Bounty Hunter Archive
Thread: the Jedi BH
MBH, MPowers, Heal 1000.
Basic infusion, 500 point heals + stims and ruby bliel.
All the BH specials (KD, Critical, Torso) plus:
Force knockdown, lightning, choke, cloak........
oh.... and breach.... ![]()
santoro wrote:
Just having cloak from jedi would be a serious waste of skillpoints with the ranger makeover coming along.
Dirk_Pfeiffer wrote:
magneto2 wrote:
they used to be good, but the skill points run u thin now, and ull get pwnt
but it sounds fun, dont know how much good cloak will do ya, may help hunting noob jedi
IMO, force drain would be a better skill to pick up, nothing worse than a BH draining your force
LMAO
No way. AFAIK that Sithlord dude was only able to kill noob jedi, i.e. not full templated jedi that just dropped some of their former PvP template. Do a forumsearch for postings from MasterKarrem on BRIA and have fun reading.
corthreat wrote:
Are there any Jedi BHs hunting Jediout there? I know it's strange, you have to be MBH, but you still have 105 SP left, that can be spent in Jedi (or other) skills.
I was thinking of MBH (121 SP) + FS (24 SP) + 4044CM (77 SP) and 0400 powers (28 SP) = 250 SP
What do you think? Any template suggestions?
There is a patch soon that will make it so you need a ls equipped to use force powers, so all hybrid temps will no longer be viable. The other thing is that you are nerfing yourself too much for cloak. You won't have enough force to maintain it for any length of time and with the added snare, it will be worthless. Save your skillpoints and do a duel mastery non-jedi temp with CM or Doc and you will be much stronger than most of the jedi you will face.
The problem with most of the split templates is that what you gain from one..... requires much loss from the other. for instance, Trifidac has the Def 4400..... but what it cost him to get it was three lines of Pistols and a Line in CM 4000. He got no extra damage output, worse heals.... all so that he can hunt without armor on.
From the many different templates that I have looked at.... there seem to only be4 worth taking for Hunting jedi.
MBH / MPist / Powers 0400 - this is my goal (I have powers 0300), the idea is to uncloak, equip armor and pound em when they are low on force/health. But can still maintain a decent fight if they don't go down right away.
MBH / MRifle / Powers 0400 - The idea is to uncloak, snipershot, crit shot, etc..... cloak, go to 80 m (cyber arms) and decloak, rinse, repeat.
MBH / Menhancer - You get to hunt without armor (force armor Enh 0400), get speed buffs, a root, a snare, etc, etc.
So I'll give it a shot and see how it holds up.
Jacella wrote:
corthreat wrote:
Are there any Jedi BHs hunting Jediout there? I know it's strange, you have to be MBH, but you still have 105 SP left, that can be spent in Jedi (or other) skills.
I was thinking of MBH (121 SP) + FS (24 SP) + 4044CM (77 SP) and 0400 powers (28 SP) = 250 SP
What do you think? Any template suggestions?
There is a patch soon that will make it so you need a ls equipped to use force powers, so all hybrid temps will no longer be viable. The other thing is that you are nerfing yourself too much for cloak. You won't have enough force to maintain it for any length of time and with the added snare, it will be worthless. Save your skillpoints and do a duel mastery non-jedi temp with CM or Doc and you will be much stronger than most of the jedi you will face.
not true...... As long as cloak is still at powers 0400, you could still easily do the following hybrids....
MBH / MPist / Powers 0400
MBH / MRifle / Powers 0400
TKM / MPowers / Medic 0040
I finally unlocked last week, so I'm currently working on building my MBH/Jedi hybrid template. The template I'm looking at will be:
MBH/Enhancer 4404/Powers 0400 with 9 sp left over that will either go into novice defender, healer, or 3 boxes of rifles.
This will give me a force pool of 2500(2700 with defender or healer), force armor, force drain, force speed, suppression, run, wave, absorb, feedback, channel, meditate, and cloak. IMHO this is enough tricks to justify the SP expenditure, and gives me enough of a force pool to actually use them.
The basic premise of my combat strategy is to avoid getting hit, simple as that. I may or may not use cloak to approach my mark, as I won't be wearing armor and will be carrying an LS, I likely won't need to the extra stealth to get in close enough to begin my assault(32m). Obviously I will want to wait until they have had a chance to burn off a little force first, so catching them after combat is always the idea. Finally, I don't necessarily intend to win the fight on the first engagement. This is a hit and run template. The idea is to drain their force to the point of them being completely combat ineffective.
To open the attack I am planning to lead with suppression, I want them rooted or snared for a good portion of the fight. Once they are rooted, it's just a matter of alternating critical shot and torso shot with force drain as it's available, keep them healing to burn off more force. If they manage to catch up to me, then it's time for force armor, KD, force run 2, cloak. I intend to break off the fight if they get into a position to damage me. Provided I didn't take too much damage, I can channel or meditate to regen some force and re-engage when I see fit.
magneto2 wrote:
they used to be good, but the skill points run u thin now, and ull get pwnt
but it sounds fun, dont know how much good cloak will do ya, may help hunting noob jedi
IMO, force drain would be a better skill to pick up, nothing worse than a BH draining your force
ahhh your just saying that because I killed you twicewith my Jedi/BH who had MLS and Drain and cloak