Bounty Hunter Archive
Thread: Respec Help
I love being TKM/ MCH because Ienjoy fighting side-by-side with my pets. I did the MCH/ MRifles thing and it worked alright, and I would let my pets hit the target for a while before I joined in so I wouldn't draw agro, but it just wasn't as fun. With TKM I can heal my own wounds, I don't ever have to buy armor, I get CoB, and with a set of Kataran Knucklers I can do some solid damage. Not to mention Taunt comes in VERY handy if a pet is drawing agro and is being overwhelmed. Swords is also good because it's the heavy-damage dealers of the Brawler set, but to I'd rather have all the advantages mentioned above.
i also have some high damage combos (the dps come from the high speed of pistol specials) i use to finish the fights (after a knockdown form underhand shot).
btw the BH0044 gives me nice easy solo BH missions (invest 0 = same planet and defined WP). 15K missions for one CL81 to CL84 mob (good payout for 5 to 10 minutes work
ValiantCrews wrote:
Well I had killed some jedi with my MBH/MRM/CM 4-0-0-0 Template and decided to use my Respec Token for
MBH/MCM/P0-0-0-4
I get owned in a battle again. I think some of the problems I am having is that I was still wearing my Ubese with 8k+ Energy protection.. But I am hindered by this armor because I am not a master Pistoleer. Should I invest in some BH Armor and until then you think Composite would work? You think my problem was armor? I also use a PSG.
get yourself some 7K energy Battle armor. Assault is a waste, as it can only get high kinetic. PSG's arent needed at all, they dont effect the jedi pounding on you at all. Instead, pick up a non-decay belt, load it up with some mods. Other than that.... the problem with that template is that you just dont do alot of damage. Speed and Accuracy mods are lost due to the MCM. Your best bet is just de-buffing the jedi, and let him pound on you. Just wait till his mind gets low, then start hammering.
psg is useless against jedi ... buy battle armor from a GOOD 12+ armorsmith and make sure it has energy resists at 7100 or over ...
since you arent wearing a PSG ... buy a 4 slot bandolier .. and a 4 slot belt and pack your armor .. as well as a melee defense shirt and your belt and bandlier with as MANY ranged accuracy mods and speed mods you can get ...after that pack the rest with melee defense mods ...pick up a 3 boxes in ranged accuracy or ranged speed .. or melee defense in the force sensitive tree ...
The original template you had was rather good, I most likely would have stuck with it as I think its a fairly good template it its own right, but I think MCM/MBH/Pistol0004 will prove to be the more consistent template.
They're two very different styles of Jedi-killing in my mind. Your MBH/MRM is a quick, fast, dirty fighter, get big hits in and get them in quick to destabilize the Jedi. The problem is, once the Jedi recovers from the intial attack, you'll likely go down pretty quick (no root, worthless snare, no paralyze). I see MBH/MRM as a BH that 'fights against the red', that is tries to knock the Jedi's health to 0 as quickly as possible.
That said, the MCM/MBH is like a grindstone you press the Jedi against. Time is always against the Jedi in this situation and your goal is to get the Jedi's Mind and Force down. You fight against the blue and purple, pushing those bars to zero before attacking the health directly.
As for your equipment. You should use battle definately, as high of energy resists as you can, and get it Armor Break sliced to 75%. The PSG doesnt matter, get a modded belt. And Remember, as 0004 Pistoleer you dont *have* to use a Pistol (mods are only +40 or so) especially if you have SEAs for other weapons. I carry a few different weapons and switch from ALR to HCSP and back as the situation warrants.
/duelists;
/pause 26;
/alarmaddin 0 0 STOP, DUELIST!!
/pause 1;
/macro Duelist
/deathblow
Message Edited by TonieStark on 09-06-2005 09:44 PM