Bounty Hunter Archive

Thread: publish 19

Megat
Tue Jun 28, 2005 1:37 pm
#14

is avoid incap getting nerfed? because me and 6 friend just got killed by a jedi who kept stacking it and we had him at 0 health the whole time im getting really fed up with bs stuff like this
The_Shruberer
Tue Jun 28, 2005 3:13 pm
#15

No avoid incap got reduced force cost in recent patch I believe.


At any rate it's impossible to overcome as a solo hunter. With 2 other BHs at your side the Jedi can only avoid incap for 2-6 min.




The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

Satdaten
Wed Jun 29, 2005 7:37 am
#16

weds. morning- its gettign put on. of course no warning or nutten, just put it onto us.



Iane Fi'Lar - Elder Jedi - Flurry
Xyntar
Wed Jun 29, 2005 7:59 am
#17

No warning at all. Except for, ya know, this.



Xoltyr | Elder Dark Jedi
Naryl Vhok | Imperial Stormtrooper
Yewbie | Radiant's 1st Master Pizza Delivery Boy
Mötley Crüe <CRUE>
ehb
Wed Jun 29, 2005 1:09 pm
#18

I had just used one of my pets, to m surprise my cl 65 pet is now cl 1 with health pool of 1. I also checked all other pets, same damn thing. Great going SOE for breaking yet another profession



CSR = Cant See Right
Slimbacca
Wed Jun 29, 2005 7:38 pm
#19


Yeah this is has real bad so far. Im glad I came back.
Reesaspri
Thu Jun 30, 2005 12:48 pm
#20

well for me Pub 19 is causing the screen to flicker now, starting from bottom to middle of screen.


I'm running a p4 1.9 cpu, and geforce 3 ti 500 64mb vid card. runing in 1280-1024 resolution, it was not happening the whole week before pub 19, when I resubscribed.


Milan42
Thu Jul 14, 2005 3:00 pm
#21


Just a quick question as I went on holiday the day Pub 19 came out and have just got back


SORRY PLEASE IGNORE - Can't work out how to delete

Message Edited by Milan42 on 07-14-2005 03:01 PM




Srdjan Karatounia
CL90 Master Commando (ex Master Commando, Master Pistoleer & Smuggler 4x44) - Privateer Pilot (Corsec Wing) - Rebel Lieutenant Colonel

Kleomenes
Wookie Master Munitions Trader

Kleomenes Vendors at 435 5230 (Mos Nihil, Tatooine). Custom Grenade/Explosive Orders taken
Latenighter
Thu Jul 14, 2005 3:11 pm
#22

Well, it depends on the definition of "help."

It looks like elemental gets added to the direct hit and AOE splash damage. So if you have 89 elemental damage, your attack to both your target and the mob's in the AOE get an additional 89 damage. And supposedly, the elemental damage is less resisted by armor than regular damage. That is a topic that confuses me, but it's what others have said.

However, the elemental damage does NOT get affected by the damage multiplier. So if you use a special attack with a 2x modifier, your elemental damage will be only 89 points.

So while it "helps" that we do a bit more damage, it would help better if the damage modifier was included in that damage. But it doesn't look like that is the design of the system.



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
Milan42
Thu Jul 14, 2005 3:16 pm
#23

ok thanks for that. I'll have a go tomorrow with it.




Srdjan Karatounia
CL90 Master Commando (ex Master Commando, Master Pistoleer & Smuggler 4x44) - Privateer Pilot (Corsec Wing) - Rebel Lieutenant Colonel

Kleomenes
Wookie Master Munitions Trader

Kleomenes Vendors at 435 5230 (Mos Nihil, Tatooine). Custom Grenade/Explosive Orders taken
StarNick
Thu Jul 14, 2005 6:29 pm
#24

It seems the elemental damage helps us more in PvP as suppousedly it doesn't get the 75% reduction.

Theres still lots of testing to fully understand commando unfortunately, Im more worried about right now whats broken (which is...A lot) and what's finally been fixed (elemental).

For the future though, I could only wish it would help us more since we don't have specials...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Kesslan
Thu Jul 14, 2005 8:17 pm
#25

Well I can certianly say that the elemental damage. While very minor. DOES help. As experimenced when I helped out on a base slice today on Bria. We were taking down some imperial bases. And on one base our slice team went so fast at one point we had to have something like 40 imperial NPCs outside the base shooting at us. (Basically we'd gone in, aggroed the NPCs, had our slicers duck past with a guard. And every time they sliced the base. more and more reinforcements would spawn. Add that in with a squadleader NPC that kept calling in addition units and well.. you get the idea)


It was gettnig rather mean. And yeah oh no! Dont use AOE! some folk were crying. Well to hell with it I thought. I had some good states to use with the AOE. So I started tossing my grenades, swapped to my PFT and started blazing away. So what was right before a pretty bogged down fight with one other commando (Who is a Msmug/Mcom) using conc shot to paralyze them (And some times unparalyzing them due to double hits). They started goign down pretty damn fast. Alot of em aggroed the hell out of me. But with some friendlies keeping me nice and healed. And me spamming underhand shot, blind etc (I'm MCom/MBH) things started going alot better I found. And better yet. By the time I swtiched to another target it usually was reasonablya llready damaged.


It wasnt a HUGE help. But it -was- noticeable. Especially considering that by the time we got around to the last few base NPCs. The fire dots and elemental splash damage, along with the AOE nades had knocked em down to half HP or so


Depending on what they do to fix AOE itself. I think commando is DEFNIATELY going to live up to the 5 in offence. This was certainly by far the most telling fight I've ever had as a commando as to what our hidden potential is. Assuming we ever get properly fixed.


On a side note. By god the XP was good





Master Artisan, 12pt Master Weaponsmith, 12pt Master Armorsmith. R.I.S Certified, Rebel Faction Armor
Bothan Armory: -2070 -4517 Sanctuary Island - Corellia
Also at: -1395 -5820 Da'Vinci - Tatooine
Stealing your wallets since November 04
Milan42
Fri Jul 15, 2005 7:37 am
#26

ok so I did a bit of testing earlier and I must say that I'm quite impressed - certainly seems to be better than what it was 2 weeks or so ago. I encountered someDark Sith Outlaws on Tat and tried my PFT out on them. I was hitting say 850 normal damage plus about 200 fire damage and then (with bleed attack - body/torso shot?) 80 points of bleeding damage. I don't usually check what damage I'm doing (apart from noticing the lack of elemental dmg) but I figure that I'm now hitting pretty hard and coupled with the improvements made to BH duellist stance, I think I'm gonna be ok in PVE.




Srdjan Karatounia
CL90 Master Commando (ex Master Commando, Master Pistoleer & Smuggler 4x44) - Privateer Pilot (Corsec Wing) - Rebel Lieutenant Colonel

Kleomenes
Wookie Master Munitions Trader

Kleomenes Vendors at 435 5230 (Mos Nihil, Tatooine). Custom Grenade/Explosive Orders taken
Page 2 of 3