Bounty Hunter Archive
Thread: POST your best MBH template HERE!
Kalty
Mon Jun 20, 2005 3:43 pm
#15
MBH / MCH / Novice Rifles / Pistols 0/0/0/3
All the KDs, Roots, and Snares a person could wish for, Imp crit shot and last but not least my extra friends that come with MCH. One CL 70 pet works well but 2 CL 35 pets works better. Not so much for the damage though the extra 300 - 400 damage is nice but it confuses the Jedi with more targets hitting him.
Maddog94
Mon Jun 20, 2005 3:47 pm
#16
Hmmm...I like the idea of the DOTs, but I tend to need healing a lot so I will probably stick with CM 4/0/0/0
cortez_mantral
Mon Jun 20, 2005 4:12 pm
#17
i think the dots would be more useful you can easily make up for the difference of the crappy healing youll be able to do by using vegerparsine and ruby bliel that stuff allows you to take a stimpack every 30 second 1100+heals form those every 30 seconds plus kyting should make up that difference
Warlock8806
Mon Jun 20, 2005 4:21 pm
#18
Greetings,
I'm pretty happy with:
Master Bounty Hunter
Master Rifleman
Master Marksman
Pistols 0003
Zillard
Mon Jun 20, 2005 4:51 pm
#19
SkeeterWhateley wrote:I'm a ...
Master Bounty Hunter
Master Carbineer
Pistoleer 0404
Combat Prowess 0400
Same here - 'cept I have yet to decide the FS line i want...
SkeeterWhateley
Tue Jun 21, 2005 11:44 am
#20
use to be a pistols guy... got tired of saber throw kickin the hell outta me... switched to carbs a while ago. love it
Khendra
Tue Jun 21, 2005 4:19 pm
#22
Some arms give you increased range abilities. I have rifleman in my temp and my weapon has a range of 65m, with both arms on I can hit at 80m
Sirisandir
Tue Jun 21, 2005 4:27 pm
#23
Anything with cm/bh is very effective considering the TC patch notes at the moment...
Rebel-Yell
Tue Jun 21, 2005 5:40 pm
#24
Sirisandir wrote:
Anything with cm/bh is very effective considering the TC patch notes at the moment...
very true, i think im sold
im going to do this=
MBH
Mcm
and some other snares and such
Pyrrus
Wed Jun 22, 2005 12:23 am
#25
MBH/MCM/carbs 0400
love this template. With master CM i can heal great and put all the dots and states on jedi, as well as paralyze which is great and sticks 100% of the time at master. Had this template about a week so far and ive found that i can solo and jedi except a MLS as the inceased LS damage at master means you have to heal alot more so cannot keep the CM states on the Jedi as well and your mind, together with your ability to heal completely runs out. I find Jedi that dabble in alot of stuff and arent MLS can be very easy opponents. I simply keep my states on the Jedi, keep them snared and kd'd as much as i can as well as hittin them with critical and leg shot for some nice damage. Although i dont have a root, electrolyte drain + a snare means they can hardly move. Whenever i get in trouble and need to heal i simply use paralyze which gives me 10 seconds to heal and get some distance. After i think the Jedi's force is starting to drain a bit i put all my poisons and fire on them (meaning i am unable to use paralyze) which does nice damage with enhancers at master and bypasses a Jedi's defence.
ReekoShan
Wed Jun 22, 2005 12:49 am
#26
im MBH Master Smuggler and -1-3 in pistols hoping to get a ranged arm lol that way i dont get hit by the saber kd lol