Bounty Hunter Archive
Thread: MBH/MPistoller/CM 4xxx + Cyber Arm Range 5, Cyber Arm Range 10 Template VS Jedi
mmaness wrote:I used to be a MBH MP at the start of the CU but it just didnt fit me.... but I give you a little of my wisdom from my days of trying to get Master Pistoleer to work well.
CROWD CONTROL.... Pistoleers are crowd control specialist, use you specialty to your advantage. Intimidate them to reduce their damage output by 20%. Use your root to keep them out of melee range. Improved Disarming Shot can be a life saver when you need a little extra time to get off a heal. Now eye shot and confusion shot dont stick often but use those too.... you are going to get damaged a lot more than Rifleman and Carbineers so you need to control your enemy more.
DAMAGE... don't even think about outdamaging a Rifleman or Carbineer... for the most part you wont be able to spam specials to get a quick win.... you are gonna have to fight smart.
EQUIPMENT.... look at the sticky thread about full templates for tips on this, most important thingsarehigh min dmg, speed to a certain extend, and SAC.
RANGE.... the +15 range will help keep you out of powers and saber throw range a little more, but you will have an armor hole somewhat.... Its all a matter of choice.
COMBAT MEDIC.... this is very important, supplementing the MBH MP! You need to figure out what you want out of CM, Novice CMs with healing effiency shirts 3 decent heals... CM 4000 will make your heals stonger but thats all you get, CM 0400 will add some needed DPS to your template through the use of DOTs plus defenders cant defend against this, generally. CM 0040 has some nice action and mind regen debuff plus Shock which could help you land your states better, CM 0004 has a 7 sec daze, paralyze, plus a 2-min snare and combat spd debuff. Since you are in such close range and your damage output is limited, I'd probably suggest going CM 0400 or CM 0004, since DOTs will give u about 100-200 more dps or the snare and combat spd debuff will make it harder for the jedi to get in range and to hit you fast, plus paralyze is when you need a desperate heal or to get out of melee range.
MBH/Pistoleer is not a template you use to out damage a Rifleman or Carbineer. If your trying to win through damage on the onset you will lose. You will not be able to hit for enough damage in 6 seconds to overload a jedi's heals (if they have it).
When shopping for a Pistol look for MAX damage/Low Sac weapons that have not been sliced. And get something Kinetic. Often Jedi will wear PSGs. FGW5 Featherweigths are often superior to HC Scatters because of the High Max damage and the + 32 to accuracy you get when using it. if your going to get a Pistol made Have your Weaponsmith get the Damage to Max and the rest of exp put into SAC. Speed can be sliced. Your Damage can only be sliced to 935 on a Feather Weight and 916 on a HC.
Any slicing after that will improve your base min damage and not your Max. I just had a DL44 xt made with 192 tissues. Its 380 - 948 77 Sac 584 DPS +17 to accuracy with your template. I have a HC Scatter with the same stats. (cause I had a stack of 4 tissues). both are ADKed.
My Tantel set is 7k Energy/5k kinetic/6k Elemental. It has varying mods on it.
While you can not out damage a rifleman or carbineer with the changes to Daze they have a much harder time controling combat against their mark. Even though they can dabble for Stopping shot it is not as effective as yours. Nor is their defense as high.
Your main attacks should be Torso Shot and Adv Crit. You can dance easily with a full template Jedi As a MBH/MPistols template. you just have to know what your doing. Make sure you have Booster Blue, and the right food a health buff crystal helps but is not needed.
Learn how to kite and get a good ADV laser rifle and when your root starts blinking switch to it and get to max range. This leaves a bigger distance for them to cover once root breaks and maximizes your combat effiency. What your trying to do is buy time. The only time you pour damage on is when they are rooted or knocked down.
In the beginning of combat you are not pecking away at thier HAM you are pecking away at thier force. Make them heal, toggle force run. use infusion, aura, valor.
you want them to use force up. Once this is done then your fighting their health bar.
Message Edited by DigitalSpider on 07-22-2005 08:20 AM
with an 8% damage slice
a 2 percent speed slice
a 3% critical slice
I do not sugest using something that forces you to stay within 32 meters of your Mark. It means you will always be in range of any Powers Special or Saber throw.