Bounty Hunter Archive
Thread: Wow.. you must really have to hate players who play Jedi (My First Jedi Hunt)
Dekar_Corvus wrote:
blah blah blah, jedi better than bh, blah blah blah. Jedi are true players because they want to be alpha class, anyone who isn't jedi is lazy fool, blah blah blah. *insert wrong figures/facts*. Show one-sided, arrogant viewof every othernon-jedi prof...(read above for non-abbrev. version)
BS. what a load of tripe. Did you not read my post above? YOU CANNOT GRIND BH IN AN HOUR OR TWO. I was MBH b4 the cu, b4 the respec and b4 the jedi were riddled with naieve idiots like yourself who think you are gods. As i said above anyone else can have earned more xp than a jedi. The only difference is that they don't wanna be a jedi and so didn't get jedi xp. they cannot use this xp unlike a jedi who needs it, but it doesn't make them any less of a player.
Umm, excuse me, but i have been maxxed out on combat, rifles, pistols, carbs and several melee and scout xp types for over 6 months now, so if i had no capps i would say i had an awful lot of xp, as much or possibly more than some jedi.
Dekar_Corvus wrote:
cookie? after all that reading you think cookies?
that proves your age...
the point i was making is simple. Jedi should not be hated, we worked hard for our skills, ( which are no longer better then any other profession)
A previous poster felt he grinded as much as a jedi did...well that was incorrect. i simply explained why.
personally, i'd like to see jedi a starting professions, and evenly balanced with everyone else, so the community no longer hates each other...this is the only game where the community is divided by hatred, cause the devs cant seem to impliment anything worth a fook. Every patch has messed something up, now we got people with passionate hate towards others, for little or no reason. If devs knew how to make content, and the Cu that took almost 2 years could actually balance things, then we would have one heck of a game.
Even WoW, that is PVP based, has a stronger community.... go hang out in there forums for a day, sure they bicker about a few odd things, cause 12 year old noobs play that too, but i got along with many horde players, even ones i WTFPWNED as a rogue... they have a solid community......that is the only flaw with this game.....
i dont see how i am arrogent, i am simply stating a point of view.
you bring up a good point about the crafter making things since day one, however, a crafter who makes things to stock his shelves does not get much XP, as they make things in factory crates. so this ideal is flawed in its very nature. However, your are right. someone like yourself who does not convert jedi XP, and prefers to keep there ranged template, could very well have killed more things then the jedi has....and gotten more Xp in total.
i will agree to that. however, they did not put in the time to grind in the WAY a jedi had to. if you would take amoment to not only read my previous post, but try to understand the things i was saying, you would understand i was trying to empasize all the aspects of becoming a jedi. not just XP, that is why i made a point to discuss pre pub 10 unlocking, and post.
- pre Jedi
a jedi had to hunt many crons, grind each profession, sometimes ALOT ( my old guildleader grinded 32 professions to unlock, sad that the CU made him sell his account
)
this was a VERY hard feat back in the day...time consuming. Sure you could have stayed a rifleman, and got as much XP, but you did not have to learnt he best way to master each profession, and make the money to do it while you where grinding it, nor did you need the crons. nor did you have to be a profession that you hate **coughImageDesignerCough** so while u may have more Xp, you did not do the crap a pre jedi did.
that is why i mentioned that..
-Post Jedi
now jedi have a redundant quest based system, that is gimped in its very nature, and is nothing more then a uselss timesync to keep SOE playerbase paying for a longer time.
most game companies comes up with content to keep players paying, SOE markets timesyncs.... Example//
Star wars is a UBER francise with infinate possibilty, the most alluring part of starwars is jedi. so to keep players in for the long haul, make jedi hard, and time consuming. this equals more monthly payments.... so instead of adding new features zones and professions, they revamp things to make it harder....
while competitors, like blizzard, make things fun and easy to obtain, so u can get high lvl. once ur high lvl you can take part in the CONTENT, like instances, and dungeons, and even battlegrounds...
anyway, i am at work, and bored...which means i have a tendancy to ramble, so i'll cut this short lmao
Then you don't have people complaining they feel compelled to do Jedi;
People play Jedi because they want to, not because they have to;
BH-Jedi relations can calm down;
No more "Nerf this" stuff.
An Alpha Class was a terrible idea. There's a reason MMORPG's strayed away from it - because it dosen't work.
Dekar_Corvus wrote:
cookie? after all that reading you think cookies?
that proves your age...
Yeah, after all...
... that reading.
the point i was making is simple. Jedi should not be hated, we worked hard for our skills, ( which are no longer better then any other profession)
I don't care how hard a given player happends to have worked for his skills, if he's an idiot he's an idiot. As for jedi nerfs, that's what you get when the profession is just about hard enough to get to make it less rare thanCH and all the entertainer prof's combined.
(And which jedi did you say worked hard for their skills? Geo Knights? Log-on-log-off cheaters? Zero zero exploiters? Warren grinders? Ryyyat Corner Huggers? I-have-five-BH's-to-make-me-immune-from-all-BH-attacks-but-I'm-still-uber?)
Kyodor wrote:
Make Jedi a normal profession. Make it jack of all trades, master of none (except variety).
Then you don't have people complaining they feel compelled to do Jedi;
People play Jedi because they want to, not because they have to;
BH-Jedi relations can calm down;
No more "Nerf this" stuff.
An Alpha Class was a terrible idea. There's a reason MMORPG's strayed away from it - because it dosen't work.
Hidden within my many parapraphs, i think that is the conclusion i came up with too....
my biggest complaint is how this community hates each other....
this is BS.....we should all be trying to help the overall game, not fueding over simple mechanics of the game. we should be incouraging new content ext....
well said kyodor!
Good to see you finally see my point of view. Now i am happy. I think the only game where an alpha class is suitable is a single player game. I have always wanted jedi to be equal in power to everyone else, as i have always wanted player bounties of all profs - my idea was if you were seen breaking the laws of the empire in an imperial city or by an imperial you got an imperial bounty, if you were seen breaking jabba's wishes by jabba supported, jabba put on a bounty, and if you killed a policeman because he started a search on you and would find your 'medicinal' spices then the police would put a bounty on you. That's just my ideas, whihc i think would bring in a background knowlage of star wars to the game that everyone could learn - the different laws of the different factions. I do know jedi need to do a lot of grindeing, and they HAVE to grind more to get a full template, however, i do not like it when people just say jedi DO grind more, as has been said before people can grind and not use it for jedi, and have done more than some jedi.
Just as a question on the armoursmith thing, the new factional armour needs a single use schem each item correct? Does anyone know if this is the reason for the high prices?
The community wouldn't hate each other if 1. jedi didn't lose xp when killed by bh and 2. jedi weren't stronger than any other prof, allowing annoying 12 year olds on sugar highs to go around griefing everyone just because their older brother can write macros. I say no more xp loss, no alpha class and no more 12-year old kids ruining certain prof's reputations.
"I declair the flame wars over!"
dierebelscum wrote:
Part of my job is to be a speed bump in the road to a full template. So lastWednesday at 11:27pm (screen shot time) I hunt down this 90k mark. He put up a rather good fight with an ALR. While browsing the terms last night Ialmost fell outta my chair when I found this same mark again.This time he was a 226k mission!!! He put up an even better fight, but I still managed toeek out a victory.
Two things you need to take away from this...
1. I don't just hunt 90k jedi, so don't bother flaming that non-issue.
2. Double xphas totally destroyedyour argument.
Three days to go from 90k to 226k -that's insane! Is that what the Dev's had in mind when they enabled double xp week (again)and continue to allow AFK grindingon Kash?Maybe so.
all i take out of this is that the devs have found MANY ways of ruining a great game....
be it 2x XP, nerfing everyone one at a time, including dancers, making jedi what they are, making bh what they are, the CU, the respecs, ect..the list goes on....best way to see how they did it, is read all patch history......
i love the game still, but only cause its starwars....and i have met many friends, the system, and mechanics of the game suck, and are not likly repairable...
NKD-SWG wrote:
And, a Bounty Hunter must really REALLY have some Jedi hate to be able to do this for hours a day.
I'll stick to kimogilas!