Bounty Hunter Archive

Thread: PROPOSAL: Enhance Jedi vs. BH Gameplay -- Reward Jedi and Penalize BH's for defeat

OhBuggah
Tue Sep 06, 2005 8:30 pm
#27






Smuggler4ever wrote:



Also, doesn't make sense to pay the jedi. The client and BH guild were paying the BH, why would either one pay the jedi? And there's no Order around, so they wouldn't be paying them. Doesn't make a whole lot of sense.




The roleplaying rationale for paying the bounty to the Jedi can easily be though up.


Here's one: (System Message) "You find a credit chip on the corpse of this bounty hunter for the amount of 226000 credits. Perhaps this was his payment to assassinate you?"
OhBuggah
Tue Sep 06, 2005 8:32 pm
#28






-Torque- wrote:





Apollyon-Eclipse wrote:


While I think Maura has come up with some good content idea's I must say that I don't ever want to see the XP loss on death removed. I also don't think that BH's should suffer any sorta loss for being defeated. If you come across a jedi that runs, get over it. Drop the mission if you dont want to chase him and go after another. No jedi should be forced to fight or for that matter should be harrassed either for not sticking around.


Yes, we chose this path and therefore we must accept the conditions that go along with it. But in no way should Jedi be given anymore of a break than they already have. I think in fact it should be tougher. Not perma death, not skill box loss. The XP loss on death should be more severe . Some Jedi are so dense, they don't understand that its the high cost of death that enables us to keep the edge we have. Ifthey removed all forms ofXP loss ( the only remaining penalty for death) then we will be getting just that much closer to seeing Jedi becoming a starting profession. Use your headsJedi, stop complainingand realize that by doing so yourfashioning your own nerf......






and if they removed xp loss our only reward (for hunting and wasting our time tracking jedi from planet to planet while having to kill them and worrying about exploits and bugs) would be a meesly ammount of credits, 250k is not anything inthis game. It's 1/4 of what a schematic of BH armor sells for if anything. Knowing that I killed the jedi and that they suffer over it is my reward.





I was never advocating eliminating Jedi XP loss. I still believe it should be in the game to slow down the advancement of Jedi with incomplete templates. I just think that there should be a penalty for bounty hunters for mission failure due to dying to a Jedi.
-Torque-
Tue Sep 06, 2005 8:36 pm
#29






OhBuggah wrote:






-Torque- wrote:





Apollyon-Eclipse wrote:


While I think Maura has come up with some good content idea's I must say that I don't ever want to see the XP loss on death removed. I also don't think that BH's should suffer any sorta loss for being defeated. If you come across a jedi that runs, get over it. Drop the mission if you dont want to chase him and go after another. No jedi should be forced to fight or for that matter should be harrassed either for not sticking around.


Yes, we chose this path and therefore we must accept the conditions that go along with it. But in no way should Jedi be given anymore of a break than they already have. I think in fact it should be tougher. Not perma death, not skill box loss. The XP loss on death should be more severe . Some Jedi are so dense, they don't understand that its the high cost of death that enables us to keep the edge we have. Ifthey removed all forms ofXP loss ( the only remaining penalty for death) then we will be getting just that much closer to seeing Jedi becoming a starting profession. Use your headsJedi, stop complainingand realize that by doing so yourfashioning your own nerf......






and if they removed xp loss our only reward (for hunting and wasting our time tracking jedi from planet to planet while having to kill them and worrying about exploits and bugs) would be a meesly ammount of credits, 250k is not anything inthis game. It's 1/4 of what a schematic of BH armor sells for if anything. Knowing that I killed the jedi and that they suffer over it is my reward.





I was never advocating eliminating Jedi XP loss. I still believe it should be in the game to slow down the advancement of Jedi with incomplete templates. I just think that there should be a penalty for bounty hunters for mission failure due to dying to a Jedi.





We have a few penaltys


1. Death


2. Mission Failure


3. Hunting and wasting our time tracking jedi from planet to planet while having to kill them and worrying about exploits and bugs


Number 3 is enough the way it is.


OhBuggah
Tue Sep 06, 2005 8:44 pm
#30






-Torque- wrote:

We have a few penaltys


1. Death


2. Mission Failure


3. Hunting and wasting our time tracking jedi from planet to planet while having to kill them and worrying about exploits and bugs


Number 3 is enough the way it is.







1. Death is not a penalty. In PvP deaths nothing decays. Heck, after each Jedi mission I voluntarily eat a death by asking someone around me to DB so I can clone with an empty stomach and get on with the next Jedi mission faster, instead of waiting 30 minutes for my full stomach to empty.


2. Last I checked, a mission failure doesn't do anything negative to us.


3. It takes5 seconds to get from one planet to the planet the Jedi is on.


As it is now, the ONLY penalty bounty hunters have when dying to a Jedi is a bruised ego and a few taunts. Nothing else.
RemoMoxey
Tue Sep 06, 2005 8:53 pm
#31






OhBuggah wrote:





The rebuttal from Jedi is that they have no reason to stay and fight because they get nothing in return for successfully beating a bounty hunter. Whilst this is not entirely true (Jedi visibility decreases upon defeating a bounty hunter, thus making it unlikely that the Jedi will be bothered again by a BH unless they pump visibility up again -- decreased visibility and removal from the terms is a reward.)




Message Edited by OhBuggah on 09-06-2005 04:33 PM





I stopped reading after this. Do you even KNOW how the visibility system works? NPCs and PCs (grouped PCs exempt) give visibility, so as soon as Jedi fight the BH visibility goes UP, not down. It has NEVER been stated by any DEV that killing a BH lowers your visibility.


Just because you buddys' uncles' friends' roomate said killing the BH lowers vis doesn't make it true. Please check you facts before posting hear-say



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-Torque-
Tue Sep 06, 2005 9:08 pm
#32






OhBuggah wrote:






-Torque- wrote:

We have a few penaltys


1. Death


2. Mission Failure


3. Hunting and wasting our time tracking jedi from planet to planet while having to kill them and worrying about exploits and bugs


Number 3 is enough the way it is.







1. Death is not a penalty. In PvP deaths nothing decays. Heck, after each Jedi mission I voluntarily eat a death by asking someone around me to DB so I can clone with an empty stomach and get on with the next Jedi mission faster, instead of waiting 30 minutes for my full stomach to empty. (Some people don't want to lose pvp rating... when you Die, theres no restarting to the mission so it's a penalty, you have to go back to Kaadara grab a new mission, and go through the process all over again and track a brand new mark)


2. Last I checked, a mission failure doesn't do anything negative to us. (We don't get our cash, and end up in the cloner... oh yeah not negative /eyeroll) - Also theres a bug that if the jedi cloaks while your incaped they can d.b you and your armor does decay....


3. It takes5 seconds to get from one planet to the planet the Jedi is on. (Yeah but they tend to jump planet, run, and waste time.)


As it is now, the ONLY penalty bounty hunters have when dying to a Jedi is a bruised ego and a few taunts. Nothing else.





Fine, heres more penalties we have.


1. Jedi are 1.5 x'sstronger than a normal player. (Why punish us for losing to them?)


2. No option to choose who we can face, if we pull a full temp knight when we didn't want to.


3. Duel end duel exploit -(a jedi will know your after them and you now have no option of surprise attack. They'll be waiting, and using all their defense powers until you attack.)


Tracce
Tue Sep 06, 2005 10:48 pm
#33






CrovusDeveaux wrote:






Tracce wrote:






eviltrandoshan04 wrote:

uh its in the bounty hunter code that we will not kill each other...


go play KOTOR2 and it tells you







Someone worried?



Anyway, BH have killed each other. The rule from the KOTOR series must be out dated.Case in point: Jango Fett killed another BH in episode 2.






yes, he killed another bounty hunter who was about to reveal the identity of her boss (jango)! he didn't kill zam over a mark, and didn't kill zam because she was gonna take his kill. he killed zam to save himself.






Perhaps that is true, but the poster that I quoted did not say that it had to be over a mark, he/she said:






eviltrandoshan04 wrote:

uh its in the bounty hunter code that we will not kill each other...


go play KOTOR2 and it tells you






Based on what the person that I quoted said, my arguement is very valid.




Message Edited by Tracce on 09-06-200510:54 PM

Message Edited by Tracce on 09-06-2005 10:54 PM



Tracce

Ahazi Elder Jedi Rebel Pilot

------------------------------------------------

VTF

15 November 2005
Day of the Cookie-cutter Classes,
AKA The day SWG Died
Tracce
Tue Sep 06, 2005 10:51 pm
#34






DarthRevan88 wrote:
you all know what it means to get visibility deal with it. if you dont want your stuff to decay or dont get hunted its simple dont get visibility or be jedi. and about jedis running because they have no reward thats a lie if they knew they could beat the BH they would stay.






Hmmm, not true, lol. Let me see... should I fight for 20 mins plus, or should I run for 5?



Yup, run for 5 mins, I wont be letting you waste my time that way.







Tracce

Ahazi Elder Jedi Rebel Pilot

------------------------------------------------

VTF

15 November 2005
Day of the Cookie-cutter Classes,
AKA The day SWG Died
dierebelscum
Tue Sep 06, 2005 11:12 pm
#35

I have an idea. How about Jedi are rewarded by staying "1.5 times stronger" than us BH. Reward enough. Or how about the ability of a MDef / MSaber to "be able to tank ANYTHING" (don't know how many times I've read that) - sounds like a reward to me. I can't tank a DJK and NPC BH missions don't drop +25's. Yet another reward.

If a BH whines that a Jedi doesn't stand and fight - CHASE HIM! If you can't catch him, move on. Figure out a better attack plan. Improve your tools and practice. On same note, I don't want to hear that Jedi aren't rewarded. Just because our reward comes in the form of a 226k max payout, that's nothing compared to the abilities of the elite Jedi out there. BH'ing aint cheap.

Level the playing field to the same power output and defense and then talk to me about providing equal rewards. Make me 1.5 times stronger than a jedi and put me on the terms - I'd stand and fight all day long. Heck, make me 2 times strong and allow gank squads - bring it!






Dizzell
Proud Member of The HUNT
Its all about respect.

bountyhunterGeist
Tue Sep 06, 2005 11:15 pm
#36

i have to agree wouldn't a failed BH mission of any type cause ppl to trust that BH's ability less and less maybe even to the point of posting a bounty on that hunter for the satisfation of knowing that BH is not longer work(even thou we would clone and go back at it with a fresh starting seeing we died). as for the BH codes that is KOTOR not SWG or even SW cause boba has kill 2 hunters in the books that i have read one being sam and the other in shadows of the emipire being IG-88 (robot yes but still a BH). i know is a BH took numerous missions from me and failed the majority of them i would feel better know they were dead and buried instead of killing my hopes of killing this certain mark. i have seen knights dropped by BH's haven't fought one yet on my server but i have seen BH's take down these supposed mythical jedi. so inclosing for the flames to come why not give us some sort of penalty for failing missions that would put us on the boards sometime.



Oskzzo Geist (elder Jedi)
Genom Geist (Ex-Master Driod Engineer, Master Weaponsmith,Master Armorsmith)
gurank-o (ex-MBH/MCM/Pistoleer)
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Zinto Geist (BH)
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XanKrieger
Wed Sep 07, 2005 2:33 am
#37






littlefish666666 wrote:

isnt the decay on your stuff enough





Bah hell no, i love this proposal ^^




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groundcrew
Wed Sep 07, 2005 2:34 am
#38








OhBuggah wrote:

The chief complaint amongst many bounty hunters is that their Jedi marks run away and don't fight.





While this is true I must be one of the only BH that will actualy keep a Jedi mission untill it automaticly decays from my DP.


Besides I'm a Master Ranger / MasterBH / SL 0300. Any Jedi who won't stand and fight me is a sissy. Heck thers only a98% chance ill be defeated in a straight fight. The only wayIcan make it any easier is to drop all my BE clothing and just stand there in my boxers.


If they really want to p1$$ off the jeeteye kiddies, take away the /dule bit. Just make it so you can be duled by your mark and if you win you still get the payout.




Message Edited by groundcrew on 09-07-2005 02:49 AM



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DomMantell
Wed Sep 07, 2005 4:58 am
#39

Um, for a Jedi simply being a Jedi IS the reward.

The downside to becoming a jedi is to stay hidden or open yourself up for an attack from a BH.

Jedi missions aren't a reward for BH's they're a punishment for jedi who don't stay hidden.

If jedi don't want to be hunted by BH's they should either drop their jedi skills or stay off the terminals. They knew the risks when they unlocked jedi.
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