Bounty Hunter Archive
Thread: KD and no recovery
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Argon-Neon
Mon Sep 26, 2005 11:01 am
#15
I've noticed this generally happens when im lagging a lot. If im out in the open, it never seems to happen, but in the middle of theed, well, lets just say i don't hunt there anymore.
Victorn_Prairie
Mon Sep 26, 2005 11:25 am
#16
Practiced 1 on 1 PvP fights in our dojo with som guildies today morning, and I had this KD crap 3 or 4 times in a row. I don't use any macro, and not spamming that bugger KD Rec in my toolbar. Btw it's a know bug since CU(!) and they can't fix it. This is lol since this annoying bug ruin PvP fights (mainly 1 on 1)... The other annoying thing is that they fixed toolbar so u see cooldown timers correctly, but my toolbar still messed up and cooldown timers stuck on a point so can't see sht:/
SpaceSnail
Mon Sep 26, 2005 11:31 am
#17
I've also had similar problems the past 2 or 3 days now, seems like the lag has been getting progressively worse, and I will get the "You can knock knockdown recover while knocked down message" I've tried /dump and tried again and it hasn't been working past few days.
xakia
Tue Sep 27, 2005 12:05 am
#18
To the OP:
Use one special at a time.
Hit KD recovery once.
Hitting multiple specials or spamming KD will only make your stay on the ground an overnighter.
Argon-Neon
Thu Oct 06, 2005 11:57 am
#19
Ok I think I have a fix. This has made the KD bug very scarce for me. Make a macro with the following commands:
/clear;
/knockdownrecover;
Just use the macro insted of your knockdown recover button.
The clear empties the combat queue, and then I rarely if ever get the KD bug.
Maxil
Fri Oct 07, 2005 12:07 am
#20
yup.. I'm a jedi, but I'll let you into my key bind setup...
on the numpad:
0 knockdown recovery
1 forceheal self;
2 forceinfusion self;
3 forceaura;
4 (eats a ruby then takes a stim)
5 /clear; /dump;
6 forcespeed
7 burstrun
8 cloak
9 panic macro (activates aura, eats foods/spices (melee/ranged dam foods, spice, dam mitigation food, burstrun food, turns on force run, sets off an alarm, sends a message in group chat that I'm under attack to get any npc aggro off me.)
So if I get knockdowned, I always hit 5 for the clear and dump, then 0 for kdr. 100% always get right back up, all within one second. Normally they don't even get a shot off in time. And since you usually get the system message before the animation, I've very rarely even seen myself go down..
on the numpad:
0 knockdown recovery
1 forceheal self;
2 forceinfusion self;
3 forceaura;
4 (eats a ruby then takes a stim)
5 /clear; /dump;
6 forcespeed
7 burstrun
8 cloak
9 panic macro (activates aura, eats foods/spices (melee/ranged dam foods, spice, dam mitigation food, burstrun food, turns on force run, sets off an alarm, sends a message in group chat that I'm under attack to get any npc aggro off me.)
So if I get knockdowned, I always hit 5 for the clear and dump, then 0 for kdr. 100% always get right back up, all within one second. Normally they don't even get a shot off in time. And since you usually get the system message before the animation, I've very rarely even seen myself go down..
Message Edited by Maxil on 10-06-2005 02:08 PM
LWBH
Fri Oct 07, 2005 12:22 am
#21
pistolfreak wrote:
what he said
Shadow2k wrote:
Stop using macros, problem solved.
yup, macros, default attacks and panicked button pushing (like i said in the other thread) are all BAD
fly manual and operate in real time and you will have very few problems with the KD bug
Message Edited by LWBH on 10-06-2005 02:23 PM
Maxil
Fri Oct 07, 2005 12:25 am
#22
to clarify, none of those commands are actual looping macros, and the unequip-requip is the last part of my panic macro, so I don't do anything till I see that saber come back to life, then I know it's done and avoid any jumbling que's... (since you only press it once during a bh encounter, no fears of any collisions there..)
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