Bounty Hunter Archive

Thread: Can someone explain this?

Landlubber
Tue Aug 09, 2005 10:43 pm
#14


1) There are no mind wounds anymore


2) There is no Battle Fatigue anymore


3) Because of the above, there is no entertainer heal xp anymore. Instead we have "entertainer" xp (in addition to the usual dance or musician xp)


4) Entertainer xp can be gotten anywhere, so there's no more reason to perform in a cantina (except for giving out inspiration buffs)


5) The only buff we have is the inspiration buff, which boosts xp gain by 10%. This is applied in a completely passive manner - the customer only has to listen/watch. Therefore we have absolutely no control over who we are buffing when we perform.


6) The inspiration buff can be applied by a Novice Entertainer just as well as by a Master Dancer/Musician. A Master will only do it faster, not better.


7) As replacement for all we lost, the dancer got props (which can be dual-wielded if you're Novice Dancer or higher) and a few new particle effects. Musicians just got a the particle effects.


8) We have a few new songs and dances. How many new depends on when you left - we got Funk, Starwars4, and recently Swing.



And that's about it. What did I miss?



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Oblox
Wed Aug 10, 2005 2:48 am
#15

Smuggler definatly.

Ive not tried it yet but cant wait to fight someone hit em with concussion shot and start exotic 4 in front of em.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
Esharra
Wed Aug 10, 2005 12:22 pm
#16






Landlubber wrote:


What did I miss?




They're not done with us yet. We will be getting more Inspiration buffs which are being designed to enhance non-combat play.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Caerwynn
Wed Aug 10, 2005 12:28 pm
#17

You will find Dancer/TKM very tough. TKM is purely defensive and tanking is broken. With a CL of 55 and a HAM of only 2k, it will be hard staying on your feet, I speak from experience.


If you want to remain a hybrid, Smuggler and Medic x21x work well, Master Smuggler has some nice debuffs in combat (when used properly they can increase the group's damage by 25%) and Medic helps to compensate for your low HAM.


My advice would be to hang on to Dancer for the time being, if you really love it, as we are promised more buffs and who knows, they may be worth the wait.





Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

Chessack
Thu Aug 11, 2005 4:36 pm
#18



Esharra wrote:
They're not done with us yet. We will be getting more Inspiration buffs which are being designed to enhance non-combat play.




And when will this be? Publish 22 is coming... no word on this yet.

I would bet we won't see anything till after the holidays. Any takers? Nah... didn't think so.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
DanceRulez
Thu Aug 11, 2005 5:45 pm
#19


Chessack wrote:


Esharra wrote:
They're not done with us yet. We will be getting more Inspiration buffs which are being designed to enhance non-combat play.




And when will this be? Publish 22 is coming... no word on this yet.

I would bet we won't see anything till after the holidays. Any takers? Nah... didn't think so.

C




Last word we heard on this was from Chrysalide and that was that the design document was submitted for these new buffs and coding began on them a little over a month ago. Unfortunately they apparently didn't have anything going on this, as we might have hoped, until well after the CU was launched and in place for a couple of months. However they should be working on it now so it's not surprising that we haven't seen anything happen yet. With a little luck, and assuming that work on it hasn't been interrupted by anything, maybe we will be be hearing something about it within the next few publishes.



Shi'ann Dinova
Hot Pink Twi'lek of Mystery

Chessack
Thu Aug 11, 2005 9:45 pm
#20

This is the problem though. The design document on the new buffs wasn't even submitted until on or about the time the old system for BF healing etc was entirely removed. That was way too late.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Coreena
Fri Aug 12, 2005 4:09 am
#21

Noone can do that anymore. Well a Master Defender jedi perhaps.

Don't compare things to before the CU, its basicly a new game when it comes to combat, just a few names stayed the same.





Coreena Telios
Master Dancer
Starsider Galaxy
Sunjammer
Fri Aug 12, 2005 8:57 am
#22


Landlubber wrote:
so there's no more reason to perform in a cantina (except for giving out inspiration buffs)


You don't even need a cantina for that. Any scout camp will do.

PS: welcome back


Umi

Message Edited by Sunjammer on 08-12-2005 11:58 AM

Caerwynn
Fri Aug 12, 2005 12:12 pm
#23






Coreena wrote:
I can't agree with you on the Dance/TKM thing. Even though I'm not one anymore, one of my friends is, and she can definitely hold her own for quite some time, in PvE and occational PvP battles (she certainly goes down long after I do ), even against CL 80s (I'm not saying she wins, but she usually stands far longer than I would expect and hurts the CL80 far more than they expect too )
Yes of course a CL 80 Melee Defence stacker (perhaps with 7000-7500 kinetic armor) is still a far better tank than a dancer/tkm hybrid, but its not that bad, especially with a medic keeping her alive.

Once you're grouped with a Level 80 your CL against creatures is regarded as CL80 (for the damage calculation), so she's only really missing the 1k health there (and some additional Melee Defense stats from other profs).

Whats broken about tanks is the fact that tanks (all kind of tanks) have a really hard time of holding aggro if some ranged damage dealer (rifleman for example) knows how to deal damage



I was comparing it to the days when I could tank an SBD on my own. If the OP remembers those days then he/she will be disappointed.



Caerwynn (Caerwynn') Royce Grand Master Entertainer and Smuggler
Guild Leader of the Dune Sea Desperadoes. Member of Nebula
Various girls with skills and stuff.

Iinndare
Fri Aug 12, 2005 2:19 pm
#24

Thank you for all of the information guys. You were all really helpful.


I think I'm going to stick with my current professions for a bit, andsee how I feel about it while I get back into the swing of the game and all of the new additions. Perhaps after a bit of experimenting I will know whether or not I would like to respec my character.


Thanks again guys,


Aiyana Rhia'ni





Alone but Strong when you're in my Sight.
Sultrina
Tue Aug 16, 2005 4:59 am
#25

Tere are sooooooooooooooooooooooooooooooooooooo many undocumented advantages to beign dancer/TKM. I love it, still love won't ever change
EH_Merlyn
Wed Aug 17, 2005 1:39 am
#26






Coreena wrote:
I can't agree with you on the Dance/TKM thing. Even though I'm not one anymore, one of my friends is, and she can definitely hold her own for quite some time, in PvE and occational PvP battles (she certainly goes down long after I do ), even against CL 80s (I'm not saying she wins, but she usually stands far longer than I would expect and hurts the CL80 far more than they expect too )
Yes of course a CL 80 Melee Defence stacker (perhaps with 7000-7500 kinetic armor) is still a far better tank than a dancer/tkm hybrid, but its not that bad, especially with a medic keeping her alive.

Once you're grouped with a Level 80 your CL against creatures is regarded as CL80 (for the damage calculation), so she's only really missing the 1k health there (and some additional Melee Defense stats from other profs).

Whats broken about tanks is the fact that tanks (all kind of tanks) have a really hard time of holding aggro if some ranged damage dealer (rifleman for example) knows how to deal damage



yup I have pretty much this template master dancer master tka, holding agro is totally nerfed when the marksmen get at it. Still, most of the time I can take a lot of damage especially when I am with a good group, and my guild is a darn good group. I also agree with the medic part..good to have a medic.... nice to see I am not the only one ina galaxy with this template it is a very nice combo I think if you are not into the gotta be lvl 80 thing and don't mind that lvl 128 butterflies will get you instantly. Me personaly ... l don't mind dying I just wish I got xp for that too.




---
NGE is not my monkey.

____Merlyn-Ty Gabriel__________________________________________

DAUGHTER of the EMPIRE
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When the Empire offers you a job, you cannot refuse...Read the journal

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