Bounty Hunter Archive

Thread: PVP Help

spicoli03
Thu May 27, 2004 7:12 pm
#14

if you want 100% pvp why would you combine trackign with BH, you should combine carbineer or pistoleer or both with it.
HappyGilmor
Thu May 27, 2004 7:14 pm
#15

master swords, master rifles, some tka some fencer.... your uber



(ggg///////////////////////
[|SamuraiJack'|SamJack|[
Master Ethug | Bitch of Ethug
* Yah I Canceled *
DJK
///////////////////////ggg)

HappyGilmor
Thu May 27, 2004 7:15 pm
#16

oh yah novice medic




(ggg///////////////////////
[|SamuraiJack'|SamJack|[
Master Ethug | Bitch of Ethug
* Yah I Canceled *
DJK
///////////////////////ggg)

Annius
Thu May 27, 2004 7:15 pm
#17

Go CM/Rifleman...everyone else does j/k


TKA/Fencer/pistoleer is sometimes a good stack.





FAnnius VerusE
Wait..What?
"Inka, inka, bottle of ink.
Paintings of Rebellion. Drawn up by the thoughts I think."

Altares
Thu May 27, 2004 9:09 pm
#18






DayWalkerRori wrote:
If you want a True 100% PvP toon....Dont expect much from MBH, Unless your going to ride it out till the Combat Revamp and Hope for the best....






Am i the only one who is sickened by the use of this word, its Avatar or Character please.
Sirhc311
Thu May 27, 2004 10:40 pm
#19

I say TKM/ Master Doc. You'll never not be buffed. You'll never get poisioned. You'll never get diseased. You can heal your action and health bars greatly with a single button. Almost sounds like superman to me. The only cryptonite I see is your mind bar. Just get music buff, 2 varsian brandy, 3 canapes, some muon, and if you hit the right time you can sneak in another brandy. Be sure to migrate all your stats towards mind bars and cryptonite will only sting.
MotoMaster
Fri May 28, 2004 11:09 am
#20

don't expect to be able to hold your own in PVP at TKM/Doc - you'll get your arse knocked down in the first 2 seconds and never be able to get back up - trust me it's a fact. If you take some Thaitiko (or whatever its called) you can double your KD to about +40 max but it's stomach filling is over 60 i believe and leaves you with not much more room for the canape. With TKA you have Def vs KD of +20 and Def vs Dizzy of +5 - You will never hold your own against true PVP'rs who have a master template of +100 KD/D or more and no what they are doing...


MotoMaster
Fri May 28, 2004 4:17 pm
#21






Iaka wrote:





MotoMaster wrote:
You will never hold your own against true PVP'rs who have a master template of +100 KD/D or more and no what they are doing...



What are you suggesting a "Master Template" to be?









Iaka - The above is true from experience. I am Master TK / Master Doc. I was havin some fun the other night in a PVP tourney with some of the finest fighters on SF. They were all battling for 10 min + to a point were the ringleader would count down and the opponenets had to remove there armor


When It was my turn in the ring, I took one dizzy shot to the head, went down, and never got back up - it was sick. Same thing over and over, these peeps who no how to PVP will KD you in a sec. Some might think that this type of PVP is kinda weak (the KD/D) and I tend to agree with some of the arguments. However, what this forces is true PVP'rs to focus strictly on combat skills and not having your char with any other fun abilitlies that might come with the scout or med tree.


Now when it comes to Doc - it's fun as helll with PVE or larger PVP groups / guild / faction fights cause you can hold your own and help your mates out. One on one, the ability to cure and buff isn't going to get you back on your feet. You need to stack the helll otta your secondary defenses. You can either stay strictly melle and Master TK / Brawler with the Swordsman, Fencer, and Pike def, or you can combine TK with Pistoleer which offers awesome KD def.


You can figure it out pretty easily yourself by downloading Kodan's Prof Calculator - I think you can get it at bloodfin.org. The primary melee def like counterattack / dodge / block don't work unless your holding that weapon so don't worry about those (and HSwrodsman C/A may not even work from what I here). The key stacks are KD and Dizzy primarily, then stun, blind, etc. But remember, if you can stand you can fight - and that is the key.


Master Brawler rox b/c you can intimidate for 20 seconds - doesn't sound like much but when you think about 20 sec per minute you can cut down an attackers damage by 33% - in PVP tourney's there always ragin the Intim factor. Also, the secondary def stack up to 125 MAX so don't go beyond that, but if you wanna reign in PVP you'll need every bit of it.


Good luck, and hope this helps some...

Message Edited by MotoMaster on 05-28-2004 07:18 PM

HanDual
Fri May 28, 2004 4:17 pm
#22

I'm a TKM/Pistoleer/Rogue/fencer 3040....i'm one tough cookie to crack in pvp, whether it be a duel or mass battle. With the prevalence of buffs, mind drinks (brandy) and food (glucose), mind buffing afk entertainers, you'll won't need to worry about
healing yourself, just stick with the damage. I've been rifleman/fencers, fencers/CM, Pistoleer/pBH, pikeman/fencers (with 400/tick mind fire), swordsman etc. the key if you're fighting melee is bursting run and KITING, against range try closing the gap while hitting last ditch (with a good geo, and the stun state of last ditch you'll wither down most opponents in no time) as soon as it lands low blow them, run up intimidate till it sticks, switch over to tka, get a CoB marco running, headhit until the cows come home. ALWAYS SAVE THE drugs till your in trouble NEVER POP them early. CM/rifleman will be tricky but with max range and max dodge the rifleman will only land about 1/7 shots ( as a last resort to closing the gap on riflemans, switch to the stun baton, get your cob marco going and burst run, trust me you won't get hit) and if the CM decides to toss poisons your way, you'll be hitting his health with your geo so fast he'll forget to heal as he gets ready to toss poison/disease your way.


funny story, i duel a fencer/CM he missed on his disease but landed the poison, my buffs were holding out my mind, and while he was trying to get the disease to land on me, my 1.4 110-320 p'up geo wasted his health with last ditch.


really fun template, there's no "win" button with this template (headshot3....cough*) and it's all about strategy. i really have fun with this template...it's not an unbeatable template, i'm been beaten before but that's by people with insane weapons (i.e. one fencer stuck 4 mind fire/disease on me :smileymad there's really no defense against people with mind fire weapons, just pray that you can drop them before they drop you, and if you can do it, meditate and laugh at them while the meditate nullifies the mind dots
MotoMaster
Fri May 28, 2004 4:27 pm
#23









Iaka wrote:



I'm looking to design a character that is 100% for pvp purposes,


Master Swordsman, Fencer 0440, Master Brawler, TK 4400, novice scout (for resources) and novice medic.







f' scout - if you want 100% PVP the 15 skillz you need for resources is worthless - instead make an alt that's a crafter / money maker for you.


if you don't wanna pay for another account, design one on another server and come to the forums to inter-trade creds between servers.




Message Edited by MotoMaster on 05-28-2004 07:28 PM

Ben86
Fri May 28, 2004 11:41 pm
#24

4-1-3-2 Rifleman / Master Doc


When I am killing guards for exp/faction and I am attacked by a member of that faction what should I do to defend myself? I keep getting my a$$ kicked.


Thanks


-Ben
Iaka
Sat May 29, 2004 12:33 am
#25






MotoMaster wrote:
You will never hold your own against true PVP'rs who have a master template of +100 KD/D or more and no what they are doing...



What are you suggesting a "Master Template" to be?




Exizzt
TKM Master Doctor

Kaard
Master Bounty Hunter Master Pistoleer
AllyaEcati
Sat May 29, 2004 12:35 am
#26



Aylla
Goddess of LOD
-I support ATK play
SWG High Class of 2005
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