Bounty Hunter Archive

Thread: Stealth Nerf

StarNick
Fri Mar 26, 2004 3:16 pm
#14

OMFG


a NEW rifle????? that DEALS blast damage??? ok


NOW IM MAD


The ones Soloing the dungeons are NOT, nor everwere commandos..they were ALWAYS commandos w/ Tkm or another prof..and almost always used just Flame IV..


so the devs want to kill our weapon going the EASY way..rather than fixing our weapon...


and want us to now (correction..FORCE) use a weaker weapon...


Thank You Devs..Thank you So Much.





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

vonbraat
Fri Mar 26, 2004 9:13 pm
#15

it's rumored that the blast damage rifle is being intoduced to soften the blow of an uber nasty rifleman nerf


but still, a rifles 4 marksman with a blast damage rifle would kill turrets and ATSTs faster than us



and there was much rejoicing...
SkyPreacher1
Tue Jun 29, 2004 3:00 pm
#16

I think they made my pets not heal on the datapad.

One of my pets were pretty low yesterday. left him in datapad took him out this morning, he is still badly hurt.


Anyone else observed this? If it is true then CH has been screwed again.



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
KillerZeke
Tue Jun 29, 2004 5:16 pm
#17

No mine are all good today and were all but dead yesterday.
MrHawat
Tue Jun 29, 2004 5:44 pm
#18


This is just another of many ongoing bugs. It has been happening for months and months. There is another related bug where your store a pet with half health and the next day you call it and it has one quarter health or less.

Grycks
Wed Jun 30, 2004 5:04 am
#19

Good thing we are discovering all these bugs before we leave beta...what? Oh...
GMANHNC
Wed Jun 30, 2004 7:58 am
#20






SkyPreacher1 wrote:

I think they made my pets not heal on the datapad.

One of my pets were pretty low yesterday. left him in datapad took him out this morning, he is still badly hurt.


Anyone else observed this? If it is true then CH has been screwed again.




This only happens to me when I don't store a pet, then when I pull him the next day he is still torn up, I used to think the same, then I realized that I hadden't actually stored the pet.




GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
Chewcrazy
Thu Jul 01, 2004 12:11 am
#21

Yeah, this is another great "feature" of CH. You MUST store your pets before you log. If you don't they will not regen.


Chewcrazy
RebelTrooper7575
Wed Jun 29, 2005 1:00 pm
#22


Im sure that more of a mistake then a nerf. I mean at 1k hp a Riflemen can get close to 1 shotting a lair. That not only ruins grinding or will flood the already full economy with credits once again
-Nio-
Wed Jun 29, 2005 1:05 pm
#23

Yeah I think this will be fixed soon, it did last time. Kinda like the sploit where u could go inside janta lairs and they couldnt hurt you lol, that one was popular.








Kaivy (Master Rifleman and MCM - Unlocked 5/18/04)
| Nio (MBH/MRifleman) | -Nio- (Jedi Padawan)

Former Ahazi Beta Tester




Craile
Wed Jun 29, 2005 1:15 pm
#24


Probably a mistake, no point to do that. I think they really don't care if you double tap a lair or spawn anyways. If it is working as intended, that seems kinda an awful waste of valuable time and resources that should have been put to use somewhere else likefixing some of the bugs...




-Craile- Guild Leader LOD-


-Artanis- Mayor Republica Auralis, Talus-


-Anarin- Armorsmith, Antiques Dealer, shops located at 1662, 171, Republica Auralis, Talus-


lotus-
Thu Jun 30, 2005 12:50 am
#25


as if grinding wasnt hard enough already they have made lairs have 1000hp. apparently they would rather have a flooded economy then jedi leveling fast lol. the short term of AOE groups is over time to find the next best thing !

Message Edited by lotus- on 06-29-2005 12:53 PM

BoyOfLight
Thu Jun 30, 2005 12:51 am
#26

ya i was wondering why it was so easy to destroy lairs this morning...I wouldnt actually call this a nerf though, it's really just reverting a change a long long long time ago to prevent exactly what is going to go on now.....though back then people would just pwn the lair and leave the mobs




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