Bounty Hunter Archive

Thread: Carbine Question

mxxpower
Fri Feb 25, 2005 10:10 am
#27

Full auto single 2 is a must, Full auto area 2 is great for PvE



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Aanu
Fri Feb 25, 2005 10:30 am
#28

I'd go up 0xx0, the 2nd and 3rd columns. The 1st gives you speed but with a +5 CA or AA you can speed cap every carbine attack at 1 sec, for example at 90 speed you cap all attacks with a 4 second carbine. The 2nd column gives accuarcy and crippleshot. Crippleshot is my fav damage shot. The third column gives defenses and counterattack. You'll get more def vs kds and other good stuff whith that column to add to your pistol defenses.

this is the way to go, bro.

aanu



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
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Neutral Imperial Agent
mauvros
Mon Sep 12, 2005 6:34 am
#29

I am a Master Carbine and I just got my hands on a really nice pistol.



Does the carb speed work when holding a pistol?



The only reason I ask is because holding the pistol with no pistoleer and having just Master Marks I am able to get my DPS upto 851.


When holding my Nym I am only able to get it to 711 DPS.



I also notice NO difference in speed on the cooldowns or normal attack when holding either a carbine or a pistol.



When adding Carbine speed tapes I notice the pistol DPS doesnt go up but the carbine does, and the same when using a pistol.



Thanks for answering



Trebonious
Mon Sep 12, 2005 6:41 am
#30

Carb speed works, shockingly enough, only when holding a carbine. Your general ranged speed mod will apply for holding either a carbine or a pistol. Comparing your DPS while holding the two weapons is slightly misleading. To see your character's weapon speed while holding either the carbine or pistol, bring up the character sheet (control-C).



St. David II

Master Carbineer

mauvros
Mon Sep 12, 2005 7:09 am
#31






Trebonious wrote:
Carb speed works, shockingly enough, only when holding a carbine. Your general ranged speed mod will apply for holding either a carbine or a pistol. Comparing your DPS while holding the two weapons is slightly misleading. To see your character's weapon speed while holding either the carbine or pistol, bring up the character sheet (control-C).





Yes yes... ive done all that.



What im saying is I notice no difference in speed while holding a pistol or carbine.



With tapes my Pistol speed is maybe +25, while my carb speed is +65.Even with such a big difference in speed I notice no difference with either and can hit 1 per second with either weapon.


TireeG2
Mon Sep 12, 2005 7:37 am
#32

Yeah, with that speed difference the effect will be difficult to see since time is rounded to seconds. If you really wanted to test it though I would reccomend trying to do like a 20sec or more string of attacks. Really just as long as you can without running out of action. Then compare the number of attacks you get off in the same time periods.



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mauvros
Mon Sep 12, 2005 7:41 am
#33






TireeG2 wrote:
Yeah, with that speed difference the effect will be difficult to see since time is rounded to seconds. If you really wanted to test it though I would reccomend trying to do like a 20sec or more string of attacks. Really just as long as you can without running out of action. Then compare the number of attacks you get off in the same time periods.






ok cool, I must say though I find it amazing that at Master Carb I need to do such a big test to see the difference in speeds on a weapon that I am mastered in and on a weapon that I barely have any expertise in.



When I hold the pistol I should notice a huge difference in speed and I dont.




meninus
Mon Sep 12, 2005 7:42 am
#34

CORRECT


You have discovered the great SOE secret - all wind down timers use the unmodified speed of the weapon for their multiplier.


This means that if your pistol and your carb have roughly the same base speed then you will notice no difference in speed. They should have used mod speed but they didn't and since the answer is complex no one seems to notice.


But you did - well done.


Doc speed buffs will change your wind-down (they change base speed) - tapes and skills do not ( they change mod speed).


So base speed is evcerything right now and mod speed means diddly. A novice fires just as fast as a master (damage modifier is diff though)


My feeling is that the DEVs can not now alter this to how it should be and this is probably the real reason why the jedi are being limited to good pearls. If they make it work how it should mean master speed for all chars would drop by a third and the DPS mod will finally be attainable. Its a dream though since they have already choked off DPS using action.


In the meantime dont waste any cash on speed tapes







mauvros
Mon Sep 12, 2005 8:17 am
#35






meninus wrote:

CORRECT


You have discovered the great SOE secret - all wind down timers use the unmodified speed of the weapon for their multiplier.


This means that if your pistol and your carb have roughly the same base speed then you will notice no difference in speed. They should have used mod speed but they didn't and since the answer is complex no one seems to notice.


But you did - well done.


Doc speed buffs will change your wind-down (they change base speed) - tapes and skills do not ( they change mod speed).


So base speed is evcerything right now and mod speed means diddly. A novice fires just as fast as a master (damage modifier is diff though)


My feeling is that the DEVs can not now alter this to how it should be and this is probably the real reason why the jedi are being limited to good pearls. If they make it work how it should mean master speed for all chars would drop by a third and the DPS mod will finally be attainable. Its a dream though since they have already choked off DPS using action.


In the meantime dont waste any cash on speed tapes







I sense a little sarcasim and frustration in your post, ill try not to take it personally.



Ive been playing my Jedi for some time and you wanna talk broken? Im sad to hear Elite's are having the same problems.



Thanks for the info though.





TAfirehawk
Mon Sep 12, 2005 9:36 am
#36






meninus wrote:

CORRECT


You have discovered the great SOE secret - all wind down timers use the unmodified speed of the weapon for their multiplier.


This means that if your pistol and your carb have roughly the same base speed then you will notice no difference in speed. They should have used mod speed but they didn't and since the answer is complex no one seems to notice.


But you did - well done.


Doc speed buffs will change your wind-down (they change base speed) - tapes and skills do not ( they change mod speed).


So base speed is evcerything right now and mod speed means diddly. A novice fires just as fast as a master (damage modifier is diff though)


My feeling is that the DEVs can not now alter this to how it should be and this is probably the real reason why the jedi are being limited to good pearls. If they make it work how it should mean master speed for all chars would drop by a third and the DPS mod will finally be attainable. Its a dream though since they have already choked off DPS using action.


In the meantime dont waste any cash on speed tapes








It is not a secret, the Devs have known about this for quite some time.....not fixed and I don't know why.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

meninus
Thu Sep 15, 2005 10:02 am
#37

No sarcasm intended.



May the force with with you (unless its broken ofcourse)



patunia00
Tue Nov 01, 2005 3:58 pm
#38

going to be a silly question i am sure, but here goes, what is the best couple of shots a master carb has?
Ayami-Ayami
Wed Nov 02, 2005 8:09 am
#39

leg shot is our highest damage shot.
cripple shot is a good snare.
charge shot is a good KD.
full auto area is a pretty good AoE damage shot.
rapid fire is an ok damage shot, not as good as leg shot but still not bad.
and supression fire is an area snare, but it only lasts 1-2 seconds so you have to spam it non stop to keep the enemies snared, good for escaping or to be used with another players AoE damage shot.



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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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