Bounty Hunter Archive

Thread: Is Critical slice on weapons working and is it even worth it???

Bourne18
Tue Aug 09, 2005 11:38 am
#14

I've found that the best slice for any weapon would be a level 3 damage slice, level 1 speed, and level 1 crit chance slice if you're wanting to increase your base stats. Some might argue that you need more of a speed slice, but speed slice will just adjust your base DPS and nothing else (in reference to damage). A level 3 damage slice will get you almost as good of a DPS as a level 3 or 4 speed slice and increase your damage range.


With that said, once you get a level 3 damage slice, the only other options available to you are a level1 crit chance and level 1 speed slice. This will put your weapon at 100% customization.


If you want to slice for a higher crit chance, your trading max damage for a percentage increase in damage (using crit strike) and/or a higher chance of getting a crit hit (IMO).

mindspat
Tue Aug 09, 2005 11:50 am
#15






Bourne18 wrote:

I've found that the best slice for any weapon would be a level 3 damage slice, level 1 speed, and level 1 crit chance slice if you're wanting to increase your base stats. Some might argue that you need more of a speed slice, but speed slice will just adjust your base DPS and nothing else (in reference to damage). A level 3 damage slice will get you almost as good of a DPS as a level 3 or 4 speed slice and increase your damage range.


With that said, once you get a level 3 damage slice, the only other options available to you are a level1 crit chance and level 1 speed slice. This will put your weapon at 100% customization.


If you want to slice for a higher crit chance, your trading max damage for a percentage increase in damage (using crit strike) and/or a higher chance of getting a crit hit (IMO).






Some good info here. One problem I have is that all my weapons are already capped on damage. Leaves me to a worthless speed slice or critical.


The funny thing is I swear that one of my weapons I had speed sliced last night actually became slower...






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ForceFielding
Mon Sep 19, 2005 1:03 am
#16

I assumed from the get-go that it was going to be just for the advanced critical shot (this slice).


But thenI read the Smuggler FAQ and it it indicated a 10% chance to do DOUBLE damage on any shot. Which kinda makes sense that anyone should be able to use it since there shouldnt be a slice for just a single bounty hunter special, not when there are only 3 slices to choose.


But alas it is currently as expected only a adv. critical shot multiplier (probably coded as a double chance of hitting adv critical for a +critical+)


If it really was 10% of the time for double damage then that would be the equvalent of getting a 10% damage slice (but the highest damage slice is currently 8%) so it would be slightly worth it (2% damage gain over time)


The way it works now (only on adv critical) it depends on what the new critical hit chance iscompared to the old.If the new is 50% and the old was 25% when using adv critical, and you use adv critical 60% of your shots vs a target, then do the math and the net gain is only 3.5% (far lower than a 8% damage slice).

Iawo
Mon Sep 19, 2005 3:09 am
#17






ForceFielding wrote:

I assumed from the get-go that it was going to be just for the advanced critical shot (this slice).


But thenI read the Smuggler FAQ and it it indicated a 10% chance to do DOUBLE damage on any shot. Which kinda makes sense that anyone should be able to use it since there shouldnt be a slice for just a single bounty hunter special, not when there are only 3 slices to choose.


But alas it is currently as expected only a adv. critical shot multiplier (probably coded as a double chance of hitting adv critical for a +critical+)


If it really was 10% of the time for double damage then that would be the equvalent of getting a 10% damage slice (but the highest damage slice is currently 8%) so it would be slightly worth it (2% damage gain over time)


The way it works now (only on adv critical) it depends on what the new critical hit chance iscompared to the old.If the new is 50% and the old was 25% when using adv critical, and you use adv critical 60% of your shots vs a target, then do the math and the net gain is only 3.5% (far lower than a 8% damage slice).







That info isn't even correct. A 10% critical slice gives you a 10% chance to hit for 25% extra damage (this is what a critical does) not double damage. Yes, it works forany attack, even your default ranged attack or whatever you have it set to. I don't know how exactly the % adds up when using adv critical... but I do land a crit when using Adv critical almost every time using a 10% crit sliced gun. Then sprinkle in the extra "criticals" here and there... and it adds up fast. Forguns that reach really fast speeds with a decent combat template, yes it's totally worth it. For some template with weak speed mods,(like say... FOTM MCM's) then no, it's probably not worth it since speed will do so much more.


This is all assuming you have a damage capped gun... which isn't too hard to get your hands on these days. If you don't have a damage capped gun, then why bother even getting it sliced?



Iawo Eatevai
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