Bounty Hunter Archive

Thread: Who does the experience nerf really benefit?

Deathmound_lostdog
Thu Aug 18, 2005 5:31 am
#14






OreVaimov wrote:

I thinking its a cheap way to drag out subscriptions that will be dropping as peeps go back to school and what not. Think about it.....there is NO other content in this game other than grinding unless you want to be a looter and run the same repetitive missions/creatures over and over and over.


The number of jedi since the CU is INSANE....it's not special anymore and any noob that can sit in the Ryatt trails afk has a completed template. The ONLY reason this game is still here is because it's Star Wars....plain and simple folks. This game with any other skin would have been toast ages ago.







i disagree.. there is space.. DWB.. who doesnt want a jetpack or mando armor? there are a muttude of quest out there.. and alot of other professions.. personaly i find some of the normal profesions much more rewarding to play than jedi.. anyone can grind out a Jeid.. but they arn't nearly as respected as the WS that creates the weapons that blow them away



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
Deathmound_lostdog
Thu Aug 18, 2005 5:42 am
#15






Ghef_RonThrall wrote:






I thinking its a cheap way to drag out subscriptions that will be dropping as peeps go back to school and what not. Think about it.....there is NO other content in this game other than grinding unless you want to be a looter and run the same repetitive missions/creatures over and over and over.


The number of jedi since the CU is INSANE....it's not special anymore and any noob that can sit in the Ryatt trails afk has a completed template. The ONLY reason this game is still here is because it's Star Wars....plain and simple folks. This game with any other skin would have been toast ages ago.






Obviously you don't play the same game a lot of others do. Personally I see a wealth of content, though a lot of it is content that *gasp* takes imagination and effort. Role-playing is a great time sink and a bunch of fun. Sad that so many lack the constructive ability to concoct stories and plotlines amid their friends and actually live in the Star Wars Universe. You know, as opposed to doing nothing but the same thing over and over (grind) endlessly. And then whine when they get bored of it. Gee....why would that be?


I am FS, all but one box unlocked. Just a matter of grinding the boxes. Its taken me months. And I have had a blast with it. I still, however, have 14 boxes of XP to fill up. Yet I go and roleplay, as well as grind and loot hunt. I also do some BHing. I also do many other things such as explore. Sometimes I wish there was a SERIOUS change in the game...don't get me wrong. But claiming their is no content there , when you haven't made the effort to look for it, is ludicrous at best.







nice post..RPing is a BIG part of my gaming experience.. i dont grind out XP.. when ever i cap just doign whatever i do i just stop by the villiage... i love it when you find a random cave out in the middle of nowhere and get a chance to explore it...



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
WookieOgre
Thu Aug 18, 2005 5:51 am
#16

The xp nerf needed to happen. For those who never got to play this game from the begining let me just say the way xp is right now is about how hard it was to get at the begining of the game. What did this do? It made Mastering a profession actually mean something. You would see a Master Marksman and was like WOW. I remember seeing a Master Pistoleer after playing the game for 3 weeks and it was like seeing a Jedi for the first time lol.


Now a player can master any profession in an hour or two within a group (well before the recent patch). Putting Jedi aside, this will make people not only try the lower CL content of the game (which there is a lot of) but also make the player feel like they have accomplished something when they finally master that last box. Too many people think they can't play this game without having a maxed out toon, it's simply no true.


Now Jedi is a different case, I believe this patch will put a holt on any new Jedi for sometime. Not because it's impossible lol......it's because people have been spoiled with xp to the point they will give up. A lot like how it used to be when Jedi first started out. I know when I grinded my Jedi it took 4 months of CONSTANT grinding (nearly everyday, at least 1-2 buff sessions). In some ways it will be harder to grind a Jedi with all the restrictions but in some ways it will be MUCH easier (the penatlies have been removed for the most part)


Deathmound_lostdog
Thu Aug 18, 2005 6:02 am
#17

i almost cried the other day when i got a tell from a noob.."well i'm CL 80 now? whatelse is there to do in this game?" during phase 3 i was helping a guildie with the melee acc quest and we did it and a couple of guys ask for help so they could get it.. so we are ewaitng for the respwan and were talking to these guys asked how long they had been playing.. one had been playing a month the other 3 months... i asked them why they were in such a hurry to become a jedi and their response..."what else is there to do?"... so sad... they are missiong out on a GREAT game



Hellmount
"What does not destroy me, makes me strong." - Friedrich Nietzsche
I'm too lazy to make a clever sig.
Spookibus
Thu Aug 18, 2005 6:18 am
#18

As a veteran BH, let me put in my opinion.


Before names were taken off the terms, I followed the rise of Jedi as their bounties gradually rose. When I first started, there were probably 40-50 highly visible names on the terms at any one time, and the bounty amounts changed very slowly.


Right before the CU, the "Warren Grinders" appeared, when broken spawns allowed Jedi to die to BH's as much as 3-4 times a day and they could still level quickly. One Jedi I killed several times in the Warren went from 130k to 200k in just a few days.


Post-CU, it was madness. ALL the Jedi were on the terms. In a way, that was protection for them. But the bounty amounts changed VERY quickly. One Jedi I hunted literally went from 100k to finished template in 3 days. They figured out that the increased XP rates, added with the ability to get skill boxes with much less experience via /respec, allowed them to level lightning fast. During one double xp week, a Jedi on my server fought Mellichae on Monday and finished his template on Friday.


What I noticed during all of this was that once the Jedi bounties got to the magical 225k level, most of them just stopped playing. Just prior to publish 20, my friends list had over 200 names on it, most of them Jedi I had hunted at one point. But they were almost never online once they finished their templates. They had played month after month to reach Jedi, and they were now never online anymore.


So that's the deal. People will endure anything to reach full-template Jedi, but once they getthere they tend to quit.




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Palata Phasma -- Shimmy Jedi Hawtness

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He-who-hunts-jedi
Thu Aug 18, 2005 6:20 am
#19

well, I agree that this was a needed change, BUT...it didnt need to be so extreame across the board. they could have easily slowed everyones progression on a sclaed level to each profession. Jedi and FS XP needed to slow down. the new combat tradein was a start. this is even better for keeping NEW jedi from poppingup so often. I however dont understand why the same level of reduction was applied to professions that make up the majority of the game. I think the fear from SOE was that if they just slowed down Jedi and not everyone else the Jedi (spoiled brats that they are generaly) would have a mass exodus...and thats not good for business. if you lose a bunch of normal players its not nearly as hard a hit for PR than losing a bunch of alpha class players...think about it. so now everyones progress is slowed down to a retarded level....thtas fine for me on Elcipse. I finished my template a while before this hit. it however is devestating for my other toon on Euro-Chim because I had JUST dropped master ranger and begun grinding Combat medic...now its SLOOOOW going. and I (like many) simply do not have time to sit and play 10 hours a day. the reduction in XP was good..just to extreme.



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Nathanielstarr
Thu Aug 18, 2005 1:05 pm
#20






Spookibus wrote:

As a veteran BH, let me put in my opinion.


Before names were taken off the terms, I followed the rise of Jedi as their bounties gradually rose. When I first started, there were probably 40-50 highly visible names on the terms at any one time, and the bounty amounts changed very slowly.


Right before the CU, the "Warren Grinders" appeared, when broken spawns allowed Jedi to die to BH's as much as 3-4 times a day and they could still level quickly. One Jedi I killed several times in the Warren went from 130k to 200k in just a few days.


Post-CU, it was madness. ALL the Jedi were on the terms. In a way, that was protection for them. But the bounty amounts changed VERY quickly. One Jedi I hunted literally went from 100k to finished template in 3 days. They figured out that the increased XP rates, added with the ability to get skill boxes with much less experience via /respec, allowed them to level lightning fast. During one double xp week, a Jedi on my server fought Mellichae on Monday and finished his template on Friday.


What I noticed during all of this was that once the Jedi bounties got to the magical 225k level, most of them just stopped playing. Just prior to publish 20, my friends list had over 200 names on it, most of them Jedi I had hunted at one point. But they were almost never online once they finished their templates. They had played month after month to reach Jedi, and they were now never online anymore.


So that's the deal. People will endure anything to reach full-template Jedi, but once they getthere they tend to quit.






Yep I observed the same thing. Brand new 56k jedi next day he's at 120k day after that 180k day after that 200k then finished the 5th day. I know he abused the respec system and grinded afk on kash because I could never find him to kill him.
paladin0111
Thu Aug 18, 2005 1:35 pm
#21






Niles_Sjostrom wrote:




Yes the 100K experience loss is dramatic but give it some real thought. Who does the exp nerf really benefit? Sure all people that are already master professions shouldn't care to much. Think about who in the game can solo most everything with relative ease, especially the high exp NPC's. Not the novice marksman trying to grind out master. The exp nerf is meant to benefit the Jedi! Even with the exp loss, they will be able to get it back much easier than someone who is a novice marksman, scout or really any novice profession, who also wants to group. What will happen to entertainer groups now? I really think SOE is a group of guys running a company in their parent's basement. -Seriously. They don't have the vision to see past their noses. Sure the goal is to penalize Jedi, but at the expense of all of us? Not to smart.



Here is food for thought. Anything carrying the Star Wars name sells like mad. Books hit #1 in a day on the NY Times best seller list, music CD's, videos, etc. Star Wars is such a marketable franchise that in 1996 Lucas got us all to go see re-released versions of 20 year old films! Oh sorry, he changed 2 or 3 scenes. Think about that. Really give it some thought. Yet SOE can't turn the SWG MMO into even a top 20 MMO...interesting. No nothing is wrong with the Jedi issue in game. Keep telling yourselves that SOE. Before long, 250,000 subscribers will be your goal, not your current rate!


Message Edited by Niles_Sjostrom on 08-17-2005 08:28 PM



and how do you work that one out i am bouth a jedi and a bh so i see it from both sides tith my jedi i did some testing today in a grp of 8 cl80's i got 300 xp per mob solo 200xp per mob

Etyrnal
Thu Aug 18, 2005 3:57 pm
#22

For some reason the new generation of online gamers tend to be those that have played counsel games that end and they still have that same mentality. The all come here and rush to finish and then complain because their is nothing to do not even realizing that they missed most of the content in the game. I have a Jedi that I unlocked in January and I still am not even close to finishing my template. Part of that is due to the nerfs that have happened along the way which had me changing mid stream when they neutered Master Healer but mostly due to the fact that I did not grind on the Trails and did not want visibility. I will one day finish but right now have been having more fun trying to get BH armor done and having fun with the guild I am in. About this patch I think it was a stupid thing because in the last few months I have seen more people come back to the game and having loads of fun working with others instead of soloing. I have met so many new people siince the CU and the forced grouping.



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