Bounty Hunter Archive

Thread: JEDI SPLOITS!

TheGreatFreyr
Thu Aug 25, 2005 6:15 pm
#27






Marssk wrote:





DWolf wrote:
Tis a bit of an Action killer tho methinks





not with a 62 sac (pupped) HLR





is with a 95 sac saber though, and that's if ur lucky enough to have a 12pt ls suit



0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


Marssk
Thu Aug 25, 2005 6:17 pm
#28

but im still dying to know... is this "macro" business just alternating specials? because that is definately not an exploit...



Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


AshleyB
Thu Aug 25, 2005 6:23 pm
#29





Marssk wrote:






AshleyB wrote:

This works for any profession. You dont need a macro but you cannot do this on your own 100% of the time without a macro.


Just timestamp your attacks and alternate between 3 attacks. Before one attack charges up, continue on to the next attack. You have to do this very fast. Or just mash the buttons in succession and you should get it.


So if your gun is capped at 1 second you can unload shots every second. If you let the game decide, you will shoot every 2 or 3 seconds instead. Takes a bit of timing. Easier to just mash the buttons every half seconds, you'll see the result.







I hope that's not what everyone is so worked up about... I have been alternating attacks (critical/headshot or placed/ranged shot) since i returned to post-cu swg. I still can't attack 2x per second though.






No, the jedi that attacks 3 times a second is something different.



This issue is referring to the fact that you can remove cooldowns. Every skill has a cooldown, but when you alternate from one attack while it's in queue to another attack, the cooldown gets bugged.


This is iffy, not really an exploit, although probably a bug. So you can say one of two things:


1.Abusing bugs is exploiting.


2. This is poor game mechanics. But not really an exploit.

TheGreatFreyr
Thu Aug 25, 2005 6:25 pm
#30






AshleyB wrote:





Marssk wrote:






AshleyB wrote:

This works for any profession. You dont need a macro but you cannot do this on your own 100% of the time without a macro.


Just timestamp your attacks and alternate between 3 attacks. Before one attack charges up, continue on to the next attack. You have to do this very fast. Or just mash the buttons in succession and you should get it.


So if your gun is capped at 1 second you can unload shots every second. If you let the game decide, you will shoot every 2 or 3 seconds instead. Takes a bit of timing. Easier to just mash the buttons every half seconds, you'll see the result.







I hope that's not what everyone is so worked up about... I have been alternating attacks (critical/headshot or placed/ranged shot) since i returned to post-cu swg. I still can't attack 2x per second though.






No, the jedi that attacks 3 times a second is something different.



This issue is referring to the fact that you can remove cooldowns. Every skill has a cooldown, but when you alternate from one attack while it's in queue to another attack, the cooldown gets bugged.


This is iffy, not really an exploit, although probably a bug. So you can say one of two things:


1.Abusing bugs is exploiting.


2. This is poor game mechanics. But not really an exploit.






i didn't see where it said that they could bug it down to 3times per second, excuse me if someone said they did that....



0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


Marssk
Thu Aug 25, 2005 6:29 pm
#31

It's not bugged cooldowns, I thought it was like that on purpose


Like the bacta shot/toss cooldown difference





Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


MylooSteels
Thu Aug 25, 2005 6:33 pm
#32

all i have to say about this is, sometimes i think allot of the jedi need to get a life outside of swg.



SILVER WOLFS
qrqrqrqrq Myllo Steels rqrqrqrqr
Colonel
CABO SPECIAL FORCES
NMASTER BOUNTY HUNTERN


TheGreatFreyr
Thu Aug 25, 2005 6:38 pm
#33






MylooSteels wrote:

all i have to say about this is, sometimes i think allot ofpeople need to get a life outside of swg.









0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000000000000000
Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


MylooSteels
Thu Aug 25, 2005 6:40 pm
#34






TheGreatFreyr wrote:





MylooSteels wrote:

all i have to say about this is, sometimes i think allot ofpeople need to get a life outside of swg.












no no no, jedi.





SILVER WOLFS
qrqrqrqrq Myllo Steels rqrqrqrqr
Colonel
CABO SPECIAL FORCES
NMASTER BOUNTY HUNTERN


Marssk
Thu Aug 25, 2005 6:40 pm
#35






TheGreatFreyr wrote:





MylooSteels wrote:

all i have to say about this is, sometimes i think allot ofpeople need to get a life outside of swg.












what?



Osskzzi Kussh
Imp-chasing Lizard
Nuke Smedley
Force In-Sensitive MMO Developer
WenBo
Shady Smuggler


EVILxWARLOCK
Thu Aug 25, 2005 10:15 pm
#36



If you read Blixtev's below he is a dev, he says being able to use the same move over and over every second is and exploit. Combining diff moves to be able to hit every second is not. I can combo saber strike-head hit-saber hit-leg hit and do it all in 4 seconds sometimes if get hit by lag 5 seconds. If you read his post that is legal.





Blixtev wrote:

There are 3 Distinct phatse to combat:


Warmup Phase (Noted by Yellow Bar if there is a Warmup)


Execute Phase (This is the amount of time it takes to perform the action, most actions are 1 second, things like Force heal, force Infusion, total heal are all 2 seconds)


Cooldown Phase (The amount of time before you can perform that action again, for most things this is in the realm of 1-4 seconds)



Warmup + Execute + Cooldown == The base amount of time before you can perform THAT SAME action again.


The above formula modified by weapon and skill modifiers determines how long before you can perform that action again. This is why if you spam Leghit over and over you would constantly be waiting extra time for the leghit to refresh(It is in Cooldown phase). Whereas if you interleave your specials such as doing Leghit, Headhit, Leghit, Headhit, you would have more DPS because you are not waiting the extra time for the move you just did to get out of the cooldown phase. If people are spamming the same move over and over again at once per second than something is not functioning correctly.


If anyone can provide screenshots of combat spam, weapon, server that would be fantastic in helping us see when the command system is shorting out.





Message Edited by EVILxWARLOCK on 08-25-2005 10:26 PM



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

Algren_Earth-Stormer
Thu Aug 25, 2005 10:51 pm
#37







CtsDruid wrote:


Man this is not a exploit, our speed from ca's are not working our ls only goes off of our base speed apart from one attack and thats saber hit..


And since when are BH free from using any exploit at all???


I wonder.....


Damn BH why is there so much hate from your world into ours??


WE all PLAY A GAME this is not real life its supposed to be fun...






You are bugged, sorry. But exploiting another bug to hit faster than you could if there were no bugs..... is an exploit.

Never said we were.... but accusations must be done on a by case basis. And finding some BH guilty of sploiting is not a valid excuse for doing it yourself.


Actually, you are spreading hate in the BH forums... you stepped into our world.

"supposed to be fun..." so why are you freaking out, man?






============================
Maco Cearo Elder Jedi (formerly MBH / MPist / Carb 0440)
============================
Valkyrie Elder MBH / MCM / Pist 0003 (FOTM)
============================
Account canceled due to NGE
============================
You can find me in Eve Online (www.eve-online.com) as Maco Dragoon
ShedNaved
Fri Aug 26, 2005 2:50 am
#38

It was clearly explain from the begin of the cu alternating attack would skip the cooldown it is not a bug, it's a bonus for active players behind their screen. Now hitting with only 1 strike and make it go faster IS DEFINETLY AN EXPLOIT AND IS AS WE SPEEK IN CORECTION BY PROGRAMERS.



I have no reason to deal with you so my carabine will do it for me.
Page 3 of 3