Bounty Hunter Archive
Thread: nerf the deathblow timer!
Page 2 of 2
Eleutherios
Wed Aug 10, 2005 7:38 pm
#14
If my deathblow timer isn't quick enough, I'll do a KD shot then hammer away. Gets them that time, eh?
The second incap should be long enough to perform the deathblow if the first wasn't. AFAIK, the deathblow timer is based on how much "negative" damage you had when you died. That is, if you hit someone who had 100 health left for 500, the incap timer is "sleeping off" the -400 health. You're more likely to get a longer incap timer on the second incap than the first.
Eleutherios
Wed Aug 10, 2005 7:48 pm
#15
You can travel this distance that a body can slidein 3 seconds or less. Plus, if you start the timer before the body slides, it won't break.
Nim_Cross
Wed Aug 10, 2005 7:48 pm
#16
Like I've been saying since they even SUGGESTED the damn DB Timer... THEY NEED TO ADJUST THE WAY WE GET INCAPPED!
The time we are incapped is determined by two factors: The amount of damage we are incapped with, and the regen rate of our health.
Examples:
If I have 50 HP left, and someone hits me for 300 points of damage, I'm going to have -250 HP. From there, let's say I regen 50 points a second (pure shot in the dark... just for example). This means I'm up in 5 seconds.
When the CU was introduced, they never monkeyed around with health regen. Since we can't adjust a secondary to change our regen, our health buffs, food, and spices are the only things that effect health regen. And they never reworked the way we were incapped.
This is how the CU did the health bar and regen.
We're all pretty much running around with full-time buffs. They trippled the amount of health we were allowed without being buffed with the CU. To keep up with that, they tripped health regen times... it's like running around with permanent buffs. Remember back in the day when you'd be fulled buffed and incapped... You'd get up in 5 seconds. That's what it's like now.
They need to rework the incap timer. One way that would work is to make it for every point below 1 HP our enemy hits us for, the number should be multiplied by 2 or 3.
Example. If I have 50 HP left, and I'm hit for 300 points of damage, instead of making me at -250 HP, I'd be at -500 HP... making my incap timer (at 50 HP regen per second), 10 seconds. Ample time for my enemy to come up and DB me, without putting me down two more times.
In all honesty, I'd rather be DB'ed. There's just something to triple incap that feels dirty, whether I'm doing it, or it's being done to me. I like the good ol' days of DBing people. It felt like I really won. Now I have to put one or two shots into them after I get them down. It feels like the first time wasn't enough to keep them down.
The time we are incapped is determined by two factors: The amount of damage we are incapped with, and the regen rate of our health.
Examples:
If I have 50 HP left, and someone hits me for 300 points of damage, I'm going to have -250 HP. From there, let's say I regen 50 points a second (pure shot in the dark... just for example). This means I'm up in 5 seconds.
When the CU was introduced, they never monkeyed around with health regen. Since we can't adjust a secondary to change our regen, our health buffs, food, and spices are the only things that effect health regen. And they never reworked the way we were incapped.
This is how the CU did the health bar and regen.
We're all pretty much running around with full-time buffs. They trippled the amount of health we were allowed without being buffed with the CU. To keep up with that, they tripped health regen times... it's like running around with permanent buffs. Remember back in the day when you'd be fulled buffed and incapped... You'd get up in 5 seconds. That's what it's like now.
They need to rework the incap timer. One way that would work is to make it for every point below 1 HP our enemy hits us for, the number should be multiplied by 2 or 3.
Example. If I have 50 HP left, and I'm hit for 300 points of damage, instead of making me at -250 HP, I'd be at -500 HP... making my incap timer (at 50 HP regen per second), 10 seconds. Ample time for my enemy to come up and DB me, without putting me down two more times.
In all honesty, I'd rather be DB'ed. There's just something to triple incap that feels dirty, whether I'm doing it, or it's being done to me. I like the good ol' days of DBing people. It felt like I really won. Now I have to put one or two shots into them after I get them down. It feels like the first time wasn't enough to keep them down.
wgarth
Wed Aug 10, 2005 8:02 pm
#17
I hate to triple incap, and I hate it done to me.
If you are a BH fighting a Jedi, you better have taken the time to do just a little prep and put his/her name into a DB macro.
If I triple incap, it is because I couldn't get everything together as the Jedi was sliding!
Nim_Cross
Wed Aug 10, 2005 8:05 pm
#18
You have to put their name in the macro? All the Jedi I've been DBing by my macro, which consists of four /deathblow's, then one of my specials, then another two DB's, works just fine.
TheGreatFreyr
Wed Aug 10, 2005 8:22 pm
#19
u dont need to tripple to get the db. anytime a bh comes for me i incap him the first time, jus stand spammin saber throw
till the 2nd incap which lasts more then long enough to walk over and get the db in
TheMadCoder
Wed Aug 10, 2005 8:33 pm
#20
3x incaps a helluvalot worse for the BH, too, remember. That wear and tear on the ol'equipment doesn't help all that much. Doesn't matter to a Jedi (Well, except the usual 4 hours of /afk grinding on the trails, of course!)
Eleutherios
Wed Aug 10, 2005 8:35 pm
#21
Triple incap on the BH only adds four more hits, max. It's not that bad on armor.
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