Bounty Hunter Archive

Thread: Insane LS damage?

mindspat
Thu Jul 21, 2005 8:02 am
#14






Radiophonicus wrote:


I need to vent a little. I'm not here to further the rage and strife between BH, Jedi and the Devs, but I'm pretty aggrivated. Last night I thought I'd try out the new "nameless" system and see what happens. I'm by no means the greatest BH, but I can hold my own for the most part. I find my mark standing around running macros. Well I know that he's not going anywhere soon, so I figure I'll start shooting (at least he hasn't seen me). I'm on a full buff, with full food and drink mind you. I get a root off and start nailing him with Adv Crit and Imp Body shots. My recharge rate on my attack timers is so fast I have trouble keeping up. The root breaks so I snare, some knockdowns here and there. When the Jedi does finally get in range and starts attacking me, he's hitting for 800 to 1028 damage consistently. I checked my log later and saw that my pup'd Proton Carbine, around 900 max damage and a health 600 DPS was hitting for 97 to a max of 147 on this Jedi. I know my tactics weren't great (well not there) and I'm not mad at the fight as I did all I could to kill and survive, but how can we even think about competing with damage like that when we're hitting for 147? 1.5 times more powerful my ass. Does this seem wrong to anyone else or am I just bitter?

Message Edited by Radiophonicus on 07-21-2005 10:07 AM




Could you list your template?


(My main is a Jedi and I have never played a BH.)


There's several other factors that should be taken into consideration. Damage can be easily mitigated through the use of Synthe Steak (30-35 filling with 35-45% dmg mitigation 45 seconds) and Exo-protien Wafers (5 filling 20-25 dmg miti and duration 20-25 sec - this should be used for a prolonged fight). There's also food and drink that can increase defenses agasint ranged and melee attacks which will cause you to miss more then normal. Jedi who use defender abailities will also have inate armor, possilbily the abiltilty to use /forceValor +25 saber block. The real winner in a short scale engagement like this will be /ImprovedForceArmor which negate a good portion of your attacks while causing the Jedi to expell a good amount of force for each attack they mitigate.


Timing is another issue that's commonly overlooked. You mention "...some knockdowns" and I'm curious which attacks did you time to be used as a follow up when the Jedi was knocked down. Assuming that you do not know the benefit of a KD you should know this is a small window of great oportunity for you to inflict great amounts of damage. A KD should ALWAYS be followed up by your most leathal attack possible.


The low damage you experianced could be either the affect of the using foods like SyntheSteak, abilities like /forceArmor and a /stunning attack which acts as a very slight intimidation benefit. These items used in junction will give you the results you witnessed. All Jedi can not do this and it's a good sign of someone who is knowlegable of the combat system. There's also the possibility that the low damage you are quoting could be the damage associated from state attacks which have very low damage output.


My template is: LM, Defender 4044, Healer 4000, Enhancer 3002.


I always have Exo-Protein Wafers, Brandy (or breath of heaven and possibiliy Mandolorian wine) Canape, Booster Blues, and anything else I think could provide a nice experiment. I have 4 different tool bars set for various forms of engagement. I keep each tool bar stocked with food that benefits the particular tool bar it's associated with.


*last night I was attacked whlie loading into Nyms (yep, special forces) and after a 5-10 minute battle with a lone Imperial Jedi I was victorias! The first tell from the Jedi upon the death blow was something to the affect "+2,000 dmg!" while my combat log showed around 1100. The entire time I was doing on average of 600-700 damage to him and used ExoProtein on a regular basis to negate his damage. We discussed the events for about 15-20 minutes and it became clear he had a saber over 700max dmg where mine was only 650ish at it's current settings.


It's all timing.






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mindspat
Thu Jul 21, 2005 8:06 am
#15






neelong wrote:






Sazars wrote:
there used to be a bug where jedi could overload their lightsaber with crystals and hit for about 800 damage standing up(pre cu that was alot of damage) and i think i heard that it is back





Oh its back. There are a couple of Jedi on my server that hit me for over 850 a pop ever second while I am standing up. I treat it like its a fire and try to stay back as far as I can while I wave the flames.


The funniest thing that happened to me was when I was KD'd by one of these great Jedi of our time frame... I was hit for 580 with saber throw which KD'd me and then was hit for 2.2K of damage 2x in 1 second. So not only was my Jedi friend using an overloaded saber he was also using a cute little macro that helps him hit two times in one second.


Its getting beat by these guys and then having them /hi5 their friends that makes me so unbearably happy. I hope they let me sit at their lunch table and talk to them some day.








I would not place judgement on anything other the possibility that he isintentionally stacking a macro to perform the two particular attack at the same time. This is known amonst alot of player and is used by many.


I do not use macros relating to combat and am a purest in the greatest sense. I prefer to express my combat abilities by my performance other then using macros that remove human intervention. Macros need to be prevented from being recursive and the number of lines that can be added to them should be limited. They also need to be prevented from activating other macros.




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jalexu
Thu Jul 21, 2005 8:07 am
#16

It should also be mentionedthat a master defender jedi with psg equipped has the equivalent of about 9.4-9.5k armor against energy (close to the cap). The insane damage numbers come from armor break, that's all there is to it. Try against a swordsman, you'll get the same results, although I think their armor break is weaker than the jedi one.


As to why you hit for pathetic low damage:



  • ranged proffs do not get an armor break move

  • see jedi resists above

  • defender jedi can go as far as having 1k ranged defense, which means the relevant stat of your weapon is the min damage, that's as high as you'll be able to dish out

  • force valor (defender) + dodge food = bad news for ranged temps

I used a lot of defender examples because mostly every jedi has some of it in their temps. There are certainly less master defenders since pub 19 hit (and armor break started to work, making even mdef close to worthless),but defender has valuable mods for a jedi's survival.


Another thing to consider: if your guy is buffed with adrenal boost, do not even think of attacking. A MLS w/ force speed and doc buff will hit once per second even with power attack (most damaging and slow attack).






Arano Darkmoon
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asciiadam
Thu Jul 21, 2005 8:10 am
#17

I was not 1 hour ago attacked by the second bh ever. I have defender 4340 and he was hitting me for 500 to 600 a hit. This is with aura running. Not sure why you had a problem but i have noticed some other non-jedi players that i only hit for 200 or so damage. I did beat him pretty easy but i have a really nice saber (pre-CU jedi)so i have pretty good pearls and he attacked me from like 10m with a rifle?It was still a good fight because he had some CM and they can heal well.

Message Edited by asciiadam on 07-21-2005 08:15 AM



Uvi
Apiar
Thu Jul 21, 2005 8:12 am
#18

Here's my template: MBH/MR/CM4XXX, all pieces of my armor are sliced 75% for armor break. In fact, in my case he never used armor break and still hit for 800+ damage (sometimes more). I can heal for 1000+. After I KD I always hot with Adv. critical. I will try some other food as I am now back to 50% against jedi. My 2 kills are a MLS/MD and a padawan. My two losses were to MLS.


It took me five missions before I could find a jedi that was either not online or not on Kash. 1 out of 5, 4 droids wasted.



mindspat
Thu Jul 21, 2005 8:13 am
#19






Ramblen wrote:


You guys... MLS is what is killing you... If a jedi lands a ADV. Armor Break he will hit you for 800+ everytime. if he uses power attack 2 he will hit you for 1k+ during armor break. These are not bugs. Even with crapy armor and a crappy saber(525-644 damage) I can hit for these numbers.

ram



Oh and if you are that close to the jedi you are hunting you arent a very good BH.....


Message Edited by Ramblen on 07-21-2005 07:54 AM





I will hit BHs with this sequence of attacks:


/armorbreak

/stun

/blind

/AdvancedSaberThrow KD is hits(second most damaging attack)

*/powerHit (if KD'd with armorbreak I can hit for up to1300 on best case scenario)

*/AdvancedSaberThrow (this attack is about 15%-20% less damage then /powerhit under best case - around 1k-1100 dmg)


At this point I will toggle low damge attacks that have a high rate of succession with the intent to overwhelm an opponet and force them into a form of shock or healing frenzy:


/ForceSuppression (root)


/saberHit

/saberStrike

/armorBreak

/stun

/blind


These attacks are an idea and I attempt to ensure they do not conflict with timers on other attacks.




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mindspat
Thu Jul 21, 2005 8:20 am
#20






jalexu wrote:

It should also be mentionedthat a master defender jedi with psg equipped has the equivalent of about 9.4-9.5k armor against energy (close to the cap). The insane damage numbers come from armor break, that's all there is to it. Try against a swordsman, you'll get the same results, although I think their armor break is weaker than the jedi one.


As to why you hit for pathetic low damage:



  • ranged proffs do not get an armor break move

  • see jedi resists above

  • defender jedi can go as far as having 1k ranged defense, which means the relevant stat of your weapon is the min damage, that's as high as you'll be able to dish out

  • force valor (defender) + dodge food = bad news for ranged temps

I used a lot of defender examples because mostly every jedi has some of it in their temps. There are certainly less master defenders since pub 19 hit (and armor break started to work, making even mdef close to worthless),but defender has valuable mods for a jedi's survival.


Another thing to consider: if your guy is buffed with adrenal boost, do not even think of attacking. A MLS w/ force speed and doc buff will hit once per second even with power attack (most damaging and slow attack).






PSG do not provide continual mitigation on damage.


What's more importan is learning the icons that's appearing on your mark. Enhancer x4xx with /ImprovedForceArmor is something to be prepared for.






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mindspat
Thu Jul 21, 2005 8:21 am
#21






asciiadam wrote:

I was not 1 hour ago attacked by the second bh ever. I have defender 4340 and he was hitting me for 500 to 600 a hit. This is with aura running. Not sure why you had a problem but i have noticed some other non-jedi players that i only hit for 200 or so damage. I did beat him pretty easy but i have a really nice saber (pre-CU jedi)so i have pretty good pearls and he attacked me from like 10m with a rifle?It was still a good fight because he had some CM and they can heal well.

Message Edited by asciiadam on 07-21-2005 08:15 AM





/aura does NOT provide a damage mitigation affect in PvP. It is a melee defense abillity.




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Monski
Thu Jul 21, 2005 8:24 am
#22

Jt708 made a post somewhere about following a Jedi to the borders a few times, it's possible that this is happening.
uberchief
Thu Jul 21, 2005 8:26 am
#23

insane LS damage was pre CU....



Hi'tu Hele / Ogeac Kiemia
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mindspat
Thu Jul 21, 2005 8:29 am
#24






Apiar wrote:

Here's my template: MBH/MR/CM4XXX, all pieces of my armor are sliced 75% for armor break. In fact, in my case he never used armor break and still hit for 800+ damage (sometimes more). I can heal for 1000+. After I KD I always hot with Adv. critical. I will try some other food as I am now back to 50% against jedi. My 2 kills are a MLS/MD and a padawan. My two losses were to MLS.


It took me five missions before I could find a jedi that was either not online or not on Kash. 1 out of 5, 4 droids wasted.





Man, that just sucks!


It sure would be nice if the devolpers were able to implement an option to ONLY show missions of Jedi were CURRENTLY online instead of the mission terms being queud when one logs on then leaving the mission availble when they log off. If every Jedi logged on right at server restart the terms would be inunudated with false missions until the next reset.


There also needs to be some sort of compensation for droid consumption if this system is to remain this way. At least make it so BH droids are cheaper to produce. Bomb droids also be adjusted to include a special stripped down chassis for DEs that are only used for storage or bombdroids with a big bang!


As for healing, how is that working for you? How many heals can you perform over 10 seconds and what are the indivual rates of healing and the estimated maximum you can heal over the 10seconds? Do you have a medical droid set to follow you while attacking your mark? It can provide a nice boost to the heals which may place you inline to out heal damage delt by the Jedi.


There's a nice post here somewhere that details healing effecientcies and the various advantages relating to associated medical templates. Seems Medic 0220 provides a VERY nice advantage if you know how to prepare your template.





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sememon
Thu Jul 21, 2005 8:31 am
#25

When it comes to PvP, too many people just look at the max damage of their weapons. pvp is about the minimum damage on weapons. normal weapons have huge damagee ranges, like 400-1100 rifles, excelent max, but crap min damage.


Sabers are different. they have small damage ranges, sometimes less than 100 points. its not uncommon for a pre-cu saber with premium pearls to have something in the region of 610-700 + 220 elemental. thats a minimum of ~830 damage before other factors.


Thats the primary reason why sabers dish out more damage. factor in Armour break, KD and power attack and its easy to reach 1500 damage in a single attack. or average 900 with head/body/leg hit.





-<>- Sememon -<>-
-<>-9 Ace Pilot-<>- TDV Council Member -<>-
-<>-Pilot of the KSE Firespray "Entropy"-<>-


huttu
Thu Jul 21, 2005 8:33 am
#26

my friend hits sometimes for 1,5k dmge, depends on timing/attack/opponent's defenses



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