Bounty Hunter Archive
Thread: DoT question
well as a carbineer a mind DOT won't really be all that useful. We don't really have any effective means of attacking the mind pool with a carbine. Unless you have another proffession that specializes in mind damage it won't be much use short of running in, applying the DOT, and running out, hoping the dot will drain their mind pool and you can come back and play the 3:2:1 lotto hoping for the final mind hit to take them down.
If you are planning on using that carbine for strictly carbineer application it probably won't be much help. However if you plan on using it with another proffession that does mind damage, or maybe in a group with other people. Laying doing a mind DOT with one of our many AoE specials will likely help out in a group. Even if it won't benefit you directly it will help out your group greatly, especially if the same attack that is laying down the DOT also blinds, dizzys and stuns.
Generally you will notice tick rates between 250-350 damage. So they're not very powerful on their own regards, but they do help considerably in combat.
Phenix1050 wrote:
also, remember that knocking down your target before you put a DOT on them will make it tick for more.
Wonder if it's tied to accuracy in some way. I'll try testing this out with, and without my accuracy mods worn. I also wonder if the smuggler overwhelming shot could cause a higher tick, if the DOT is considered a state attack. Personally, I have yet to see a DOT tick break 400.
So...if this was a function:
All Fire DoT damage in [150, 400). It approaches 400 but doesn't quite get there!