Bounty Hunter Archive
Thread: How much would you pay for this armor? 8100 +350 health Tantel. DIT
Message Edited by MexicanMafioso on 09-01-2005 12:42 AM
Bone armor does NOT look better than tantel... LOL.
Anyway, nice suit. Wish I had one like it. ![]()
Resta wrote:cap is +25... no question about it.noobs will argue this though.
The fact remains though force power max tapes are not capped at 25 under the new system when combined there is no arguing they provide the exact amount of the additional mod. Again I ask for proof to which you have none. ZERO
"noobs" if 19 days qualifies you as being more adept at these things, so be it.
snobs may argue this though
Fixed
Resta wrote:
cap is +25... no question about it.
Jedi that spent millions on redundant CA'swill argue this though.
ganesh666 wrote:
Hachidai wrote:
Don't mods cap at +25?
utahraptor-strife wrote:
Nice armor....now when its all ADK'd like mine, get it moded and it may look something like this:
+26 Pistol Acc
+34 Pistol D
+30 Pistol Sp
+12 D vs KD
+38 Gen Ran Acc
+24 Gen Ran Sp
+21 Healing Eff (also have +34 in a shirt and bando)
+16 Tracking Droids
Ahhh it makes for fun times hunting jedi in this! I still have 4 sockets left in my Bando, not sure which other mods i should look for!
Message Edited by utahraptor-strife on 09-01-2005 05:26 AM
Yes, all mods cap at +25, anythinge above is useless.
I dont think they do cap as my BH has 425 Accuracy with Crispic
Hachidai wrote:
The discussion is centred more around the mods from BE clothes/CA's/AA's. Foods etc don't count towards the +25 cap (perceived or otherwise).
Then explain this oh wise one. Take a character with only 25 terrain negotiation, put on one piece of BE enhanced clothing 15, that puts you at 40, he will not crawl faster until 55 or more, add another peice of BE enhanced clothing 15 taking you to 55, explain to me how if he only gets use of 25 of the 30 how he broke the 55 and is now able to crawl faster as it describes he should.
Did you even follow the link to the tailor forum a few posts up? If you didn't, I suggest you read it, carefully. As I stated before, the tailors know more about these things than me (and evidently, much more than you). It is accepted by the VAST MAJORITY of the playerbase that you can apply extra skill-mods in the form of BE clothing and CA's/AA's, and it will show up on your character sheet as a higher number than 25, but the acutal benefit FROM THE MODDED CLOTHESstops at +25. Ask around.
Message Edited by Hachidai on 09-01-2005 06:39 PM
Hachidai wrote:
Did you even follow the link to the tailor forum a few posts up? If you didn't, I suggest you read it, carefully. As I stated before, the tailors know more about these things than me (and evidently, much more than you). It is accepted by the VAST MAJORITY of the playerbase that you can apply extra skill-mods in the form of BE clothing and CA's/AA's, and it will show up on your character sheet as a higher number than 25, but the acutal benefit FROM THE MODDED CLOTHES stops at +25. Ask around.
Message Edited by Hachidai on 09-01-2005 06:39 PM
There was a time when there was no cap to mods. However this was back in the beginning summer and fall of 2003. When BEs could make the mods the devs changed this to +25 to a maximum bonus from CAs AAs and Bio-clothing.
granted healing is somewhat random, but considering my healing effiency is 35(25 in tapes +10 in medic) i'd have a hard time believing it was diminishing returns. So i beleive there is a cap at +25
+25 is the cap anything over that is useless, this is easily proven via experimentation CAs.
+20 gives you 2 more points, +30, you still are only 12 point (unless you have species bonus)
Another way to test it if you don't believe it is to duel someone wearing no BE clothing, then duel again wearing +25, then duel again wearing over +25, you'll see the differences in damage done and that at +25 and at over +25 it is the same but without any it is higher, hence anythign over +25 helps you none.
AlphAlphAlphA wrote:+25 is the cap anything over that is useless, this is easily proven via experimentation CAs.
+20 gives you 2 more points, +30, you still are only 12 point (unless you have species bonus)
Another way to test it if you don't believe it is to duel someone wearing no BE clothing, then duel again wearing +25, then duel again wearing over +25, you'll see the differences in damage done and that at +25 and at over +25 it is the same but without any it is higher, hence anythign over +25 helps you none.
I apologize and quote an official source "knowledge base article 11390" states clearly that I am wrong.