Bounty Hunter Archive

Thread: Publish 19 finally a balance!

human_error
Wed Jun 22, 2005 3:17 am
#14






ZypherBountyHunter wrote:
hm...well lets see every day I see a BH on jedi forums crying nerf about something, wonder why Jedi complain. BTW wont be funny when root and snare is getting enrf like how KD got nerfed, can't wait to see BH's cry about newer things.





LOL. This makes me laugh. root and snare don't work well in my experience. If i try to snare you, it fails more times than it works, and to my knowlage as a mrm mbh novice combat medic i don't get a root command. U can only kd someone once easily in pvp, like with the npc's it doesn't work spamming it. Anyway, about the 'nerf' on disabling jedi saber throw kd, it's fair in my eyes, i don't see fencers throwing their batons at ppl and knocking them down, sure they don't have the force, but the force is only needed for bringing the saber back to u, as in real life ppl can throw knives at ppl. Anyway u still get to throw sabers at us, which is a lot more than any other melee profs get. And only your non-master saber skill gets nerfed, the rest of saber gets UPGRADED, oh and the action and mind costs on jedi healing are fair, they aren't as bad as you are saying, it's not like one 1500 health heal will cost you 50% action, mind and force. Mdef and forces are better than they were, or at least the same. This will bring variation to jedi templates and make the game a challenge. if you don't like it then go to wow, like so many other jedi say they will. I won't miss you, neither will the gcw or other non-jedi profs. Oh, but wait, you won't leave because even though it is inconvinient to you, you will change your template to another jedi variation, as jedi are stillgonna be the most powerful profs in the game. Interesting how a message titled finally a balance has got the jedi really angry isn't it?



Thomas-will Banks
Inquisition ace pilot
Jedi Master - Elder Bounty hunter - Elder Artisan - Elder Dabbler
I am born of fire, so flames do not hurt me
As I walk through the valley of the shadow of death I shall fear no evil
As I am the meanest mother **edit** in the whole damned valley!
Now coming at you with new easy-on-the-eyes galactic pea green!
Not enough Bothans died to bring you this post

human_error
Wed Jun 22, 2005 3:28 am
#15






Maulinar wrote:

Like many jedi I am also a BH, I presonally think the changes are great. The sabre throw, the healing everything.


Certain skill were very overpowered and I think many people are whinging because an overwhelming advantage has been reduced.....


However, Master power could always easily dispatch a none jedi opponent and they just got a whole lot more potent, which I also think was needed, expect to see more of them.


good hunting all







/totally agree. Good to see some players have a good attitude and a good perspective on things. /salute maulinar.



Thomas-will Banks
Inquisition ace pilot
Jedi Master - Elder Bounty hunter - Elder Artisan - Elder Dabbler
I am born of fire, so flames do not hurt me
As I walk through the valley of the shadow of death I shall fear no evil
As I am the meanest mother **edit** in the whole damned valley!
Now coming at you with new easy-on-the-eyes galactic pea green!
Not enough Bothans died to bring you this post

topfuel
Wed Jun 22, 2005 3:36 am
#16






ZypherBountyHunter wrote:
BTW SOE stated they will be adding Bounty on Bounty Hunters who failed there missions a couple of times, have fun being hunted yourselfs from now on.






Ok, we will!!!


Most of us BH are in it for the thrill of the hunt not just win or lose. I don't get angry when I lose, its only a game.


The statement was also about BH that fail several consecutive missions. That isn't that hard to avoid if you have half a brain..kinda like visibility. Otherwise, try to enjoy being the hunted. I'm sure most of us will.


While we are at it let's bring back skill loss on both sides. That will give us all something to fight for and a reason to stay in the game.





TOLMOCK BALOPY IS WATCHING.

Me = Sodapop
topfuel
Wed Jun 22, 2005 3:42 am
#17




ZypherBountyHunter wrote:
lol took you 4 months to grind BH hahahahaha.





At least read what he wrote before you start vomiting flames.


He said that he wants it to take 4 months to grind MBH not that is took HIM 4 months to grind MBH.




TOLMOCK BALOPY IS WATCHING.

Me = Sodapop
getsunshine
Wed Jun 22, 2005 3:49 am
#18

I wish Sony would make some Jedi Bots for all you kiddie BH's.. so from time to time you have the chance to catch a bot and actually can make a Deathblow and everybody is happy...


btw, I use in a bh fight 1 or 2 times forceheal... go figure out




--
This is a sig
Quiet420
Wed Jun 22, 2005 5:30 am
#19






Quorpe wrote:



A month ago 7 non jedi and 1 jedi faught against 1 jedi in with incap recovery and channeling. This 8 on 1 fight lasted nearly 10 mins. This is not 1.5 times stronger. If i (BH) faught against 7 BH's and 1 jedi i wouldnt last 10 mins. Hopefuly this wont happen again after patch 19. A major jedi nerf is needed.





there is more to this story then you are telling....in an open field, no jedi can survive against 3 skilled regular characters, the fact that you had 7 and a jedi is a monument to the lack of skill and coordination your group exhibited. that can never be fixed...except by you and members of said group.

warrenbassist
Wed Jun 22, 2005 5:32 am
#20






laodamas wrote:

This comes from a Jedi who is also a Bounty Hunter. Once the nerfs start they don't stop. How do you think the old combat system got so out of balance. Ask some of the older players about the nerfs. Pistoleers we're one of the first when they're 10 second KD wad deemed to powerful, Commando Burns got the smack down, etc. etc.


Mark my words, more will come, hope its still funny when your profession gets it.






That is exactly what I"m afraid of. Yes I do believe Jedi needed these "fixes", now I'm wondering what or which prof is next????

Quiet420
Wed Jun 22, 2005 5:37 am
#21






warrenbassist wrote:
That is exactly what I"m afraid of. Yes I do believe Jedi needed these "fixes", now I'm wondering what or which prof is next????






commando, smuggler, and bh....in that order


can't believe I forgot rifleman, but thatll definatly be worked in somewhere


I hate nerfs




Message Edited by Quiet420 on 06-22-2005 08:40 AM

bombuchu
Wed Jun 22, 2005 5:39 am
#22






ZypherBountyHunter wrote:
BTW SOE stated they will be adding Bounty on Bounty Hunters who failed there missions a couple of times, have fun being hunted yourselfs from now on.





oh and dont forget it will be annonymous so you wont know if its a jedi, bh, or smuggler



SOE wont let me hotlink a really cool sig......Boooo

go look at my Crazy jedi!!!!!
suck it 8LU3 !!!!!

Crazy Jedi
raora
Wed Jun 22, 2005 5:44 am
#23






human_error wrote:


Wow, publish 19 is looking great! Some of this must have been inspired by Tanks's good work. Well done tanks. This is finally balancing some of the jedi out.

The really funny thing is how angry the jedi have got....lol - they have flamed the publish notes over and over saying us nasty, exploiting bh have ruined their game as everyone is better than them...LOL. Just go to this (not a clicky): http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=73284&view=by_date_ascending&page=2

and go to the 1st page to see full patch notes, and look at all the flaming by the jedi.

Anything that upsets the jedi this muchhas got to be good. Now look as jedi come to flame this message. Bring on pub 19, bring on empire day and bring on the jedi, now we can stand a chance!

I say we defend the publish as it is the first time the jedi are getting balanced down to what they should be at - 1.5x better, this is open to debate but i bet that most of the jedi saying they are already weak and can get out killed and out healed b4 pub 19 are noobs, respeccers or rubbish at playing. Pub 19 may be one of the best combat publishes that has come out for swg. Please feel free to comment on your views about pub 19.




guess jedi need to do a better job of complaining from now on to match BH crys?


Aanu
Wed Jun 22, 2005 9:09 am
#24

Dont jump so fast. Lets see what how things actually work first.



Aanu Calderis
Master Bounty Hunter
Bounty Hunters Alliance -BHA-
AIM: AanuMBH
Scylla BHA Website


Neutral Imperial Agent
Deji-God
Wed Jun 22, 2005 9:41 am
#25


im a jedi, I rarely have to heal against BH as they hardly ever hit me. Once they are rooted its game over. Combat speed buff. theyre down in 10 seconds. You may have a disarm shot or a root. but what good is it if you cannot hit me.


This patch will make me a lot tougher against bh, as i dont use as much action on sabers, im gunna hit harder, specially with a 780 dps saber, the only thing i wont be able to do is stand there for 2 mins laughing as they try to hit me b4 i start attacking. I see this publish hurting more for group pvp basically if u get targetted ur dead now. Its also the same Jedi v Jedi. A master defender only survives against me if he has a force speed and a doc speed buff active otherwise i outdamage his healing, now they have no chance. Im all for this patch.





_________________

Lord-X - Dark Force Rising
_________________
Acheron5
Wed Jun 22, 2005 9:45 am
#26

It's not a balance. It would be if Jedi XP was as easy to attain as other professions. It's an expectation that Sony has fostered within the Jedi community, and a reasonable one, that if they are expected to generate dozens of times more XP to level then other profs such as BH or Rifleman, then they should be dozens of times more powerful or have equivalent benefits. A single line of skills in the Jedi profession tree surpasses in the amount of time and energy spent to attain them any single profession in the game. I'm not saying that Jedi XP should be reduced, I just think it exposes a fundamental flaw in this game and that is that Jedi and BH's should never have been brought together in combat, both from the point of view of the movies and from the way the game is designed.


It's actually an enormous disservice to the Star Wars legacy, and illogical,to have these difficult to create characters be balanced not against other characters that have been as difficult to create and have as much to lose, but rather against other comparatively easy to attain professions. Imagine a Navy or Air Force pilot who spent years in training to fly an F-16 or Stealth fighter only to discover that his state of the art jet has been rebalanced so that a Volkswagen Beetle can take it down. That's an exhaggeration to make a point- The problem with Jedi isn't the players who have played by Sony's rules to acquire these characters under expectations Sony has cultivated, the problem is that these high level players don't have any other high level players to fight against. Whether they are dark or light, all high level players in this game are Jedi and they have less reason to fight each other then they do to fight low level players. The answer to this should be to create other high level profs, suitable for particular types of play, that players can go into without becoming Jedi, including faction ranks that mean something other then the ability to buy a turret and have a role to play in the GCW. This solves the alpha class problem, doesn't nerf the work of players who have spent a lot of time and effort becoming Jedi, and lets players become something more then the elite profs without becoming Jedi.
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