Bounty Hunter Archive

Thread: Why whining about additional BH content and loot is a bad idea...

Pink-Floyd
Mon Aug 08, 2005 11:41 am
#14






NomisdkDK wrote:





Ragen_Nightstalker wrote:
I love the new BH loot!!!!!!!!!!!!!!!!!!!!!!!










thats just because you got a +13 LS speed today

wait was that you? i know some BH i know told me they did lol

Message Edited by Pink-Floyd on 08-08-2005 11:43 AM



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HeadRoll
Mon Aug 08, 2005 11:55 am
#15

The vast majority doing the Whining are Jedi's. or Bounty hunters who are alts of Jedi. When you see a Nerf loot postsigned by a supposed BH, take a quick peak at his post history and you will see that he has a respec ebay jedi alt.


But then again you are looking at the same profession who cried that Ranger needed to be nerfed because their Traps /gasp actually worked on Krayts! What do you expect?


DanoCollins
Mon Aug 08, 2005 1:09 pm
#16






aekeem wrote:





banny018 wrote:
i've done 50 new missons and not had one item of loot to make weapons so i don't think it will be that much of an issue.






yay at least someone understands what i'm talking about.


so far, yes this may be true, but after a month? after two months? if this crap is left in the game and left at this same power level then it is a huge imbalance in the game. i'm all for leaving it in game, just tone it down a bit or make 180+ damage power cells as rare as 180+ damage tissues. read some of the weaponsmith threads before you start calling them "whiners" and other such things.






I don't recall mentioning a Weaponsmith as a Bounty Hunter who is whining about loot. I shouldn't have left my statement open for interpretation so it could be twisted to fit an agenda.




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Guhaun_Havard
Mon Aug 08, 2005 1:10 pm
#17

they are more rare than uber krayt tissues, think about it you got 500 bounty hunters running these missions all day and a few of them happen to get weaponsmith components that are very nice, lol if you had 500 spawns of krayts and a group on every one of them, would they not get uber tissues more often than they do now....I always jump on ppl who say they are all for leaving the game, I say do not let the door hit you * * * on the way out.




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HeadRoll
Mon Aug 08, 2005 1:11 pm
#18







aekeem wrote:


yay at least someone understands what i'm talking about.

so far, yes this may be true, but after a month? after two months? if this crap is left in the game and left at this same power level then it is a huge imbalance in the game. i'm all for leaving it in game, just tone it down a bit or make 180+ damage power cells as rare as 180+ damage tissues. read some of the weaponsmith threads before you start calling them "whiners" and other such things.








, the only thing weaponsmiths have to be crying about is they will soon not be able to command guns at xx millions of creditsand make a 1000pct end profit off it.


So in the end, like my original post, the market prices will drop down which is good for everyone but the Veterans. You do realize there are new players as well, right?



But then again, if you are a Chinese credit farmer who makes a living off ebay, I feel sorry for you...


Message Edited by HeadRoll on 08-08-2005 03:12 PM

Cafa
Mon Aug 08, 2005 1:13 pm
#19






HeadRoll wrote:






aekeem wrote:


yay at least someone understands what i'm talking about.

so far, yes this may be true, but after a month? after two months? if this crap is left in the game and left at this same power level then it is a huge imbalance in the game. i'm all for leaving it in game, just tone it down a bit or make 180+ damage power cells as rare as 180+ damage tissues. read some of the weaponsmith threads before you start calling them "whiners" and other such things.








LMAO, the only thing weaponsmiths have to be crying about is they will soon not be able to command guns at xx millions of creditsand make a 1000pct end profit off it.


So in the end, like my original post, the market prices will drop down which is good for everyone but the Veterans. You do realize there are new players as well, right?



But then again, if you are a Chinese credit farmer who makes a living off ebay, I feel sorry for you...







If it were the farmer getting paid, I wouldn't. Unfortunately, it's another case of slave labor camps supported by the gaming industry and ignore by regulators.



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only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Muzz
Mon Aug 08, 2005 1:14 pm
#20






aekeem wrote:
capping damage and sac on a weapon is quite imbalanced.





Could be done with krayt tissues. In the name of consistency I trust you'll be petitioning for the removal of them too when the inevitable nerf on these missions happens?



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
aekeem
Mon Aug 08, 2005 1:16 pm
#21






Muzz wrote:





aekeem wrote:
capping damage and sac on a weapon is quite imbalanced.





Could be done with krayt tissues. In the name of consistency I trust you'll be petitioning for the removal of them too when the inevitable nerf on these missions happens?





show me a sac and damage capped gun made with krayt tissue.
aekeem
Mon Aug 08, 2005 1:18 pm
#22






DanoCollins wrote:





aekeem wrote:





banny018 wrote:
i've done 50 new missons and not had one item of loot to make weapons so i don't think it will be that much of an issue.






yay at least someone understands what i'm talking about.


so far, yes this may be true, but after a month? after two months? if this crap is left in the game and left at this same power level then it is a huge imbalance in the game. i'm all for leaving it in game, just tone it down a bit or make 180+ damage power cells as rare as 180+ damage tissues. read some of the weaponsmith threads before you start calling them "whiners" and other such things.






I don't recall mentioning a Weaponsmith as a Bounty Hunter who is whining about loot. I shouldn't have left my statement open for interpretation so it could be twisted to fit an agenda.






i don't know if you're trying to insinuate that i have a weaponsmith alt but if you'd actually read these forums instead of hopping on when you want to join in the carebear parade that bh has turned into, you'd know i am not and never have been a weaponsmith or any form of crafter.
aekeem
Mon Aug 08, 2005 1:21 pm
#23






HeadRoll wrote:







aekeem wrote:


yay at least someone understands what i'm talking about.

so far, yes this may be true, but after a month? after two months? if this crap is left in the game and left at this same power level then it is a huge imbalance in the game. i'm all for leaving it in game, just tone it down a bit or make 180+ damage power cells as rare as 180+ damage tissues. read some of the weaponsmith threads before you start calling them "whiners" and other such things.








, the only thing weaponsmiths have to be crying about is they will soon not be able to command guns at xx millions of creditsand make a 1000pct end profit off it.


So in the end, like my original post, the market prices will drop down which is good for everyone but the Veterans. You do realize there are new players as well, right?



But then again, if you are a Chinese credit farmer who makes a living off ebay, I feel sorry for you...



Message Edited by HeadRoll on 08-08-200503:12 PM






you apparently don't want to understand my arguement or just plain don't understand it, arguing with you will only result in bad things for me so i'll stop now.


yes headroll, you're right, everyone's gun should be damage and sac capped. sorry for thinking otherwise.
HeadRoll
Mon Aug 08, 2005 1:22 pm
#24






aekeem wrote:









you apparently don't want to understand my arguement or just plain don't understand it, arguing with you will only result in bad things for me so i'll stop now.


yes headroll, you're right, everyone's gun should be damage and sac capped. sorry for thinking otherwise.






Who said it was an argument? Wow, you got some thin skin to be hanging out on the boards. Yes, I agree, run away..I don't blame ya,
aekeem
Mon Aug 08, 2005 1:24 pm
#25






HeadRoll wrote:






aekeem wrote:









you apparently don't want to understand my arguement or just plain don't understand it, arguing with you will only result in bad things for me so i'll stop now.


yes headroll, you're right, everyone's gun should be damage and sac capped. sorry for thinking otherwise.






Who said it was an argument? Wow, you got some thin skin to be hanging out on the boards. Yes, I agree, run away..I don't blame ya,





yes, as always headroll is correct. once again, damage and sac capped weapons for all!
Muzz
Mon Aug 08, 2005 1:25 pm
#26






aekeem wrote:





Muzz wrote:





aekeem wrote:
capping damage and sac on a weapon is quite imbalanced.





Could be done with krayt tissues. In the name of consistency I trust you'll be petitioning for the removal of them too when the inevitable nerf on these missions happens?





show me a sac and damage capped gun made with krayt tissue.






I've crafted a few of various sorts that have ended up with either one capped and another stat 1 or 2 pts off, andquite a fewothers with both stats a few points at most off being double capped.


If, or rather when, these enhancers are removed, krayt tissues will still produceweapons that are unbalanced compared to others. Let's remove them. Infactwhy not justremove all enhancers. Heaven forbid anyone would want, or should have, a weapon different to everyone elses.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
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