Bounty Hunter Archive
Thread: Bh template
Pytting
Sun Jul 25, 2004 4:21 pm
#14
None of u guys picking up any CH skills
Iam gonna try MCH/MBH and see how far that gets me 
Zym
Sun Jul 25, 2004 6:43 pm
#15
Ok, Hows this sound MBH MTK??? Maybe something with it or what??
Tell me how thats sounds and this maybe
3-0-0-0 BH /MTK / Master Swordsmen??/ With some pistoleer
Eege
Mon Jul 26, 2004 2:13 pm
#16
Want to see my dabbler template, here it is. (keep in mind this might take a little time to get)
MBH
Pistoleer 0/0/4/0
Novice Carbineer
Commando 4/0/0/0
That is the BH, plus the defense tree in pistoleer (also the Geo stun pistol), Carbineer gives the Eliete Carbine and the Nym Slug Thrower, Commando gives the Launcher Pistol and the entire Grenade tree ( which I hear tell is had/impossible for a Jedi to block).
By my math that should leave a whole 2 points left.
Bountymaster3000
Mon Jul 26, 2004 2:50 pm
#17
In my opinion, tkm/3040 bh/ 0040 commando works pretty good. Its good for pvp/pve/jedi kiling 
Drelius
Mon Jul 26, 2004 2:53 pm
#18
Llazarus wrote:
BH 3000
TKM
Fencer 4000
or BH 3000
Master Fencer
TK 0004
So I'm going BH 4000, TKM, Fencer 0030. I'm not 100% on the Fencer bit though, would love to hear your reasoning behind Fencer 4000.
iakoi
Mon Jul 26, 2004 4:52 pm
#20
4/0/0/0 in Fencer gives a player 54 in ranged and melee defenses, and also caps melee and ranged defenses in the template as a whole (129 ranged and 133 melee), assuming the 3/0/0/0-BH, TKM, with 4/0/0/0-Fencertemplate.
Drelius wrote:
Llazarus wrote:
BH 3000
TKM
Fencer 4000
or BH 3000
Master Fencer
TK 0004
So I'm going BH 4000, TKM, Fencer 0030. I'm not 100% on the Fencer bit though, would love to hear your reasoning behind Fencer 4000.
Xziac
Mon Jul 26, 2004 7:50 pm
#21
I wanted to try adabbler template: BH 4-0-4-0, Commando 0-0-4-0, TKA 0-0-0-4, Pistol 0-0-4-0, Smuggler 0-0-4-0
- TKA and Pistol defenses (Blind 40, Dizzy 40, KD 50, Stun 40, Melee 64, Range 62)
- Good Pistol specials (Torso shot, Eye shot, Health shot 1 & 2, Low blow, Last ditch, Stopping shot)
- Useful specials (Intimidate, Feign death, Warcry)
- Commando utilities (3 Flaming specials, Launcher pistol, Frag 'nades)
- Good weapons (Launcher pistol, Geno pistol, Flammer...)
- Invest 4 droid speed to hunt
I know this template is far from being the best against Jedi, but I love my flamethrower so much that I oriented my template with it in mind. I didn't picked more boxes from pistol because I heard Dodge wasn't worth it and I prefered adding some defenses. Just release a bomber droid, throw a nade then switch to pistol and hit the DOT, then when the jedi comes close stack Intimidate and hit Flame specials to reswith to pistol after.
Any suggestions or comments would be nice
(we all need advices to lower the Jedi population down)
Atix
Tue Jul 27, 2004 12:04 am
#22
If you want a Melee template, but still have some range advantage I'd recommend this
BH 3/0/4/0
Smuggler 0/0/4/0
TKM
or
BH 3/4/0/0
Carbineer 0/3/0/0
TKM
your also left wtih 2 skill points for either invest IV or Carbine Marksmanship 4
Vyze_Skystorm
Tue Jul 27, 2004 12:10 am
#24
This is What i'm trying out, MBH/4 0 0 4 TK. I have the TK but not the BH yet. This way you get the Great offense from BH with TK defenses and The meditate line that allows for powerboost wound healing and poison/Disease Cure. The main thing that BH lacks is Defense and with this template you can gain a bit and make your Jedi hunting a bit easier 
Kellindell
Tue Jul 27, 2004 12:21 am
#26
See, the problem with posts and theorys like this is.
You embrace, not fight agaisnt the fact that the worse BH is BH, and the best BH is a melee prof.
I am going the route of inegrity and doing master BH/Master Pistoleer with novice medic. Which in theory SHOULD be able to defeat a jedi.
And going to keep that spend, and hope SWG fixes both those classes so i can play the game on the same level as the rest of the game.