Bounty Hunter Archive

Thread: A serious statement about Jedi....

Vcardossk
Fri Aug 12, 2005 8:42 pm
#14






Cpl_Fisher wrote:





Vcardossk wrote:





g7rp0 wrote:
Agree in the most part, Some BH are overpowered esp in healing and they know that they can heal anything a jedi throws at them and will wait for the jedi's force to drop.


Then when the jedi force runs away they get upset.

There should be a balance and either jedi dam is too low or Med healing is too high.





The problem is they didn't fix healing, they merely reversed the problem.


now it's non-jedi *cm/doc* who heals for to much and jedi i think they got right or close enough. ALthough it is rough for us non-defenders.








Problem is this, a 4/0/0/0 CM heals for almsott as much as a Master CM....


a Master CM or Master doc should ALWAYS be able to outheal a jedi healer dabbler (eh maybe not 4/4/3/4 or something but you get my point)


Unless a jedi want to invest the sp in healing. i.e. Master they are standing on quicksand saying that healing is unbalanced


the imbalance is in the 4/0/0/0 healing DOC CM or Jedi healing








I know 4/0/0/0 doc/cm> or= CM/Mdoc, and of course a non-jedi CM or mdoc should always be able to out heal but they've reversed the problem as said b4. Healing is to high when people with awesome weapons can't beat past health bars not because of defenses and what not+ healing, but just becuase of healing.


ANd as of now 4/0/0/0 cm/doc also pwns Mhealer.


I had only said that the dmg to heal ratio is out of whack a bit.



Cardossk- "Why die now when you can kill them later?"
Mylako- "I kill only when i'm paid. And since No one's paid me to kill you yet, sleep tight."
Eleutherios
Fri Aug 12, 2005 8:48 pm
#15


"The problem is that a jedi heals 1500 every 6 sec for no more or less and no slower or faster... we even use healing to keep up with our healing. A MCM can heal 2k of damage in what? 4 seconds or less? Jedi take 15% mind EVERY heal they do, MCM takes 10% or less. Jedi need there healing timers reduced to 3 seconds to keep up with MCM heals. "


2k damage in a little over 10 seconds (I believe the bacta shot timer is either 5.5 seconds or 5).


EDIT: To elaborate -- Jedi heals are fine. In fact, in some ways, better than CM heals. For one, you can heal while knocked down. CM heals cannot be used in a KDed state.


The issue with heals is that if they were any better than they are now for Jedi, it would be WAY unbalanced. A smart Jedi can beat a normal without a problem. Fortunately for me, I've only met a few Jedi who actually know how to really work their template to the best of their ability. Of course, I won't tell you how they're doing it, for obvious reasons. But seriously, heals for Jedi are good enough.

Message Edited by Eleutherios on 08-12-2005 08:50 PM



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