Bounty Hunter Archive

Thread: Possible Solution(s) for New Boss Marks (please read and respond)

JarenJade
Mon Oct 24, 2005 5:40 pm
#14

They are fine the way they are. My 2c



Iscariot Salsarian
Bounty Hunter, NeXuS
Jedi: corrupt, arrogant; their light must be extinguished
woohooant
Mon Oct 24, 2005 6:08 pm
#15

whoa...i've been up against all 3 of the new boss. The first was a challenge, but I knew I would win the fight within the first minute. The second was a letdown (kinda like pre24 npc's), but the last guy....WHOA!!!


Thatlast guy was impossible for me to tackle. I went after him 3 times and he did me in with more than 75% of his health left every time. He was CL82 and I was hitting him for 600-700 dmg + 300 or so from my pets (combined). Still, I was hardly making a dent in is HAM.


Onmy 3rd try taking him down, I used the same tactics that I use against my jedi targets and he still dropped me like I was cl10...this included my AB sliced armor, my best pets, a 110 healing droid, all my CA's, buffed to the gills, full of foods and spice, AND power eating synthsteak during the whole fight. He still hit me for 1200 dmg every time and dropped me in under 2 min...sheesh.


He should have spawned with a double red chevron instead of a double yellow...at least I could've known I was gonna get popped going into the fight...





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Tamgar
Mon Oct 24, 2005 6:12 pm
#16

Solution B is good just have to make sure the increased payout isnt shown on missions terminals or people will just do those all night
garciaoki
Mon Oct 24, 2005 6:13 pm
#17


Option A tbh. Like another poster stated, just fix the regen rates and dont add to the problem. There is no need to raise the bounties on this if only a small amount of BH's can offord the time and credits to kill these things. If you fix the regen rates it will still be a challenge as they spam specials. We can make our money on loot...



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ekimocyc006
Mon Oct 24, 2005 6:20 pm
#18


a



Ekimocyc Lone'ryda
l84work
Mon Oct 24, 2005 6:33 pm
#19

I completely agree with pulling spynet ops for a MBH. Like it was mentioned above, as a master, I should be able to go to a BH term in any city, pull the mission, and get to work.


I also agree with some form of balance to the marks. I too have had some serious struggles with some marks and no struggle at all with others. So far I have taken all of them out, but I specifically remember some of my single silver marks being harder than some of my double gold.


NoStyleGuy
Mon Oct 24, 2005 6:40 pm
#20

definately. if i apply all the right tricks, theres no way i will die, but it will likely be a 20 minute battle which will kill my (non adk'd *sigh*) armor. i'd say decrease regen.



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DoctorFett
Mon Oct 24, 2005 6:44 pm
#21






SamousNemo wrote:

Included in Publish 24 was a revamp for "boss" mobs, i.e. Night Sisters, Krayts, Kimogilas, DJM, Gorax, etc. As a result, our Boss NPC bounties were revamped as well. These can be identified by the Double-Gold-Chevrons ( << >> )surrounding the name above the NPC's head


For clarification, there seems to be three different kinds of boss marks


  1. Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)

  2. Normal regeneration rate and negligible damage (less than 50 points of damage per hit)

  3. Increased regeneration rate and increased damage

Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it


Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent


Type 3 is where the problem seems to be. Some hunters feel that the bosses regenerate health faster than damage can be dealt. Other hunters feel that the bosses represent a conquerable challange... but that the increased damage and life-span inflicts more decay to equipment than can be justified by a 32,000 credit bounty. Therefore, I've come up with two possible solutions to our current situation:


Solution A) Decrease health regeneration rates for Type 3 bounties to reflect that of Type 1 bounties


Solution B) Leave Type 3 bounties as is. However, increase all boss bounty payouts to help mitigate the additional wear-and-tear of equipment. The payout would be greater than elite bounties but less than PC bounties to allow players to differentiate between the three. The exact increase is debateable


If Solution B is implemented, the BH TEF would have to ensure that only thehunter with the active bounty could interact (attack, heal, etc) with either side. This would prevent loot exploitation. On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty


While I have everyone's attention, I'd also like to add that Spy-Net Operatives should be removed from master-level bounties. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment


Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em


Good Hunting






The yellow highlighted choice, the solution that should be taken, other than that Id say...


DO IT!!!!!!!!





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DanielDirem
Mon Oct 24, 2005 7:19 pm
#22






SamousNemo wrote:

Included in Publish 24 was a revamp for "boss" mobs, i.e. Night Sisters, Krayts, Kimogilas, DJM, Gorax, etc. As a result, our Boss NPC bounties were revamped as well. These can be identified by the Double-Gold-Chevrons ( << >> )surrounding the name above the NPC's head


For clarification, there seems to be three different kinds of boss marks


  1. Normal regeneration rate and increased damage (800-1000 damage point range before Advance Duelist Stance Mitigation)

  2. Normal regeneration rate and negligible damage (less than 50 points of damage per hit)

  3. Increased regeneration rate and increased damage

Type1 I'm perfectly fine with. They do hit hard, but keep in mind we have Duelist Stance for a reason so don't be afraid to use it


Type2 needs to be removed. There's absolutely no reason for master level hunters to fight such a mediocre opponent


Type 3 is where the problem seems to be. Some hunters feel that the bosses regenerate health faster than damage can be dealt. Other hunters feel that the bosses represent a conquerable challange... but that the increased damage and life-span inflicts more decay to equipment than can be justified by a 32,000 credit bounty. Therefore, I've come up with two possible solutions to our current situation:


Solution A) Decrease health regeneration rates for Type 3 bounties to reflect that of Type 1 bounties


Solution B) Leave Type 3 bounties as is. However, increase all boss bounty payouts to help mitigate the additional wear-and-tear of equipment. The payout would be greater than elite bounties but less than PC bounties to allow players to differentiate between the three. The exact increase is debateable


If Solution B is implemented, the BH TEF would have to ensure that only thehunter with the active bounty could interact (attack, heal, etc) with either side. This would prevent loot exploitation. On a side note, the loot tables would stay unchanged; as the increased bounties for Bosses would equal the increased difficulty


While I have everyone's attention, I'd also like to add that Spy-Net Operatives should be removed from master-level bounties. This doesn't doesn't really have anything to do with the problem at hand, but I thought it would make a nice pork-barrel amendment


Well guys, lemme know what you think. I'm also open to alternative solutions so let me hear 'em


Good Hunting






Great Ideas Samous, option B seems like the one most hunter will prefer and removing spy-net operatives from master level bounties would be amazing. Then there would actually be a point to have bounty hunter terminals inside player cities, I think to also keep the game with the RP/real feeling a master level hunter really isnt going to need an informant to tell him where his mark is.


By chance did you get the three types from my post? Just wondering




____Danyel Dadew_____________
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Inoga_Tarien
Mon Oct 24, 2005 7:28 pm
#23

I'm goning to have to go with A.


Frankly there are too many code bugs at the moment, to try and do anything else is asking for disaster.


Now if they -completely- reworked the mission terminals and TESTED them completely, I'd say go for any of the other offers.


Much as I think we should get the bio signature right from the terminal, I am TERRIFIED that if the devs tried to make it happen at the terminal we'd have some seriously borked code errors.


My suggestion would be to put the informants NEXT to the Mission Terminal or at least really close proximity.







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AtamPolaris
Mon Oct 24, 2005 7:33 pm
#24

(A) would work i think
B i dont think would work b/c any pay out the devs put in wont be worth it, it'd have to be 200k at least and they wouldnt do that, it would counter taking jedi missions for around that amount

as for getting rid of master lvl spy net ops, bout bloody time. i support that

Message Edited by AtamPolaris on 10-24-2005 07:35 PM

Rurry
Mon Oct 24, 2005 7:35 pm
#25

A)


I don't want to chase 9k out on Dath to have this happen to me again.






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Ekymer
Tue Oct 25, 2005 1:57 am
#26






Chawncy wrote:
I have gotten type 4 - increased regen - normal damage.






same here, he couldn´t kill me, was only hitting for 200-300 dmg and i could keep up with him, but on the other hand i wasn´t able to get his health below 30k.


i fought a double gold boss mark with 35k health and was hitting for 750-1k dmg, still his health would never drop below 30k, even after fighting him for 20 minutes.



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