Bounty Hunter Archive
Thread: Beware Bounty Hunters
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Anarchicgorilla
Mon Oct 24, 2005 9:36 am
#27
What confuses me are that jedi should have been playing way longer. After all they have spend sooo much time grinding their templete.
As such you figure they would understand the game alittle, right?
Why is it that BH group SL right after publish...
Then jedi whine till blue in the face .... but then after a week they have a epiphany!!!
... maybe we could use SL too.
Nuff said.
Message Edited by Anarchicgorilla on 10-24-2005 11:37 AM
Darth_Spike
Mon Oct 24, 2005 9:43 am
#28
SpunkyKuma wrote:
Squad Leader Buffs require a Group, yes or no? yes and no- Some do, some don't such as blaze of glory and called shot are the most useful ones and don't need a group to use, I'll run a test on which buffs don't need a group and which do.
Squad Leader buffs do not persist after a player has left a group, yes or no? yes, they stay on until they wear out.
Squad Leader buffs could be construed as Helpful Actions, yes or no? yes
The Devs are likely to prevent the benefit of Squad Leader Buffs to both Jedi and Bounty Hunters during Bounty battles to maintain the 1-v-1 nature the Devs are trying to achieve, yes or no?" IMO, yes they should have made the buffs go away upon a BH/Jedi TEF.
Thanks for the answers. I agree with you that these Buffs should go away if they are Group-added buffs. If they are NOT group-added, and are in fact persistant buffs, then I would say that they are "balanced" becasue anyone, Jedi or Bounty Hunter, can get them. The fights will be dramattically differerent, and it will be intersting to see how CM DOTs are effected. I hope that they DO NOT receive the damage buff, but some testing will be needed on that.
What would be ideal, IMHO, is that these buffs give more professions a viable chance in the fight - particularly when the FRS comes back (becasue I hope FRS Jedi are more powerful opponents than non-FRS full templates). It would be nice to see FOTM templates go away and be replaced by a plethora of templates that each have strengths and weaknesses that make them good agaisnt some oppoents and bad agaisnt other opponents. Tempalte variety seems like a good thing to me, and maybe these buffs will help towards that end.
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