Bounty Hunter Archive
Thread: Good Idea?
Stonemoe wrote:
Drellaxis wrote:
not a bad idea.....but i dont recall the rest of the community paying my SWG bill every month
so why should any other Jedi leave themselves more vunerable than they are now, just so someone wont cry about a Jedi walking by?
they shouldn't.....
I dont agree with the showboating, but anyone who gripes about seeing a saber or robe are those same people (months after launch) wondering if they would ever see one.
Hypocrites all
Well Im a jedi, have been for 6 months. It takes away from my experience as well. When people found out that I was a jedi (not by showboating, but by driving by or such), they were happy. They'd be like thats awesome Ive never seen one before, etc....Now they are all like great, another jedi.
Not only that, but it adds to the danger of being a jedi. Its not supposed to be a cake walk, and I think this added danger makes it more fun
Bokwacca
Im all for some fun and danger to boot...I chose to play my Jedi...and still love playing it.
But that isnt the issue is it? other people genuinely "HATE" us...not just the fact we are wearing a Jedi robe and holding a saber in public...they actually "hate" the people playing them.....not once have i gotten a RP feeling from any of the griefer/whiner posts.
and that is what is disturbing, not a BH gunning for me....but people scorning someone who worked hard to get thier Jedi and are still working hard to level it...which is "nothing" like any profession or combination of ones in this game.
granted there are things that may prove better and will or wont be fixed in the future....but i also dont recall hundreds of people running around in full armor 24/7 in Theed or anywhere else in the movies...
Jedi in SWG wear thier robes for the regen, the extra force pool...and thier saber to defend themselves
i wouldnt ask an overt rebel to take off his armor and use a CDEF pistol and walk into an Imp town...or faction base
I'm currently getting thoughts from Smugglers on this idea, and wanted to know if anyone would like to see this idea implemented into the game.
THe smuggler (SMR from now on) mission terminal will be a crime boss (ex. Jabba, Nym, ect.). They have the option of low risk missions or high risk missions.
Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.
High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.
Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.
BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.
Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.
Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.
Message Edited by Kailoron on 10-26-2005 04:34 PM