Bounty Hunter Archive
Thread: PvP Questions
TalusianRogue
Wed Dec 08, 2004 9:19 am
#14
Wisky wrote:
I just recently decided to take my toon to master fencer and master Doctor. I have never tried fencer before and figured it may be good with my master doc profession. My main role is combat doctor. To cure DoTs help heal and rez if/when needed. I have some questions on how to best defend my self while in battle when I get attacked.
my questions
1) im thinking after the intimidate the next thing I do is dizzyhit2
2) then I thinking I use lunge until I get them on thier back
3) should I go with blind hit or spam scater or 1 hand hit 3 or health hit?
4) When should I use the stun opposed to the gaffi stick.
5) should I even bother with the janta knife Dots got a few 124 strength mind fire and posion
Any and all help will be aprreciated thanks in advance
1) + 2) Intimidate is always a great thing to start off with. As for dizzy2 and lunge, I wouldn't waste more than 6 combat turns trying to get them Dizzy/KD. You'll really have to scope your opponent out after that.
3)If you want to blind your opponent, your best bet is to try and get the state from hit3, so at least you're doing maximum damage whilest you try to apply the state. Bleeds are always nice, and are complemented well with bodyhit3.
4) You're generally safe with a Stun Baton, unless you have access to a higher damage gaffi for the purpose of fighting Jeedai.
5.) Use all the DOT weapons you can. Its better Dirty Fighting than a Smuggler could ever hope to do, but it does its job well. Note that DOTs will stack, from different weapons, so hit him hard and hit him often with the DOTs, you can get an impressive tick going if you work at it.
kAotiC_HeRo
Sat Dec 11, 2004 9:13 pm
#15
Ok as a doc/fencer I had this macro for healing:
/healstate self;
/pause 3;
/healstate self;
/pause 3;
/healstate self;
/extenguishfire self;
/firstaid self;
/curepoison self;
/curedisease self;
/pause 20;
/macro healstate
name the macro healstate
Now that the Defensive part is done:
Warcry 1 ( Warcry2 is best if you have MBrawler )
Intimidate2 (MBRAWLER, replace with Intimidate 1 if no MBrawler)
Intimidate2
Dizzyhit2
Dizzyhit2
Dizzyhit2
Onehandedlunge 1 (Onehandedlunge2 is best if you have MBrawler
Onehandedlunge 2 (Used with Lunge 1 because this is a KD, 1 is a Posture change, increasing your
likelyhood of knocking them down or making them kneel.
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
INSERT A BLIND if you want to.
Rinse and repeat if the stand up.
This delays them for between 10-20 seconds, Intimidate decreases the amount they actually hit for and cuts through their defenses. Dizzy/KD is pretty self explanatory.
The Healthhit3 is provided they cannot get up... Use a Stun Baton all the while.
Solo'd 2 Dark Jedi Knight PC's like this... Never fails.
/healstate self;
/pause 3;
/healstate self;
/pause 3;
/healstate self;
/extenguishfire self;
/firstaid self;
/curepoison self;
/curedisease self;
/pause 20;
/macro healstate
name the macro healstate
Now that the Defensive part is done:
Warcry 1 ( Warcry2 is best if you have MBrawler )
Intimidate2 (MBRAWLER, replace with Intimidate 1 if no MBrawler)
Intimidate2
Dizzyhit2
Dizzyhit2
Dizzyhit2
Onehandedlunge 1 (Onehandedlunge2 is best if you have MBrawler
Onehandedlunge 2 (Used with Lunge 1 because this is a KD, 1 is a Posture change, increasing your
likelyhood of knocking them down or making them kneel.
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
INSERT A BLIND if you want to.
Rinse and repeat if the stand up.
This delays them for between 10-20 seconds, Intimidate decreases the amount they actually hit for and cuts through their defenses. Dizzy/KD is pretty self explanatory.
The Healthhit3 is provided they cannot get up... Use a Stun Baton all the while.
Solo'd 2 Dark Jedi Knight PC's like this... Never fails.
FireFly03
Sat Dec 11, 2004 11:41 pm
#16
Wisky wrote:
I just recently decided to take my toon to master fencer and master Doctor. I have never tried fencer before and figured it may be good with my master doc profession. My main role is combat doctor. To cure DoTs help heal and rez if/when needed. I have some questions on how to best defend my self while in battle when I get attacked.
my questions
1) im thinking after the intimidate the next thing I do is dizzyhit2
2) then I thinking I use lunge until I get them on thier back
3) should I go with blind hit or spam scater or 1 hand hit 3 or health hit?
4) When should I use the stun opposed to the gaffi stick.
5) should I even bother with the janta knife Dots got a few 124 strength mind fire and posion
Any and all help will be aprreciated thanks in advance
vonbraat
Sun Dec 12, 2004 5:00 pm
#17
pretty much everyone has a dot weapon these days, so I usually start off with warcry, then dizzy, KD(master brawler), then intimidate, then blind
Trizax
Mon Dec 13, 2004 2:12 am
#18
kAotiC_HeRo wrote:
Please tell me you are not telling me how to PvP against Jedi... PLEASE.
Ya I guess I am....
kAotiC_HeRo
Mon Dec 13, 2004 2:29 am
#19
Well, You're wrong, at least where I PvP.
As far as Intimidate and Warcry is concerned, Intimidate most often doesn't stick on the first try, and likewise with Warcry. The only way Warcry works is if you Warcry them and walk outside of 10m, ( Attack radius ) because if you hit them after you warcry, it breaks your own warcry.
Secondly, states are good yes, but after Intimidate is the best time, because at that point, they are worried about healing states, Dizzy/KD ftw.
As far as Intimidate and Warcry is concerned, Intimidate most often doesn't stick on the first try, and likewise with Warcry. The only way Warcry works is if you Warcry them and walk outside of 10m, ( Attack radius ) because if you hit them after you warcry, it breaks your own warcry.
Secondly, states are good yes, but after Intimidate is the best time, because at that point, they are worried about healing states, Dizzy/KD ftw.
Trizax
Mon Dec 13, 2004 2:34 am
#20
kAotiC_HeRo wrote:
Well, You're wrong, at least where I PvP.
As far as Intimidate and Warcry is concerned, Intimidate most often doesn't stick on the first try, and likewise with Warcry. The only way Warcry works is if you Warcry them and walk outside of 10m, ( Attack radius ) because if you hit them after you warcry, it breaks your own warcry.
Secondly, states are good yes, but after Intimidate is the best time, because at that point, they are worried about healing states, Dizzy/KD ftw.
I guess you should take my class....
After you warcry you hit peace and then start using intimidate and then hit peace again.... probably by that time you can start beating on the jedi. Plus since I have beaten most of the jedi on ahazi and I have a jedi of my own im sure I know what I am doing.
Yes they will be trying to heal their states but if they do it right after I put them on they arent gonna get anything done. It is a 3-5 second delay after their heals so in that time I can re-apply those states.
vonbraat
Mon Dec 13, 2004 8:48 am
#21
I've macroed warcry so im not in danger of breaking it with an attack.
/warcry2;
/pause 1;
/peace;
this way you can just go from target to target extremely easy
/warcry2;
/pause 1;
/peace;
this way you can just go from target to target extremely easy
TheHammer317
Mon Dec 13, 2004 9:58 am
#22
once u have them on the ground (this is sumthin i do with TKM also) is spam dizzy and then either scatter (head hit for TK) or hit3 or sumthin and u can usually keep them down, unless its a jedi(heal states) or a swordsman (damn combat equilibrium) but if it works its NICE u are wailing on them and they cant get up no matter what they do and ur defenses are sh1t when ur on the ground
Trizax
Mon Dec 13, 2004 1:03 pm
#23
kAotiC_HeRo wrote:
Ok as a doc/fencer I had this macro for healing:
/healstate self;
/pause 3;
/healstate self;
/pause 3;
/healstate self;
/extenguishfire self;
/firstaid self;
/curepoison self;
/curedisease self;
/pause 20;
/macro healstate
name the macro healstate
Now that the Defensive part is done:
Warcry 1 ( Warcry2 is best if you have MBrawler )
Intimidate2 (MBRAWLER, replace with Intimidate 1 if no MBrawler)
Intimidate2
Dizzyhit2
Dizzyhit2
Dizzyhit2
Onehandedlunge 1 (Onehandedlunge2 is best if you have MBrawler
Onehandedlunge 2 (Used with Lunge 1 because this is a KD, 1 is a Posture change, increasing your
likelyhood of knocking them down or making them kneel.
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
OneHandedHealthhit3
INSERT A BLIND if you want to.
Rinse and repeat if the stand up.
This delays them for between 10-20 seconds, Intimidate decreases the amount they actually hit for and cuts through their defenses. Dizzy/KD is pretty self explanatory.
The Healthhit3 is provided they cannot get up... Use a Stun Baton all the while.
Solo'd 2 Dark Jedi Knight PC's like this... Never fails.
I really hope you dont use that as a macro. It depends on what you go up against. If you are fighting a rifleman you might wanna
/warcry;
/intimidate;
/blind;
/dizzy/kd
You just have to learn what combos you should do in whatever situation.
kAotiC_HeRo
Mon Dec 13, 2004 1:27 pm
#24
No, the top one was a Macro I used
The bottom one was my rule, if then sorta thing... up against a ranged automatically land blind/dizzy/kd the warcry and beat the hell outta em with Health Hit, the macro you THOUGHT i use was something that WORKS beyond the shadow of doubt on Jedi Knight and higher.
The bottom one was my rule, if then sorta thing... up against a ranged automatically land blind/dizzy/kd the warcry and beat the hell outta em with Health Hit, the macro you THOUGHT i use was something that WORKS beyond the shadow of doubt on Jedi Knight and higher.
Trizax
Mon Dec 13, 2004 1:32 pm
#25
kAotiC_HeRo wrote:
No, the top one was a Macro I used
The bottom one was my rule, if then sorta thing... up against a ranged automatically land blind/dizzy/kd the warcry and beat the hell outta em with Health Hit, the macro you THOUGHT i use was something that WORKS beyond the shadow of doubt on Jedi Knight and higher.
The way you kill a jedi is warcry and get intim on then try to get blind and dizzy on him. After this you can try and get a lunge on and once you have him kd just spam dizzy and he should stay down for a bit.
Redo everything until he incaps
kAotiC_HeRo
Mon Dec 13, 2004 1:56 pm
#26
Please tell me you are not telling me how to PvP against Jedi... PLEASE.