Bounty Hunter Archive
Thread: I just don't understand how we are suppose to do this....
Try changing your macro's to this. I find it to be a little easier and it keeps the jedi targeted. Just use the command /bactaToss self and /bactaSpray self. I found the enhancers to be useless still.
As for the stun state, that's supose to stop action regen(busted) and the dizzy state is supose to lower defenses(barely works).
Remeber though, as a MCM/MBH fighting one on one. Your best friend is that paralyze button. Jedi's are melee combatants so they will almost always be in range when you need to put them on time out. If you want to nuke his mind regen. You can do that through debuffs, you don't need states,though mind regen is super slow in combat anyways, even with food.
While its true that we can only use one holocron every 24 hours. We only get in fights long enough to use one about once every 24 hours....if that. They are not rare, I get about 2-3 a day through casual loot hunting. But don't worry about that. The only time I've died from completely running out of force was during a little skirmish near a cloner while our war. Even that lasted 20-30 minutes before I was out. I almost always die from not being able to heal fast enough or running out of mind.
I have the same issue. I have my heals set up on macro's that target me and heal. Only reasonable way to make them work.
Tucheck wrote:
Bacta toss needs to be macroed currently as there is a bug in the system with this heal. If I try to use bacta toss while I have an opponet targeted, the system will send me a message saying "Invalid target". I think this is becuase the system "thinks" I'm trying to heal my opponet, rather then myself. Bacta shot and spray do not have this bug. Earlier in my testing with CM healing, it was very annoying to run a targeting macro and try to use bacta toss. For every bacta toss heal, I would have to hit escape to "untarget" the Jedi, then time the toss BEFORE my targeting macro would cycle through. That was pretty easy, I just increased the pause time. However, now that the devs have the "auto-target" for anything (or anyone that attacks) it has become a REAL pain to use bacta toss on myself in the middle of a "Jedi fight".
CaixCatab wrote:
(That last might be caused by how healing is now pass-through. Have a mob targetted, press bacta-whatever, and you will attempt to heal not yourself, but whoever the targetted mob is attacking.
This causes rise to situations like this: You have five SBD's around you. Your group is using focused fire to drop them one by one. You crowd control the others with initimidate and whatnot. They all aggro you. You heal, but because you're at the moment participating in dealing damage, you will heal whoever's holding the aggro for the single mob, rather than yourself, who just got aggro'd by four - albeit four debuffed - SBD's.
I really fail to see how that particular pass-through makes our gaming easier)
System works great in CoH. It's just the last bit they need to fix.
Tucheck wrote:
Tonight I took my third mission since Pub 20 (yes, all 3 attempts have resulted in a Jedi fight) and once again I lost due to a "bug" (or lag). I'm a MCM using ruby bile and Stim Ds (1200). As I get down to half health I try to heal using a Stim, it didn't work. Okay, let's try bacta shot, didn't work. Let's try bacta toss, wouldn't work. Okay back to bacta shot, still not working, huh. Well it's time to hit the "last hope" macro.
/tar self;
/ui action toolbarSlot23; (bactatoss enhancer)
/pause .1;
/ui action toolbarSlot22; (bactaspray enhancer)
/pause .1;
/bactashot;
/pause. 1;
/ui action toolbarSlot20; (stim 1200)
/macro target
NOTHING would heal me in a matter of 12 seconds. There are no heals in the MCM tree that take longer then 7 seconds to cycle. I had plenty of action and mind, never once received the "you do not have enough action to perform that action" message. What gives?
I WAS impressed with my KD recovery percentage and only found myself spamming KD recovery twice, although one time it came VERY close to incap. In the end, I was FINALLY incapped while standing! (/tar self, /cheer)
So at the end of the fight, standing in the cloner again, I sent the tell, "Was I even close?". The Jedi tells me, "Yes, very. I had 30% Force left. It was one of the best fights I've had in a long time, you did very well". While I appericate these things, I'd rather have the DB. I whinned a bit and stated the same thing I'm doing here, "I don't understand how the hell we are suppose to do this". The Jedi responded with, "Don't take it so hard, I'm a pre pub 9 Jedi, and I've been waiting for you to come for me". Then I asked the REAL question, "Do you have a holo on you?", he responded with, "Yes". /sigh
So let me understand this, even if I would have forced this Jedi down to 10% Force, he could have used the holo and regained all his Force back, with full heals?
I know there are a few BHs out there with very exceptional weapons and armor who have a positive percentage of fully templated Jedi kills, but my question is for us "normal" BHs.....how the hell are we suppose to do this?
Just some quick facts:
Foods:
Pikata Pie
Ruby Bile
Crispic
Algorathha (w/e it is)
Booster Blue
My strategy:
My "first strike" sort of negates the element of surprise, but given my accuracy and speed for having MCM I cannot overwhelm a Jedi with damage. I get up close and apply all states which usually takes two full cycles of paralyze. After the last state is applied I move to 35m use stopping shot to root, then I use a "ui action" macro to apply both DOTs. This usually takes up the entire stopping shot root...then I use Dueliest Stance and start to use ranged shot to save on action (although my SAC is 77 on my scatter) so many times I do spam Adv Crit, Torso Shot, and Body Shot, throwing in Underhand shot from time to time.
I really like Electrolyte drain as many Jedi actually use Force Run to counter which further reduces their damage output, BUT many are learning to use burst run which counters this entire state.
Now the kite starts...I want the DOT ticks to cause the Jedi to heal, and heal as much as possible. As it is though, the DOTs don't really do more damage then a few good Stims can't fix. So I try to use buildings (if in the city) or LOS terrain to help ease the amount of Advanced Saber throw spam. I watch the states and DOTs reapplying when they wear off, all the time trying to keep the "pressure" on them.
I have been thinking about using my rifle a bit more to create even more distance, however, the fear of the Jedi running to escape keeps me within the 15 - 40m range. The Jedi tonight started to "run" (or perhaps make it look like they were running to get me to follow out of the city because I kept using the LOS of buildings), and I found myself using my burst run to chase. The stopping shot stuck, the root wore off, the Jedi rooted me and moved in with a KD. The KD "bug" stuck for about 6 seconds, I recovered, the root wore off and I started to run away from the Jedi when the "no way we are going to let you heal" bug struck. I got about 80m away, all the time trying to heal, incapped (STANDING...HELL YES). Jedi walks over, and I'm in the cloner.
So there you have it, the basics. I would appericate any suggestions from the "normal" MBH community ("thanks" but no thanks to the MBH community that uses 1300 max damage weapons with +25 accuracy and speed CAs).
My scatter is pretty normal:
Speed 1.29
Damage 460 - 980
SAC 77
(un-pupped)
HOW IN THE HELL ARE WE SUPPOSE TO DO THIS? (Just wait till the Knights get here).
*In a preemptive against Jedi flamers....I already have the respect of most Jedi on my server, and to be honest I don't even need that, so what makes you think I want yours. I'm doing the best I can, and I used to do better then this. But thanks in advance for any "cry harder noob" or "respec" comments.*
Well, there is definitely a bug where no heals will fire for extended periods of time... it could very well be a lag/latency issue, but the other world events seem to keep happening without delay - even your own actions. That being said, I think it is also the case that certain states, as well as being hit by a disarm shot can prevent you from healing for periods of time.
I was thinking that if you have healing macros, putting a /dump at the start might help. Part of the problem could be the queue being filled up with other commands that have backed up if you've been trying to do other things during the fight. That's just an idea though, it may not work.
RobbPilot wrote:
Tucheck wrote:
Tonight I took my third mission since Pub 20 (yes, all 3 attempts have resulted in a Jedi fight) and once again I lost due to a "bug" (or lag). I'm a MCM using ruby bile and Stim Ds (1200). As I get down to half health I try to heal using a Stim, it didn't work. Okay, let's try bacta shot, didn't work. Let's try bacta toss, wouldn't work. Okay back to bacta shot, still not working, huh. Well it's time to hit the "last hope" macro.
/tar self;
/ui action toolbarSlot23; (bactatoss enhancer)
/pause .1;
/ui action toolbarSlot22; (bactaspray enhancer)
/pause .1;
/bactashot;
/pause. 1;
/ui action toolbarSlot20; (stim 1200)
/macro target
NOTHING would heal me in a matter of 12 seconds. There are no heals in the MCM tree that take longer then 7 seconds to cycle. I had plenty of action and mind, never once received the "you do not have enough action to perform that action" message. What gives?
I WAS impressed with my KD recovery percentage and only found myself spamming KD recovery twice, although one time it came VERY close to incap. In the end, I was FINALLY incapped while standing! (/tar self, /cheer)
So at the end of the fight, standing in the cloner again, I sent the tell, "Was I even close?". The Jedi tells me, "Yes, very. I had 30% Force left. It was one of the best fights I've had in a long time, you did very well". While I appericate these things, I'd rather have the DB. I whinned a bit and stated the same thing I'm doing here, "I don't understand how the hell we are suppose to do this". The Jedi responded with, "Don't take it so hard, I'm a pre pub 9 Jedi, and I've been waiting for you to come for me". Then I asked the REAL question, "Do you have a holo on you?", he responded with, "Yes". /sigh
So let me understand this, even if I would have forced this Jedi down to 10% Force, he could have used the holo and regained all his Force back, with full heals?
I know there are a few BHs out there with very exceptional weapons and armor who have a positive percentage of fully templated Jedi kills, but my question is for us "normal" BHs.....how the hell are we suppose to do this?
Just some quick facts:
Foods:
Pikata Pie
Ruby Bile
Crispic
Algorathha (w/e it is)
Booster Blue
My strategy:
My "first strike" sort of negates the element of surprise, but given my accuracy and speed for having MCM I cannot overwhelm a Jedi with damage. I get up close and apply all states which usually takes two full cycles of paralyze. After the last state is applied I move to 35m use stopping shot to root, then I use a "ui action" macro to apply both DOTs. This usually takes up the entire stopping shot root...then I use Dueliest Stance and start to use ranged shot to save on action (although my SAC is 77 on my scatter) so many times I do spam Adv Crit, Torso Shot, and Body Shot, throwing in Underhand shot from time to time.
I really like Electrolyte drain as many Jedi actually use Force Run to counter which further reduces their damage output, BUT many are learning to use burst run which counters this entire state.
Now the kite starts...I want the DOT ticks to cause the Jedi to heal, and heal as much as possible. As it is though, the DOTs don't really do more damage then a few good Stims can't fix. So I try to use buildings (if in the city) or LOS terrain to help ease the amount of Advanced Saber throw spam. I watch the states and DOTs reapplying when they wear off, all the time trying to keep the "pressure" on them.
I have been thinking about using my rifle a bit more to create even more distance, however, the fear of the Jedi running to escape keeps me within the 15 - 40m range. The Jedi tonight started to "run" (or perhaps make it look like they were running to get me to follow out of the city because I kept using the LOS of buildings), and I found myself using my burst run to chase. The stopping shot stuck, the root wore off, the Jedi rooted me and moved in with a KD. The KD "bug" stuck for about 6 seconds, I recovered, the root wore off and I started to run away from the Jedi when the "no way we are going to let you heal" bug struck. I got about 80m away, all the time trying to heal, incapped (STANDING...HELL YES). Jedi walks over, and I'm in the cloner.
So there you have it, the basics. I would appericate any suggestions from the "normal" MBH community ("thanks" but no thanks to the MBH community that uses 1300 max damage weapons with +25 accuracy and speed CAs).
My scatter is pretty normal:
Speed 1.29
Damage 460 - 980
SAC 77
(un-pupped)
HOW IN THE HELL ARE WE SUPPOSE TO DO THIS? (Just wait till the Knights get here).
*In a preemptive against Jedi flamers....I already have the respect of most Jedi on my server, and to be honest I don't even need that, so what makes you think I want yours. I'm doing the best I can, and I used to do better then this. But thanks in advance for any "cry harder noob" or "respec" comments.*
Well, there is definitely a bug where no heals will fire for extended periods of time... it could very well be a lag/latency issue, but the other world events seem to keep happening without delay - even your own actions. That being said, I think it is also the case that certain states, as well as being hit by a disarm shot can prevent you from healing for periods of time.
I was thinking that if you have healing macros, putting a /dump at the start might help. Part of the problem could be the queue being filled up with other commands that have backed up if you've been trying to do other things during the fight. That's just an idea though, it may not work.
This is an AWESOME idea....thank you. I believe this may be the problem. The queue has a limit of one action, so perhaps this is the problem. I'm currently in a public player structure waiting on a Jedi to log in, so I have time on my hands....wait wait. HOORAY ME! I just got my first Pub 20 kill. The Jedi logged in and sent me a tell while I was typing, I tab BACK into game, and see it is the Jedi. I got outside as fast as possible to "lock" us both on the roof, so the Jedi cannot run away. Only had two instances of KD bug that lasted for no more then 6 seconds. easy going Jedi, gave him a rez after the DB...learned some more yet again.
I alos read somewhere that it is thought that thetimers are merely "stacking". The longest "cool down" I have is undershand shot...it has been suggested that the cool down process for one special attack will "lock out" other actions, or at least cause a delay.
Message Edited by Tucheck on 07-21-2005 02:35 PM
Tucheck wrote:
RobbPilot wrote:
Tucheck wrote:
Tonight I took my third mission since Pub 20 (yes, all 3 attempts have resulted in a Jedi fight) and once again I lost due to a "bug" (or lag). I'm a MCM using ruby bile and Stim Ds (1200). As I get down to half health I try to heal using a Stim, it didn't work. Okay, let's try bacta shot, didn't work. Let's try bacta toss, wouldn't work. Okay back to bacta shot, still not working, huh. Well it's time to hit the "last hope" macro.
/tar self;
/ui action toolbarSlot23; (bactatoss enhancer)
/pause .1;
/ui action toolbarSlot22; (bactaspray enhancer)
/pause .1;
/bactashot;
/pause. 1;
/ui action toolbarSlot20; (stim 1200)
/macro target
NOTHING would heal me in a matter of 12 seconds. There are no heals in the MCM tree that take longer then 7 seconds to cycle. I had plenty of action and mind, never once received the "you do not have enough action to perform that action" message. What gives?
I WAS impressed with my KD recovery percentage and only found myself spamming KD recovery twice, although one time it came VERY close to incap. In the end, I was FINALLY incapped while standing! (/tar self, /cheer)
So at the end of the fight, standing in the cloner again, I sent the tell, "Was I even close?". The Jedi tells me, "Yes, very. I had 30% Force left. It was one of the best fights I've had in a long time, you did very well". While I appericate these things, I'd rather have the DB. I whinned a bit and stated the same thing I'm doing here, "I don't understand how the hell we are suppose to do this". The Jedi responded with, "Don't take it so hard, I'm a pre pub 9 Jedi, and I've been waiting for you to come for me". Then I asked the REAL question, "Do you have a holo on you?", he responded with, "Yes". /sigh
So let me understand this, even if I would have forced this Jedi down to 10% Force, he could have used the holo and regained all his Force back, with full heals?
I know there are a few BHs out there with very exceptional weapons and armor who have a positive percentage of fully templated Jedi kills, but my question is for us "normal" BHs.....how the hell are we suppose to do this?
Just some quick facts:
Foods:
Pikata Pie
Ruby Bile
Crispic
Algorathha (w/e it is)
Booster Blue
My strategy:
My "first strike" sort of negates the element of surprise, but given my accuracy and speed for having MCM I cannot overwhelm a Jedi with damage. I get up close and apply all states which usually takes two full cycles of paralyze. After the last state is applied I move to 35m use stopping shot to root, then I use a "ui action" macro to apply both DOTs. This usually takes up the entire stopping shot root...then I use Dueliest Stance and start to use ranged shot to save on action (although my SAC is 77 on my scatter) so many times I do spam Adv Crit, Torso Shot, and Body Shot, throwing in Underhand shot from time to time.
I really like Electrolyte drain as many Jedi actually use Force Run to counter which further reduces their damage output, BUT many are learning to use burst run which counters this entire state.
Now the kite starts...I want the DOT ticks to cause the Jedi to heal, and heal as much as possible. As it is though, the DOTs don't really do more damage then a few good Stims can't fix. So I try to use buildings (if in the city) or LOS terrain to help ease the amount of Advanced Saber throw spam. I watch the states and DOTs reapplying when they wear off, all the time trying to keep the "pressure" on them.
I have been thinking about using my rifle a bit more to create even more distance, however, the fear of the Jedi running to escape keeps me within the 15 - 40m range. The Jedi tonight started to "run" (or perhaps make it look like they were running to get me to follow out of the city because I kept using the LOS of buildings), and I found myself using my burst run to chase. The stopping shot stuck, the root wore off, the Jedi rooted me and moved in with a KD. The KD "bug" stuck for about 6 seconds, I recovered, the root wore off and I started to run away from the Jedi when the "no way we are going to let you heal" bug struck. I got about 80m away, all the time trying to heal, incapped (STANDING...HELL YES). Jedi walks over, and I'm in the cloner.
So there you have it, the basics. I would appericate any suggestions from the "normal" MBH community ("thanks" but no thanks to the MBH community that uses 1300 max damage weapons with +25 accuracy and speed CAs).
My scatter is pretty normal:
Speed 1.29
Damage 460 - 980
SAC 77
(un-pupped)
HOW IN THE HELL ARE WE SUPPOSE TO DO THIS? (Just wait till the Knights get here).
*In a preemptive against Jedi flamers....I already have the respect of most Jedi on my server, and to be honest I don't even need that, so what makes you think I want yours. I'm doing the best I can, and I used to do better then this. But thanks in advance for any "cry harder noob" or "respec" comments.*
Well, there is definitely a bug where no heals will fire for extended periods of time... it could very well be a lag/latency issue, but the other world events seem to keep happening without delay - even your own actions. That being said, I think it is also the case that certain states, as well as being hit by a disarm shot can prevent you from healing for periods of time.
I was thinking that if you have healing macros, putting a /dump at the start might help. Part of the problem could be the queue being filled up with other commands that have backed up if you've been trying to do other things during the fight. That's just an idea though, it may not work.
This is an AWESOME idea....I believe this may be the problem. The queue has a limit of one action, so perhaps this is the problem.
I alos read somewhere that it is thought that thetimers are merely "stacking". The longest "cool down" I have is undershand shot...it has been suggested that the cool down process for one special attack will "lock out" other actions, or at least cause a delay.
No doubt in my mind. It does lock it out. You can check it yourself. Set yourself to auto-attack something with a very short reuse time as your auto-attack. Fire that off. Then do Underhanded shot. Then Queue underhanded shot. You won't fire your auto-attack in the intervening time.
Also, if you use cycling macros that can cause a problem.
You hit heal before the time, queue-ing it. Then your macro goes off. It takes the "focus" off your heal and puts it on whatever you've got cycling as a macro. And it never goes back to the heal to catch up. It just kicks it out of queue and leaves it there.
Leatherneck_of_Alderaan wrote:No doubt in my mind. It does lock it out. You can check it yourself. Set yourself to auto-attack something with a very short reuse time as your auto-attack. Fire that off. Then do Underhanded shot. Then Queue underhanded shot. You won't fire your auto-attack in the intervening time.
Also, if you use cycling macros that can cause a problem.
You hit heal before the time, queue-ing it. Then your macro goes off. It takes the "focus" off your heal and puts it on whatever you've got cycling as a macro. And it never goes back to the heal to catch up. It just kicks it out of queue and leaves it there.
I guess this is the anti-spam system for those of us who need to heal (EVERYONE). Check out the edit in my last post LN. During that fight I made very sure to use no more then 1 command at a time, rather then the normal 2. 1 that I WANT to use, and the next one, I think I should use.
I think the /dump may work. Although I didn't have time to put it into my macros for THIS fight, I will be testing it for the next one.