Bounty Hunter Archive

Thread: Dagger's Guide to Intelligent Jedi Hunting

Tarak-Cala
Thu May 12, 2005 6:36 pm
#14

You know I have been playing SWG since last feb and I still appreciate you older vets doing this stuff. Kudooes to you my friend. One thing I can add to that, witch helps me out and is something that comes with time, Learn the waypoint markers for each planet.


Next time you are setting up for a quest or have some down time, go to individual planets and learn the numbers. Learn what todo with arykad info once you get it. If it comes back and says 4055 -1200 on tat, if you know what starport is there or what major city its near , makes life easier to set a trap or be a lil sneakier. Know your terrain!





Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
daz007
Thu May 12, 2005 8:12 pm
#15

great post. * * * * *




Neeo [

Can't do itanymore...

Account ends Dec. 8
Now that you have tasted my mutton, how do you like it?
Diamond621
Fri May 13, 2005 1:03 am
#16

I am truly flattered by all of the kind words from you all. It certainly isn't why I wrote this post, but still it is good to see. I've got a text file on my desktop now to note all feedback and suggestions given to me so I can update the post regularly. This thread should reflect not just my experience with hunting, but everyone's best advice on how to be the best TRUE Bounty Hunter one can be, as opposed to a simple killing machine (which we seem to be pretty damn good at too)



-Dagger- "The Executioner" Galeri, Master Bounty Hunter
http://img118.exs.cx/img118/6614/GodKillsKittens.jpg


** I support the complete and utter annihilation of pathetic ribbons in signatures to promote causes that are either moot points or impossibilities **

The "New" Devs (so far): Swede, Vapor, Hanse, Tunso

Satisfactometer: ------------------------|--------------------
Gawzeera
Fri May 13, 2005 1:32 am
#17

great post man, I'm gonna have to print this one off and keep it next to my keyboard.


I've gone up against a couple of jedi since the CU and have been whupped by all *hangs head in shame. one of em was a particularly bad case of death because it caused my proton carbine to decay.



one thing you may like to add to your guide how ever is an alternate missionterm/spynet op city. Dearic on talus. this is my favorite mission grabbing spot. the term is outside the clone center and the spynet op is in the starport just to the left of the door on your way into the starport after loading in. its also afairly neutral planet so you can run around without fear ofbeing disturbed by faction npc's. The area just outside Dearic is also a good area forcalling down your probes because its generally flat and quite open.





"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
DJODoc
Fri May 13, 2005 7:56 am
#18


This is an awesome post, one thing I would like to add



- I always deploy a swoop away from the target and waypoint it, if the target force runs on you, you aren't going to catch him on foot. So I double time back to my swoop and give chase. The waypoint just gets me to the swoop faster. In the heat of battle I often lose my bearings and can't waste time trying to figure out where I parked my swoop. And on planet's like Dathomir, sometimes you can't see it if you are on top of it. The waypoint just saves time, which is critical if you mark is distancing from you because chances are they are heading for a house, cantina, or water.


There are other things I would like to add, but since Jedi read these boards I don't want to give away all the techniques or they might start developing methods to counter them. =)




Javax
Central Imperial Order
New Cardia, Dantooine
Eclipse Server
http://www.darkjedi.org/club/CIO
Dallow
Fri May 13, 2005 8:15 am
#19






Gawzeera wrote:

one thing you may like to add to your guide how ever is an alternate missionterm/spynet op city. Dearic on talus. this is my favorite mission grabbing spot. the term is outside the clone center and the spynet op is in the starport just to the left of the door on your way into the starport after loading in. its also afairly neutral planet so you can run around without fear ofbeing disturbed by faction npc's. The area just outside Dearic is also a good area forcalling down your probes because its generally flat and quite open.






There is also a master level informant right behind the cloner.




Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

Jedi_Xan
Fri May 13, 2005 9:04 am
#20

I didnt know about the stim d's. that is great info. That is what was killn me so bad.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Diamond621
Fri May 13, 2005 2:26 pm
#21


friendly bump to maybe encourage a few more reads



-Dagger- "The Executioner" Galeri, Master Bounty Hunter
http://img118.exs.cx/img118/6614/GodKillsKittens.jpg


** I support the complete and utter annihilation of pathetic ribbons in signatures to promote causes that are either moot points or impossibilities **

The "New" Devs (so far): Swede, Vapor, Hanse, Tunso

Satisfactometer: ------------------------|--------------------
Diamond621
Fri May 13, 2005 2:44 pm
#22

Original post updated with several new tactics pointed out in this thread. Thank you all for the reads and the feedback.



Uh...sticky!!!





-Dagger- "The Executioner" Galeri, Master Bounty Hunter
http://img118.exs.cx/img118/6614/GodKillsKittens.jpg


** I support the complete and utter annihilation of pathetic ribbons in signatures to promote causes that are either moot points or impossibilities **

The "New" Devs (so far): Swede, Vapor, Hanse, Tunso

Satisfactometer: ------------------------|--------------------
Dallow
Fri May 13, 2005 3:46 pm
#23


Another way of tracking online status is a /findfriend macro. If findfriend comes back saying it cannot locate the mark, you know they are online.


/findfriend mark1;


/findfriend mark2;


/findfriend mark3;


/pause 120;


/macro findmark


This will checkonline status every two minutes for three marks. I've also modified themessage color for this system message so that it is displayed in red. It also has the added bonus that it tells you whereyour mark is if he has you on his friends list (silly jedi).


Message Edited by Dallow on 05-13-2005 03:47 PM



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

Seething
Fri May 13, 2005 4:59 pm
#24

Wow, absolutely great stuff, filled in a lot of gaps for me!

Vote Sticky!





ΔΔSeethingXediElderJediΔΔ
BountyHunterFieryXedi
__________________________________
TEC‡‡AhaziRebelsinceday1‡‡LL
"Give me some sugar baby!"
Kurso
Fri May 13, 2005 5:24 pm
#25


Just a Jedi's take on this...









Mission Acquisition

---Do not discriminate amongst targets (...too much)
A Bounty Hunter is a businessman (or woman) at heart who does what (s)he does for the love of the hunt and the rewards of success. Personally, I simply refresh the terminals and examine each mission. If it is between 25,000 and 220,000 credits, and the target is not a personal friend or guildmate of mine, and is online (a quick /addfriend xx then /removefriend xx will check) I take the mission. You will find you take down a lot more targets if you aren't picky about who you hunt. Sometimes we get on the terms for really low prices. A BH came after me two days ago and I dispatched him quickly. He was surprised and said my mission was 36k when it should have been over 100k.

---Location, Location, Location!
Where are the best places to get missions? There are terminals all over the galaxy, but one X factor is required for hunting - the SpyNet Operative. For acquiring missions I recommend Kaadara, as it has both a Bounty Hunter Mission Terminal and a Level 3 (Investigation III and up) SpyNet Operative, both within the borders of the same city. There is also a big field about 100m outside of Kaadara due west of the Operative that is perfect for dispatching droids. This is why most Jedi stay away from Kaadara although some Jedi are unlucky enough to have there trainer there. lol

(credit to Gawzeera) Another excellent location to get missions is Dearic on Talus. The BH Terminal is just outside the Cloning Facility and there are 2 master-level spynet operatives nearby - one in the Starport and one behind the cloner. Also it has an excellent plain off to one side to launch Arakyds from.

---Advanced methods for checking online status
One of the techniques I use most often is a friend macro. For obvious reasons you rarely want your target on your friends list for extended periods of time, yet you want to know immediately if they log off. For this I use a macro - a very simple one in fact, called Track. If you keep your mouth shut and don't give away your target it won't matter if the Jedi is on your friends list because he's not looking for you in particular... See next section and reread for EMPHASIS

/addfriend xxxx
/pause 0.1
/removefriend xxxx
/pause 120
/macro track

Simply replace "xxxx" with your target's name and save the macro, then run it. This will give you updates every 2 minutes (120 seconds) on whether your target is online or offline, then immediately remove them from your friends list within a tenth of a second to prevent them tracking you.

---Do not discuss your targets with ANYONE
You nver know who knows who else, and what information could find its way into the wrong hands. NEVER reveal who your target is to ANYONE until they are terminated.



Tracking

---Arakyd Usage
Not much to say on this topic, really. You call the probe droid, it drops from orbit, and you approach it and program it. However I should note two things - first off, you can both call and program the droid from a Mount or Vehicle, so use that to your advantage to cut down on your time spent on tracking. Also, if you hunt out of Kaadara, it often conveniently works out that at Master Bounty Hunter you will receive your planetary feed from your Arakyd at around the same time you arrive back at the Starport from the field west of the SpyNet. Also bring a combat droid if your not using bomb droids. It's less focus the Jedi has directly on you...

---Get JTL! Now!
JTL is really a necessity for Bounty Hunters for several reasons. One, because it cuts down on Arakyd delay times (the time between when you receive "your target has been located on xxxx" and the time you actually arrive on that planet). With JTL you can cut this time to around zero and ensure that the target WILL be on that planet when you arrive, 100% of the time. Second, merely having JTL cuts down on a ton of travel ticket money and general hunting time. If you hunt out of Naboo, and your target is on Dathomir, guess what? You're taking 2 shuttles and paying a couple thousand credits! Over time, shuttle fees DO add up and you will be better off in the long run if you can instantly fly to your target's planet. If you don't have JTL don't bother with BH

Acquisition and Arrival on Target Planet

---Seekers, seekers, and a few more seekers!
The title says it all. When you arrive on the target planet, your first move needs to be to scan the area for traffic. If you know the guild of your target, avoid launching seekers in view of guildmates of him, even factionmates. It is very likely they would post such an event in guildchat or worse yet, directly warn the target. If the area is not clear of traffic, step inside a building or shuttle to a nearby city to launch your droids. When you have a clear area, launch a flotilla of seeker droids. Note that you CAN launch multiple droids at once, just execute the droid tracking command with your Seeker stack rapidly and you can launch an absolute fleet of droids which will give you constant updates on position.

---Cross-Check the Target's Position
When you get your seeker feed back revealing the target's exact location, you need to open up your planetary map and head for the filters on the right side. Go through ALL of them, and cross-check your target's location with registered cantinas, cities, mission terminals, even cloning facilities and banks. This will tell you if your target is out hunting in the wilderness, in a cantina relaxing, getting missions, etc.

-Travel to your target covertly!
When I say this, I don't mean you should be a combatant when hunting (actually I recommend being on leave at all times for Bounty Hunting, which can prevent Jedi kiting you into turrets or other factional hazards). No, when I say 'covertly', i mean without alerting them. THE GREATEST FACTOR IN THE BOUNTY HUNTER'S ADVANTAGE IS SURPRISE. If your target knows you are coming for them, or worse yet knows exactly where you are, you have lost that advantage and brought your target one step closer to defeating you, one way or another. You should've already cross-checked your target's location with shuttleports, so you should know if your target is at or near one. If your target is in a city, shuttle to the closest adjacent city or bike there if no nearby city is available. NEVER SHUTTLE INTO THE SAME CITY AS YOUR TARGET! NEVER, NEVER, NEVER! Even if you don't load into your target, you will most likely load into guildmates, allies, and friends who can warn him.





Approaching the Target

---Silent and covert approach tactics

-----If your mark is in a house or other private building
They may be afk, but they may not be. It is a good idea to wait a safe distance (200-250m) away from the target and keep constant probe droids on him. Minor movement a few meters one way or another is usually an indication that your target is active and at the keyboard. Believe it or not but Jedi do normal things like craft and decorate. I hate being in my house moving things around and getting flamed for 'hiding'

-----If your mark is in a Cantina
A more difficult situation, most definitely. I recommend staking out the mark (see the section below) or otherwise keeping yourself hidden but within striking distance of the target should they leave the cantina.

-----If your mark is in the wild
...then you've hit a stroke of good luck. Taking down a Jedi in the open field is probably the most preferential way to hunt for ranged Bounty Hunters - you have room to maneuver, clear line of sight, and room to kite. Approaching a target in the wild is often best done by a dismounting fire technique. This is just a fancy name for riding up to within range of the target, dismounting from your bike and immediately firing your weapon (preferably with a root or snare attack). Chances are that in the wild your target is working a lair or creatures, so you have a few seconds before he realizes you are there, most likely. Use this time to your advantage - again, surprise is your friend. In the wild when a Jedi runs it's usually to bring you to a more suitable spot for battle. 80% of the time I kite the BH to a city or other grouping of structure.






Engaging your target

---Battle Preparation

This probably belongs in the 'approach' section, but certain preparations should be made before taking on a target. Make sure you have stims loaded, make sure you have food and spice out and handy (or taken already in the case of long-lasting ones like muon or neutron pixie). Some food/drinks I recommend are:

Pikatta Pie/Air Cake --- Dodge bonuses on both, and they can be stacked with one another for a devastating cumulative bonus
Vegesparsine ----------- Melee Defense Enhancement, good ones can reach 100+. Excellent for helping to avoid/mitigate saber attacks.
Deuterium Pyro --------- A somewhat rare concoction but absolutely brilliant in its effects. Raises Ranged Accuracy by upwards of 210. This affects damage as well as general accuracy, but only lasts a short time (~45sec). Down it right before the fight and keep it in you if the fight drags on!
Synthsteak ------------- Another food to eat right before the fight begins or if you need some damage mitigation to cover you on a heal or a kite. Lasts a short time but butchers enemy damage statistics.

Other foods should be used to boost mainly health, health regen, and action regen. Experiment and find what combos work best for you.

---Use your duelist stance!

The "duelist stance" ability in Bounty Hunter (Investigation line), especially the improved version, adds 160 points to your defense and cuts damage on enemy attacks down by nearly 35%! Use it and keep using it when it wears off - it will save your life.

---Opening shots

In general I like to begin combat with a target using a root or snare attack, for the obvious reason of keeping the Jedi from bolting on you right off the bat. Follow this up with a knockdown to give you a significant damage bonus on your next attack (attacks do more damage to knocked down targets. A lot more). From here on out your attack pattern should alternate between Advanced Critical Shot (for a Master Bounty Hunter) and your other most powerful shot in your arsenal (for me it is Torso Shot). Try to sneak in an eye shot if possible, because blinding your target, in conjunction with your Duelist Stance, makes it very difficult for you to be hit by much of anything. I don't think this really matters. If your doing the right thing the Jedi won't see you until you hit him. Maybe second or third shot should be root.

---General Bounty Hunter vs Jedi Combat

-The Jedi's strength is at close range, the Hunter's strength is at long range. It's as simple as that. Watch out for saber throw and lightning. You can mitigate some of this by wearing a PSG. if the impact on accuracy is not to great stay 33m away.

-Use your roots, snares and knockdowns to keep your target away from you, and pelt them with the most powerful attacks you have.

-If you are knocked down, IMMEDIATELY use your Knockdown Recovery skill (it should be on your toolbar). You can't afford to let the Jedi get in even one attack with that nice KD damage bonus.

-Often being knocked down will give your target a chance to close on you, so follow up with a root, snare, or knockdown of your own to re-establish safe working distance.

-Have stims on your toolbar (Stim Ds can heal upwards of 1000 damage and are useable by CL 60 and up) and use them if your health falls below the halfway mark. Be mindful of the 1 minute delay between stimpack usages (when not using a medic ability like bacta shot). Make your heals count - you won't get any more for 60 seconds.

-Experience is the best teacher for learning how to effectively take down Jedi. Above all, use what works for you and is comfortable. If it means you have to ignore everything else in this guide, do so if it works for you.

-Save your burst run, and do not use it carelessly. If your target runs on you, you will need it.

-Carry extra swoop bikes! If a Jedi decides to quickly use a Saber Throw on your bike and then run away, you are downright screwed unless you carry extra ones on you. Most Jedi want revenge when you kill there swoop so your WILL die.


-(credit to DJODoc) A very good tactic is to deploy a swoop bike some distance away from your mark (150-200m I would assume) and waypoint it. This gives the Jedi little opportunity to destroy your bike, for one, and the waypoint means if you have a runner you can get back to it in a hurry to give chase.

-Wear armor. Against Jedi there is simply no reason not to. Bounty Hunters get mitigation bonuses for Assault Armor, however I strongly advise against wearing Assault because it has low energy (lightsaber) resistances. A much better choice is Reconnaissance (Pistoleer, Rifleman) or Battle (Carbineer) armor.

-Never hesitate against your target. If you incapacitate your mark, deathblow them IMMEDIATELY. No showboating, gloating, or haphazardly walking up to your target to make the kill. Don't be stupid - finish your mission.


Dealing with a successful mission

---Every Bounty Hunter is different in their attitudes, motivations and styles. However I do not conduct or condone bragging about kills, taunting current, former or even future targets or other hunters. Again, you are a businessman performing a job. Be professional, brief and polite. If you die do not flame the Jedi. He will most likely report you and if you get enough reports filed SOE will take action. Win or lose gracfully.




Dealing with a failed mission

---Personally I have great respect for any Jedi that can defeat me. It shows a hell of a lot of class for a slain hunter to toss his target a /tell saying "Nice kill" or something to that effect, and people will ultimately respect and fear you more if you are humble in defeat as well as victory. In the words of Mandalore:


"Defeat is part of a warrior's life. You train, learn and adapt so thatdefeatwill not be the outcome in your next meeting."


The only true failure is a failure you learned nothing from. Learn to live with failure





Indirect Hunting Tactics

Stakeouts

So your mark is in a house or cantina, but you know they are active. Maybe they are simply healing their battle fatigue - maybe they are hiding from another hunter. Either way, a good choice is to stake out the target.

---Be neither seen nor heard!

A good stakeout requires you to have 2 things - a good position to hide out of sight, and clear and short striking distance to your target should they reveal themselves. I like to use public houses (you can find them all over cities) to hide in. People outside can not see you unless they enter the house as well. If you have the Rifleman ability Cover, use it!If your hanging outside and you are on the Jedi's radar he will know your a BH immediatly. Any less the 256m away and you've lost the element of surprise
This is an excellent skill to have on stakeouts, even in the open, because to be uncovered someone has to be very close to you.

---Patience is key

Among the foremost qualities of any hunter is patience. They can't stay in that cantina forever and expect to get Jedi XP! Be patient and maintain your cover while waiting for your target. If your target logs off inside the structure, wait 5 minutes before leaving your cover and dropping the mission - they may be just trying to trick you into exposing yourself! Study routes used by others in the city who are not your mark. If you notice a pattern in movements, align yourself along that path so as to ambush the target if he uses it. Be smart and plan ahead.


Ultimately, experience is a far better teacher for Bounty Hunting than anything else. When in doubt of what to do, just go hunt some Jedi and try stuff out. Even if you get your tail kicked, you'll learn something.


Prepare, Adapt, and Conquer. Learn to live by these three words, and you have already taken your first steps to becoming a truly great Bounty Hunter.



Thanks for listening - I hope this helps someone out there

Message Edited by Diamond621 on 05-13-200503:23 AM


Message Edited by Diamond621 on 05-13-200504:43 PM








Kurso - Master Light Saber/Master Defender/Master Politician
Omekoba Kurso - Master Smuggler
Eolonn Kurso - Master Armorsmith/Master Architect

Mayor of Iunctus Frons, Talus

Giles025
Fri May 13, 2005 6:21 pm
#26


Wow, good post Diamond / Dagger. It's awesome to see more BH's contributing to our BH "databank" or whatever you might call it. I'm sure a lot of the newer BH's appreciate this type of help, and some of the less successful older BH's too.


I got lucky and got a sticky, so I linked toyour guide at the end of mine. Hope ya don't mind.

Message Edited by Giles025 on 05-13-2005 06:34 PM



Darein Gi'Dei * Elder BH
Pikeminnow bounties... "yah im MBF (master bounty fisher) with my +200 luck suit and my unyielding reeling attack" - Esoda
-o ;=-- - - -

My Website: Lightfire Webcomics

Page 2 of 3