Bounty Hunter Archive

Thread: Template Idea

Gungeun
Sun Aug 08, 2004 1:10 am
#27

Well, try this:



Master TKA

Master Fencer

0/0/4/0 Pistoleer

0/0/3/0 Pikeman


Why you ask?



Defense vs:


Blind +100

Intimidate +20

Posture +110

Dizzy +95

Knockdown +130

Stun +65


Dodge +115


Melee Defense +146


Ranged Defense +121


Thats a ton of the best modifiers.


Im working on that template my self.



FONT-FAMILY: Papyrus\"> Fizzek Decimator
FONT-FAMILY: Papyrus\">
FONT-FAMILY: Papyrus\">-SWG Sucks, only forums are fun-
FONT-FAMILY: Papyrus\">If you see this, im not playing Joint Ops

Naruk_The_Wookiee
Sun Aug 08, 2004 6:33 am
#28






Fireborn123 wrote:
ive been playin the game since it came out and never realy stuck with anything. i devoted myself to mastering fencer and now that i have, i find it aggravating at my lack of success in pvp. all i wanna know is if you all think this template is a good idea Master Brawler, Master Fencer, TKA 0-0-0-4, Swordsman 0-0-4-0, Pikeman 0-0-4-0 and mayby a little medic. thx in advance ya'll, cya in JTL, in my sights that is *grins*





Fencer was PvP-King while Scatterhit was broken...Since this is fixed forget about pvping as a fencer...If u have no uber-acklay-uber-damage-sliced-fencer-weapon or wanne be a DoT-Whorse drop it...Fencer cant deal high damagecauseof thelack of any good AP-Weapon...Sad but true...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Trobon18
Sat Aug 14, 2004 11:43 pm
#29

ok heres the template I am making:


Master Smuggler

Master Pikeman

Novice Pistolier

TKA 4004


What I want to know is this... I can put a 3 into one of those remaining TKA trees... should i go 4304 or 4034?
Ryutek
Sun Aug 15, 2004 9:13 am
#30

If all you are after is additional defenses, 4-3-0-4 is the way to go.


If you want to actually use TK to fight, then you'll want the UA Damage and Speed mods in 4-0-3-4.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
BloodMonk
Sun Aug 15, 2004 9:20 am
#31

why novice pistoleer?



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Ryutek
Sun Aug 15, 2004 9:34 am
#32






BloodMonk wrote:

why novice pistoleer?






It helps to have the Republic Blaster and DX2 certs as a Smuggler (not to mention Health Shot is fairly effective, especially when you are very limited on what Pistol specials you have)



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
BloodMonk
Sun Aug 15, 2004 9:45 am
#33

the problem is you'll only be shooting once every ten seconds or so due to total lack of pistol speed....and miss most of the time due to total lack acc.

it may sound repetitive but TKM/M smugg /pistoleer will fit you much better



sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
PinkRebel
Sun Aug 15, 2004 2:11 pm
#34

I'm not to sure about this one. Smuggler is a waist. I would agree with BloodMonk TKM/M smuggler/M Pistoleer would be the way to go.



MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



Trobon18
Sun Aug 15, 2004 3:12 pm
#35

ok here was why I chose what I did.


Master Smuggler: I liked the slicing and the dirty fighting.

Master Pikeman: This is actualy the combat profession I want for my main combat profession

Novice Pistolier: #1 Health Shot 2 gives a health bleed that will help a little. #2 (this I'm not sure about) Dodge +5... it may not seem like much but it gives me a chance to dodge (see TKA)

TKA: #1 Meditate. #2 The defense bonuse for melee and ranged. #3 the defense accuity adds to my chance to block and dodge.


Now what I was wondering is what would be better having the ability to fight unarmed as well or the exrta defense from 4304
Trobon18
Sun Aug 15, 2004 3:13 pm
#36


ok here was why I chose what I did.


Master Smuggler: I liked the slicing and the dirty fighting.

Master Pikeman: This is actualy the combat profession I want for my main combat profession

Novice Pistolier: #1 Health Shot 2 gives a health bleed that will help a little. #2 (this I'm not sure about) Dodge +5... it may not seem like much but it gives me a chance to dodge (see TKA)

TKA: #1 Meditate. #2 The defense bonuse for melee and ranged. #3 the defense accuity adds to my chance to block and dodge.


Now what I was wondering is what would be better having the ability to fight unarmed as well or the exrta defense from 4304
Trobon18
Sun Aug 15, 2004 3:14 pm
#37

sorry about the double post... computer didnt let it go through the first time but made 2 the second.
JEAUX_ZUF
Sun Aug 15, 2004 3:39 pm
#38






Trobon18 wrote:


ok here was why I chose what I did.


Master Smuggler: I liked the slicing and the dirty fighting.

Master Pikeman: This is actualy the combat profession I want for my main combat profession

Novice Pistolier: #1 Health Shot 2 gives a health bleed that will help a little. #2 (this I'm not sure about) Dodge +5... it may not seem like much but it gives me a chance to dodge (see TKA)

TKA: #1 Meditate. #2 The defense bonuse for melee and ranged. #3 the defense accuity adds to my chance to block and dodge.


Now what I was wondering is what would be better having the ability to fight unarmed as well or the exrta defense from 4304





this is probabally a bad idea, and here's why


with only novice pistoleer, you'll shoot REALLY slow, and hit very few times


if you're set on pikeman, go master brawler/tkm/master pikeman





Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Terran_Riik
Thu Jan 06, 2005 10:26 am
#39

Hey there.. im not yet jedi but im planning ahead and this is my idea:


MLS, 4304 powers, 2000 healer, 2004 enhancer.


I hope this is well rounded, because it gives me good combat


(MLS and 4304 powers), I can heal myself fairly good (2000 healer),


i can run away, channel my force, and meditate (2004 enhancer).



Terran Riik
Smuggler/Elder Pistoleer

T
era' Crestinglight

Ma
ste
r Munitions Trader


Page 3 of 13