Bounty Hunter Archive
Thread: Templates
MeleeSage wrote:
BH carbineer pistols 0404 u shouldnt focus on just def and spd more on skills root is nearly a must
True, but with that template I've got master pistols, which gives Advanced stopping shot. After testing it extensively yesterday, it worked in almost every case. The most reliable BH special I've used so far is improved underhand shot,that gives a knock down almost every time. I'm disapointed that advanced critical hit only seems to give a "+CRITICAL+" floaty less than half of the times that I use it.
Message Edited by DaveG on 05-15-2005 08:55 AM
MBH/Mcarbineer/0400 CM
This template works very well for me....Using a proton carbine I pretty much devistate most jedi...add the fire/poisons from CM and kite a bit....I can take 150 to 180k missions solo pretty well...over 200k missions seems to be the point I cant really cross...Have to get a budy.....If I knew they didnt have defender I know I could take a knight solo......
I havnt solo'ed a 226k mission with this template though Its a goal.......
any others? Remember I want to be really good in pvp, jedi too
MSmuggler MCarbineer rocks hehe. I cant comment on any of the left over skill points as I put them into artisan, However I do have novice commando.
I wooped a bh carbineer. Dont ask me how but I did (cough last ditch cough). I think its a nice all around template for pve and pvp. If you were going for only pvp I'd have to say use the left over points for more defense as this one isnt too great on them. Rifles are nice also for the range.