Bounty Hunter Archive
Thread: Stealth Nerf
StarNick
Fri Mar 26, 2004 3:16 pm
#14
OMFG
a NEW rifle????? that DEALS blast damage??? ok
NOW IM MAD
The ones Soloing the dungeons are NOT, nor everwere commandos..they were ALWAYS commandos w/ Tkm or another prof..and almost always used just Flame IV..
so the devs want to kill our weapon going the EASY way..rather than fixing our weapon...
and want us to now (correction..FORCE) use a weaker weapon...
Thank You Devs..Thank you So Much.
vonbraat
Fri Mar 26, 2004 9:13 pm
#15
it's rumored that the blast damage rifle is being intoduced to soften the blow of an uber nasty rifleman nerf 
but still, a rifles 4 marksman with a blast damage rifle would kill turrets and ATSTs faster than us
but still, a rifles 4 marksman with a blast damage rifle would kill turrets and ATSTs faster than us
SkyPreacher1
Tue Jun 29, 2004 3:00 pm
#16
I think they made my pets not heal on the datapad.
One of my pets were pretty low yesterday. left him in datapad took him out this morning, he is still badly hurt.
Anyone else observed this? If it is true then CH has been screwed again.
MrHawat
Tue Jun 29, 2004 5:44 pm
#18
This is just another of many ongoing bugs. It has been happening for months and months. There is another related bug where your store a pet with half health and the next day you call it and it has one quarter health or less.
Grycks
Wed Jun 30, 2004 5:04 am
#19
Good thing we are discovering all these bugs before we leave beta...what? Oh...
GMANHNC
Wed Jun 30, 2004 7:58 am
#20
This only happens to me when I don't store a pet, then when I pull him the next day he is still torn up, I used to think the same, then I realized that I hadden't actually stored the pet.
SkyPreacher1 wrote:
I think they made my pets not heal on the datapad.
One of my pets were pretty low yesterday. left him in datapad took him out this morning, he is still badly hurt.
Anyone else observed this? If it is true then CH has been screwed again.
Chewcrazy
Thu Jul 01, 2004 12:11 am
#21
Yeah, this is another great "feature" of CH. You MUST store your pets before you log. If you don't they will not regen.
Chewcrazy
RebelTrooper7575
Wed Jun 29, 2005 1:00 pm
#22
Im sure that more of a mistake then a nerf. I mean at 1k hp a Riflemen can get close to 1 shotting a lair. That not only ruins grinding or will flood the already full economy with credits once again
-Nio-
Wed Jun 29, 2005 1:05 pm
#23
Yeah I think this will be fixed soon, it did last time. Kinda like the sploit where u could go inside janta lairs and they couldnt hurt you lol, that one was popular.
Craile
Wed Jun 29, 2005 1:15 pm
#24
Probably a mistake, no point to do that. I think they really don't care if you double tap a lair or spawn anyways. If it is working as intended, that seems kinda an awful waste of valuable time and resources that should have been put to use somewhere else likefixing some of the bugs...
lotus-
Thu Jun 30, 2005 12:50 am
#25
as if grinding wasnt hard enough already they have made lairs have 1000hp. apparently they would rather have a flooded economy then jedi leveling fast lol. the short term of AOE groups is over time to find the next best thing !
Message Edited by lotus- on 06-29-2005 12:53 PM
BoyOfLight
Thu Jun 30, 2005 12:51 am
#26
ya i was wondering why it was so easy to destroy lairs this morning...I wouldnt actually call this a nerf though, it's really just reverting a change a long long long time ago to prevent exactly what is going to go on now.....though back then people would just pwn the lair and leave the mobs