Bounty Hunter Archive

Thread: How much would you pay for this armor? 8100 +350 health Tantel. DIT

MexicanMafioso
Thu Sep 01, 2005 12:42 pm
#14



Tantel Armor with 350 Health Bonus, each piece has +50 health to it.


Perfect Condition 40892/40892 (Average condition for all pieces)


Kinetic: 3881

Energy: 8119


Special: 6000


Helmet: 4 Sockets

Pants: 4 Sockets

Chest: 4 Sockets

R Bracer: 4 Sockets

R Bicep: 3 Sockets

L Bracer: 3 Sockets

L Bicep: 4 Sockets


All armor is at 75% customization


Damage Absorb Change 1%

Armor Break Reduction 75%

Message Edited by MexicanMafioso on 09-01-2005 12:42 AM



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Iawo
Thu Sep 01, 2005 12:48 pm
#15

Bone armor does NOT look better than tantel... LOL.


Anyway, nice suit. Wish I had one like it.





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Resta
Thu Sep 01, 2005 1:37 pm
#16

cap is +25... no question about it.


noobs will argue this though.





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DivNotDed
Thu Sep 01, 2005 2:01 pm
#17



Resta wrote:
cap is +25... no question about it.
noobs will argue this though.





The fact remains though force power max tapes are not capped at 25 under the new system when combined there is no arguing they provide the exact amount of the additional mod. Again I ask for proof to which you have none. ZERO

"noobs" if 19 days qualifies you as being more adept at these things, so be it.
snobs may argue this though



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Hachidai
Thu Sep 01, 2005 2:19 pm
#18






Resta wrote:

cap is +25... no question about it.


Jedi that spent millions on redundant CA'swill argue this though.




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Moeepy
Thu Sep 01, 2005 2:40 pm
#19






ganesh666 wrote:





Hachidai wrote:





utahraptor-strife wrote:


Nice armor....now when its all ADK'd like mine, get it moded and it may look something like this:


+26 Pistol Acc


+34 Pistol D


+30 Pistol Sp


+12 D vs KD


+38 Gen Ran Acc


+24 Gen Ran Sp


+21 Healing Eff (also have +34 in a shirt and bando)


+16 Tracking Droids


Ahhh it makes for fun times hunting jedi in this! I still have 4 sockets left in my Bando, not sure which other mods i should look for!



Message Edited by utahraptor-strife on 09-01-2005 05:26 AM



Don't mods cap at +25?








Yes, all mods cap at +25, anythinge above is useless.




I dont think they do cap as my BH has 425 Accuracy with Crispic



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Hachidai
Thu Sep 01, 2005 2:51 pm
#20

The discussion is centred more around the mods from BE clothes/CA's/AA's. Foods etc don't count towards the +25 cap (perceived or otherwise).






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DivNotDed
Thu Sep 01, 2005 5:46 pm
#21



Hachidai wrote:
The discussion is centred more around the mods from BE clothes/CA's/AA's. Foods etc don't count towards the +25 cap (perceived or otherwise).




Then explain this oh wise one. Take a character with only 25 terrain negotiation, put on one piece of BE enhanced clothing 15, that puts you at 40, he will not crawl faster until 55 or more, add another peice of BE enhanced clothing 15 taking you to 55, explain to me how if he only gets use of 25 of the 30 how he broke the 55 and is now able to crawl faster as it describes he should.



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Someone has to die for GCW

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Hachidai
Thu Sep 01, 2005 6:38 pm
#22


Did you even follow the link to the tailor forum a few posts up? If you didn't, I suggest you read it, carefully. As I stated before, the tailors know more about these things than me (and evidently, much more than you). It is accepted by the VAST MAJORITY of the playerbase that you can apply extra skill-mods in the form of BE clothing and CA's/AA's, and it will show up on your character sheet as a higher number than 25, but the acutal benefit FROM THE MODDED CLOTHESstops at +25. Ask around.


Message Edited by Hachidai on 09-01-2005 06:39 PM






Ni'to Omote

Fall down seven times, get up eight
O_Shua
Thu Sep 01, 2005 6:59 pm
#23



Hachidai wrote:

Did you even follow the link to the tailor forum a few posts up? If you didn't, I suggest you read it, carefully. As I stated before, the tailors know more about these things than me (and evidently, much more than you). It is accepted by the VAST MAJORITY of the playerbase that you can apply extra skill-mods in the form of BE clothing and CA's/AA's, and it will show up on your character sheet as a higher number than 25, but the acutal benefit FROM THE MODDED CLOTHES stops at +25. Ask around.

Message Edited by Hachidai on 09-01-2005 06:39 PM




There was a time when there was no cap to mods. However this was back in the beginning summer and fall of 2003. When BEs could make the mods the devs changed this to +25 to a maximum bonus from CAs AAs and Bio-clothing.



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NoStyleGuy
Thu Sep 01, 2005 7:11 pm
#24

well heres my proof. i normally have +26 in Healing effiecientcy Tapes. When i add an extra +6 (via another AA) My healing range is the same.

granted healing is somewhat random, but considering my healing effiency is 35(25 in tapes +10 in medic) i'd have a hard time believing it was diminishing returns. So i beleive there is a cap at +25



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AlphAlphAlphA
Thu Sep 01, 2005 7:49 pm
#25

+25 is the cap anything over that is useless, this is easily proven via experimentation CAs.


+20 gives you 2 more points, +30, you still are only 12 point (unless you have species bonus)


Another way to test it if you don't believe it is to duel someone wearing no BE clothing, then duel again wearing +25, then duel again wearing over +25, you'll see the differences in damage done and that at +25 and at over +25 it is the same but without any it is higher, hence anythign over +25 helps you none.





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DivNotDed
Thu Sep 01, 2005 8:45 pm
#26



AlphAlphAlphA wrote:

+25 is the cap anything over that is useless, this is easily proven via experimentation CAs.

+20 gives you 2 more points, +30, you still are only 12 point (unless you have species bonus)

Another way to test it if you don't believe it is to duel someone wearing no BE clothing, then duel again wearing +25, then duel again wearing over +25, you'll see the differences in damage done and that at +25 and at over +25 it is the same but without any it is higher, hence anythign over +25 helps you none.




I apologize and quote an official source "knowledge base article 11390" states clearly that I am wrong.



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Someone has to die for GCW

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