Bounty Hunter Archive

Thread: URGENT- PLEASE BRING ATTENTION TO DEVELOPERS

Mullettt
Thu Jun 23, 2005 7:17 pm
#14






CharlieX-DaV wrote:





Sirisandir wrote:

"Here's your mission, bounty hunter...."


"Alright, what's their name."


"I'm sorry, I can't tell you that."


"Why not?"


"...."


"How will I know who I'm supposed to attack?"


.


.







You get two thumbs up for this post, I love it. Whats next? No amount shown. Ill be flying all over dant and find my target is a CL 52 paddy i can crush in 4 shots. Oh yes, Devs i think you have a great idea. While your at it, take away a BH's ability to use all special attacks........wait scratch that, just make only able to use /MeleeHit.....that'll balance it all out





Random Jedi: (In high Whiny Luke Skywalker Voice) BH's Should not be able to use the /melehit attack, It's an I win button, It's not fair, I want to go to toshi station with my friends, I dont want to clean stupid droids, Why Cant I be gold leader, I dontwant to attack the Death Star, Whaaaaaa.

Me: You Know, your whining could sink the Titanic.


Random Jedi: (In the samewhiny voice as mentoned before, except with mor sniffeling)It probably Could.

Message Edited by Mullettt on 06-23-2005 07:19 PM



Its Been Real, Its Been Fun... But it hasn't been real fun. I hope that everyone that stays has fun with the NGE. And Remember....Stay Classy SWG ;-)
Eutock
Thu Jun 23, 2005 7:28 pm
#15






Zoroastrus wrote:

How do we target our mark, when the mark is surrounded by a large number of targets, that he/she is using to grind. Add to that the strategy jedi have been adopting for the past year, where as they hunt by groups...increasing the number of "possible" targets the BH will have to click through. A ranged BH will immediately loose the element of surprise...increasing the ability of the jedi to either escape or focus their attention on the BH.







Ironically, Jedi will have an advatange of their own. They will know that the blinded bounty hunter does not know.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

M4dC4t
Thu Jun 23, 2005 7:38 pm
#16

I used to be a Jedi first and BH second now tah role has been reversed as the Jedi are doing nothing but pissin me off exploit after exploit, I still work with my jedi so I feel that the no name or ammount is good. However, you still need to find out the name of the person you track in some way shape or form so you know who to attack wiether it comes from spynet when he gives you the bio sig or the Akryd when it find your marks planet either of these will work fine. As for the no ammount being posted well cant' say my little 65k Jedi will mind not being hunted everyday when I do decide to bring her online, lol


Just my 2 cents as my role slowly changes to BH first/Jedi second



Real target lock is needed
More Profs are needed
SOE and all the Nerf people need to realize that a true balance is an unbalance.
Dallow
Thu Jun 23, 2005 8:23 pm
#17






Zoroastrus wrote:


Tanks, hope you are reading this. There are good creative ideas that could be easily implemented. A simple discussion yielding positive results.


Here's another idea...how about an impersonal "/target bounty" command when you are within PvP range?


What do you guys think?


Aquaria Nidelok


Bounty Hunters Guild


Gorath



Message Edited by Zoroastrus on 06-23-2005 06:18 PM




Good idea.



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

Niccolado
Thu Jun 23, 2005 11:10 pm
#18


Zoroastrus wrote:
I am one of the oldest BHs in the Gorath Galaxy and I have seen the game go through the "pendulum" strategy of overcompensation/nerfing time and time again, never being able to achieve the "balance" all players are looking for. Now publish 19 is coming, and there are alot of rumors of the changes to take place. Before they launch it, I believe there is a nuisance that can be averted, and that is why I am launching a preemptive strike.

If the developers DO take the ID section away from the BH terminal, there is one problem that will immediately become apparent. For those BHs that take their profession seriously, they will recognize this in an instant.

How do we target our mark, when the mark is surrounded by a large number of targets, that he/she is using to grind. Add to that the strategy jedi have been adopting for the past year, where as they hunt by groups...increasing the number of "possible" targets the BH will have to click through. A ranged BH will immediately loose the element of surprise...increasing the ability of the jedi to either escape or focus their attention on the BH.

Notice...we are Bounty HUNTERS, not Bounty PvP'ers. We hunt our prey, we stalk our prey, we surprise our prey...but for that, we need SOE to at least reduce the number of obstacles we have had to jump through in the past (non working Arakyds, non working seekers, "feign death" strategy, 80% block, Light Saber equip exploit, jedi groups defending BH marks, AA jedi living in cantinas, TEF'd jedi going into houses and now untrackable jedi in Kashyyk).

I don't seek for pity from SOE...but I do seek for SOE to give us a FAIR chance.

Thanking you for your attention,

Aquaria Nidelok
Bounty Hunters Guild
121 Confirmed Solo Jedi kills (yes, including Knights)




You speak about that SOE should give you a "fair" chance to kill jedi, when you have like 121 confirmed Jedi kill? I know other BHs here have like 200-400 confirmed kill, so I think you got more then enough fair chances to kill jedi. It seems to me however that its the jedi who dont have a fair chance against a jedi, because more then 80% of the novice jedi you all are going after really cant defend themselves. And the only thing they can do is to try to hide as best as possible. to make it as best as possible to escape you before you get close to them. I know novice jedi that have got killed like 7-10 time a day, and you dare speak about SOE are making it difficult for you to hunt them??

No. I think SOE should make it harder for you! I agree theres too many Jedi on the servers, but letting you prey on youngesters is not the right way to reduce jedi population. And it wont work either. The only thing it will do is creating more hate, which destroys the game more then a jedi or BH profession could ever do by its own.

Everyone have the right to play this game as they want to. Many want to play Jedi in a MMORPG social game. Havin fun with their friends. Doing Missions, Quests and following the way of the Force Star Wars Galaxies is based and founded upon. And not as a way to let other players use them as content. Not at least without proper skills. Skills that a young padawan dont have, when they are thorned between non-jedi and jedi, and not good in anything.

What Sony really should do is Making Jedi grinding much harder, but harder in the way that will keep the young paddies busy for a long time but HAPPY! And let the BHs prey on the knights who have nothing to loose. Knights are getting the nerfs and BHs getting uppgrades. I think the fights would be even. Or is it easy kills you all are out for? A legal way to harass and grief other players, and rob them from their fun?

I would very much like to know what Tank think of this too. Because I feel that you got more then enough fair chance to kill Jedi.

Message Edited by Niccolado on 06-24-2005 08:16 AM




__A s p i r i n g S i t h L o r d______________________________
N I C C OL A D O S T A R W A L K E R


lgnnnnnn
W9
gggggggggggggggggggggggggggg)


Darkness hath meConsumeth.
Part of Darkness I hath Becometh


Sirisandir
Fri Jun 24, 2005 4:00 am
#19






Eutock wrote:

"Due to the unusually high number of lifeforms in this galaxy, your droid was unable to pinpoint your target's location."






I predict this will eventually happen.



_______________________
-) §irisandir )-
- I support the takeover of teh ò army.
!
Quality of SWG::-
Totally Awesome -----------------------------------------|---- Lame
Thanks for destroying two years of work, SOE.
/end two year non-stop subscription
AdosOba
Fri Jun 24, 2005 4:07 am
#20

If Starsider is any indication of how many BH there are game wide, something should be done. The way it is being gone about is a bad idea. In the long run coming up with a new system of visibility would be a better option, but the easy way out is make it harder than it already is to hunt Jedi. I know from personal experience on both ends, it sucks to be a low level Jedi, and super sucks to see you mark as he is running/riding/flying away as fast as he can, that is if he isn't on Kash



.:[ Ados Oba ]:.
-={Malbec Mali | Chail Yecardy}=-
Shards of Alderaan (SoA)
LHA Food & Drink, Is now closed for the NGE, and forever!
Zoroastrus
Fri Jun 24, 2005 7:50 am
#21

Niccolado, I accept a frank discussion. Bear in mind the length I have played my BH for (MBH a couple of monhts after launch). Now...what I did not post, and I will accept here as I did in FF I and II, is that the success rate of taking down a worthy mark (over 160k) is 4 to 1. Basically, I end up on the loosing side 75% of the time, having been killed by jedi at least 500 times. Confirmed kills by pairs or in groups, sure...I can tag on over 350 confirmed kills more...yet we are trying to establish the One on One duel between the hunter and the prey.


Concerning your point of youn padawans being hit. It has been established (and you can have proof of this by watching the Discovery channel, National Geographic or your most common and basic biology text book) that any predator, from any species will go after the young, the weak, the old (implying sickly) or when their prey is overwhelmed. So, as part of evolution, the young that are quick and fast, know how to escape and are alert, are the ones that will tend to survive. So I'd be thankfull that permadeath was never brought back. Not only would it have brought down considerably the number of jedi, but at the same time, would have weeded out those that do not have the heart for it.


What I would recommend to you, Niccolado, is to be aware that this game is not only tailored for Jedi, it is not a jedi playground, and if you understand about SW continuity...what SOE has done is spin the galaxy out of control.


Concerning the difficulties SOE has given BHs to do their jobs, well....you would've had to have played the game long enough in a BH's shoes to comprehend what this profession has gone through. You want to know who's dedicated? BHs are...to have put up with all this development process and still hang in there, knowing that we have a tough job on our hands and that there has to be someone to put a bit of "fear" in the galaxy for the most "uber" profession in the game.





Memaw Nadon
BHG Shipyards
Naboo, Kaadara (500m behind cloner)
MasterARP
Fri Jun 24, 2005 7:59 am
#22

if this is simply a measure to protect young padawans--then make thier names be revealed on droid locating. For knights--who typically generate the most visability due to thier poonish PVP antics---those guys should generate enough visablity that can be thought of as "reputation" hence thier names are listed on terminals from the get go.




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

Jasek
Fri Jun 24, 2005 8:57 am
#23






MasterARP wrote:
if this is simply a measure to protect young padawans--then make thier names be revealed on droid locating. For knights--who typically generate the most visability due to thier poonish PVP antics---those guys should generate enough visablity that can be thought of as "reputation" hence thier names are listed on terminals from the get go.




This makes a certain amount of sense, but I personally feel the devs are taking names off the terminals to keep BH's from targeting padawans over knights so much. So showing knight names on the terms, just means that the padawans can still be targeted - just go after the bounties with no names. Every Jedi should have an equal chance of being hunted, that is what the change will elicit.
MasterARP
Fri Jun 24, 2005 9:22 am
#24



Jasek wrote:


MasterARP wrote:
if this is simply a measure to protect young padawans--then make thier names be revealed on droid locating. For knights--who typically generate the most visability due to thier poonish PVP antics---those guys should generate enough visablity that can be thought of as "reputation" hence thier names are listed on terminals from the get go.


This makes a certain amount of sense, but I personally feel the devs are taking names off the terminals to keep BH's from targeting padawans over knights so much. So showing knight names on the terms, just means that the padawans can still be targeted - just go after the bounties with no names. Every Jedi should have an equal chance of being hunted, that is what the change will elicit.




yes they can be targeted but not by more than one bh at a time--at least not without some major work. It becomes a 1vs1padawan--suddenly much more managable for the padawan should he choose to run (less rooting ) or fight (padawan/hybrid class can be very tough)




Arp

SouthSide Medical Center--- RIP

Fave quote: "Execute Order 66. Do what must be done, do not hestiate, show no mercy." --Emperor Palpatine to Arp

xplayrh8rx
Fri Jun 24, 2005 9:27 am
#25

Hmmm. when people are wantedisn't thier Picture , Name and Bounty amount posted on a Wanted Poster?

Taking names off of bounties will make things worse not better



Keilai Loite
Central Imperial Order
Centurion
Unit 1
Nightwinter Division
Cell 1
Cell Leader

Dallow
Fri Jun 24, 2005 9:44 am
#26






Niccolado wrote:




Zoroastrus wrote:
I am one of the oldest BHs in the Gorath Galaxy and I have seen the game go through the "pendulum" strategy of overcompensation/nerfing time and time again, never being able to achieve the "balance" all players are looking for. Now publish 19 is coming, and there are alot of rumors of the changes to take place. Before they launch it, I believe there is a nuisance that can be averted, and that is why I am launching a preemptive strike.

If the developers DO take the ID section away from the BH terminal, there is one problem that will immediately become apparent. For those BHs that take their profession seriously, they will recognize this in an instant.

How do we target our mark, when the mark is surrounded by a large number of targets, that he/she is using to grind. Add to that the strategy jedi have been adopting for the past year, where as they hunt by groups...increasing the number of "possible" targets the BH will have to click through. A ranged BH will immediately loose the element of surprise...increasing the ability of the jedi to either escape or focus their attention on the BH.

Notice...we are Bounty HUNTERS, not Bounty PvP'ers. We hunt our prey, we stalk our prey, we surprise our prey...but for that, we need SOE to at least reduce the number of obstacles we have had to jump through in the past (non working Arakyds, non working seekers, "feign death" strategy, 80% block, Light Saber equip exploit, jedi groups defending BH marks, AA jedi living in cantinas, TEF'd jedi going into houses and now untrackable jedi in Kashyyk).

I don't seek for pity from SOE...but I do seek for SOE to give us a FAIR chance.

Thanking you for your attention,

Aquaria Nidelok
Bounty Hunters Guild
121 Confirmed Solo Jedi kills (yes, including Knights)






You speak about that SOE should give you a "fair" chance to kill jedi, when you have like 121 confirmed Jedi kill? I know other BHs here have like 200-400 confirmed kill, so I think you got more then enough fair chances to kill jedi. It seems to me however that its the jedi who dont have a fair chance against a jedi, because more then 80% of the novice jedi you all are going after really cant defend themselves. And the only thing they can do is to try to hide as best as possible. to make it as best as possible to escape you before you get close to them. I know novice jedi that have got killed like 7-10 time a day, and you dare speak about SOE are making it difficult for you to hunt them??

No. I think SOE should make it harder for you! I agree theres too many Jedi on the servers, but letting you prey on youngesters is not the right way to reduce jedi population. And it wont work either. The only thing it will do is creating more hate, which destroys the game more then a jedi or BH profession could ever do by its own.

Everyone have the right to play this game as they want to. Many want to play Jedi in a MMORPG social game. Havin fun with their friends. Doing Missions, Quests and following the way of the Force Star Wars Galaxies is based and founded upon. And not as a way to let other players use them as content. Not at least without proper skills. Skills that a young padawan dont have, when they are thorned between non-jedi and jedi, and not good in anything.

What Sony really should do is Making Jedi grinding much harder, but harder in the way that will keep the young paddies busy for a long time but HAPPY! And let the BHs prey on the knights who have nothing to loose. Knights are getting the nerfs and BHs getting uppgrades. I think the fights would be even. Or is it easy kills you all are out for? A legal way to harass and grief other players, and rob them from their fun?

I would very much like to know what Tank think of this too. Because I feel that you got more then enough fair chance to kill Jedi.

Message Edited by Niccolado on 06-24-2005 08:16 AM




The simple solution is to not force jedi into groups to get xp. That's all that needs to be fixed. Don't want to be hunted? Don't hunt in groups.

Message Edited by Dallow on 06-24-2005 09:45 AM



Dallow Mozzer - Elder Bounty Hunter
Dark Force Rising
The House of Mantis (THoM)
"I can feel your anger. It gives you focus, makes you stronger." - Darth Sidious

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