Bounty Hunter Archive

Thread: Target Macro for jedi Hunting

Daire_Courant
Fri Jul 01, 2005 6:35 am
#14


DayWalkerRori wrote:


jbdotcom wrote:

Any BH that uses this is an idiot and deserves the death an experienced jedi is going to give you. These things were all the rage about 8 or 9 months ago, until people figured out that by naming a pet or droid the same thing, the macro would lock on the pet and not the target, even after the pet gets shot down.

Will it work on Padis? Maybe. Many other experienced Jedi drag a kaadu or dewback to prevent this. And yes, it still works. I actually saw a newb actually BH complain about this after he got himself annihilated. Pathetic.

Most macros are silly, and if you get knocked down, it can really jack things up if the loop is too long. Want a duelist stance/healing macro? Fine. Combat macro? Not as good an idea.

JB



A Simple /Dump when you lock your target will stop any Macro Running..

If your looking for 1 target in a group of players or Bikeing and your target runs by, this macro will dead lock who your after w/o the need to TAB

I refuse to turn this into a Flame War..Hes a Jedi..Chk his past posts, dont Feed him..

Ive never targeted a Pet or Driod useing this..Can it happen? Anything can happen I guess but, its is extremely rare id say at best it would..

Message Edited by DayWalkerRori on 07-01-200509:07 AM







Again this is noway a flame....I am a youngling now but was/is a MBH also(diff server/retired)

But u can get around this by dropping any object named "_jediName_" in a house or a pet or a bike...then all you need to do is get the object closer to the BH than you are and the macro will jump to this. So as A BH you should make a macro called "dumping" with the line /dump and then hotkey this to some key and if you find that your targeting the wrong thing...hit the hotkey and move on.

On another note this targetting macro introduces the concept that you can also target a cloaked player which is a known bug. Not that I care really about the bug or the so-called exploit but the same reasoning can be then made for the /duel, /endduel bug to test whether a BH has a contract on you. just an observation.

Daire.
Youngling
Kriggo
Fri Jul 01, 2005 7:27 am
#15






Vlamr wrote:
Im not to familiar with SWG macro design. Can If/Then/Else statements be used in macro's?




Nope.



________________________________________________
Iloc/Iloc' Tarrax
You can discover more about a person in an hour of
play than in a year of conversation. - Plato
________________________________________________



Vlamr
Fri Jul 01, 2005 7:29 am
#16

Crap.. Oh well. SO I guess there is no way to detect if your health has droped below a certain point and if so then pop a stim D. Im just trying to figure out a way to do this. It sounds like it may not be possible at all except for me the good ole end user to do it manually.



Vlamr Englis of Wanderhome
Tucheck
Fri Jul 01, 2005 7:36 am
#17

I use a Macro like this as well...however, I must increase the /pause to a 7. Bacta toss will only work in a fight IF I have myself targeted. If I have the Jedi targeted, it simply gives me an error. So...I've had to adapt to targeting myself, using bacta toss, waiting till it's been executed, then re-targeting the Jedi and continuing to fight. It really is a pain.

*EDIT*

MAN..this is why I SUCK in PVP...it took me till just now (smoking a cig outside) to think of binding an unused key for a healing macros.

bind to left arrow
/tar self;
/ui action toolbarSlot22; (bacta spray)
/macro target;

bind to right arrow
/tar sef;
/ui action toolbarSlot 21; (bacta shot)
/macro target;


bind to arrow up key
/tar self;
/ui action toolbarSlot23; (bacta toss)
/macro target;

Problem solved...man, I REALLY believe this is going to make me a better PvP player. I DO hope I can change the keybind to a macro.

Message Edited by Tucheck on 07-01-2005 10:46 AM



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Vlamr
Fri Jul 01, 2005 7:45 am
#18

From what I have found, couldnt you do something like this:

/pause .25;
/target self;
/bactashot; //Or perhaps make this a UI option such as /ui action toolbarPane05;
/target JediDudesNameHere;

As long as you see the jedi's name in the target box after running this, you should know that it executed, you healed yourself and now you are targeting the jedi again. Of course this is just a theory. I have not used this before. You would need to adjust this before you went jedi hunting to accomidate the jedis name.



Vlamr Englis of Wanderhome
Tucheck
Fri Jul 01, 2005 7:47 am
#19



Vlamr wrote:
From what I have found, couldnt you do something like this:

/pause .25;
/target self;
/bactashot; //Or perhaps make this a UI option such as /ui action toolbarPane05;
/target JediDudesNameHere;

As long as you see the jedi's name in the target box after running this, you should know that it executed, you healed yourself and now you are targeting the jedi again. Of course this is just a theory. I have not used this before. You would need to adjust this before you went jedi hunting to accomidate the jedis name.




Yeah, I thought about THAT a long time ago....the problem is, I use enhancers....NOT just the ability. Using the simple /bactatoss command will NOT use the enhancer.



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Vlamr
Fri Jul 01, 2005 7:59 am
#20

It should work as long as you have the enhancer on your action panel. Just use a command like this:

/ui action toolbarPane00;

The pane will be whatever you have dropped into it. I dont think the pane has to even be active for it to work. IE if you created a pane just for your enhancers on say pane 3. Then the command would be like this:

/ui action toolbarPane30;

Of course I am speculating again. Only way to make sure is to try it out in the game. From the guides and docs I have found, this is the only way to use enhancers within a macro.



Vlamr Englis of Wanderhome
Redondo
Fri Jul 01, 2005 8:09 am
#21

Well I use a targeting macro all the time and never had a problem with it mistargeting. I found that when my jedi is trying to flee on a bike I would have a hard time targeting the bike and they would get away, since typing /dump while your fighting can be annoying. Anyway, I also have a /loot; /harvest macro that I use for hunting MOBs, and always keep it on my toolbar. So I just added a /dump into my loot macro so it is like /lootall; /harvest meat; /dump. This gives me a quick toggle for my targeting macro. You can use different commands that are unrelated into one macro so you are giving tiers to your macro in a sense, just have to think about how it is going to react in each situation. For my loot macro, /dump will have no effect on looting or harvesting, and when I am hunting jedi, /lootall and /harvest will have no effect. Macros will also skip to a function not on a timer. So if you stack KD recovery, Stun recovery, Blind, etc. and you get KD'd and dizzied, you can hit it twice to remove both states as it will skip KD recovery since it is no longer needed. I used to use this when I was Master Doc by having all my state, disease, poison, and fire heals on one macro, just keep hitting it until all states clear. You want to order your commands in the macro in order of importance, like back when DoTs were the rage I would always order them fire, poison, disease, then dizzy, and so on.



Prin Eckbo
Hall Monitor

Vlamr
Fri Jul 01, 2005 8:32 am
#22



Redondo wrote:
Well I use a targeting macro all the time and never had a problem with it mistargeting. I found that when my jedi is trying to flee on a bike I would have a hard time targeting the bike and they would get away, since typing /dump while your fighting can be annoying. Anyway, I also have a /loot; /harvest macro that I use for hunting MOBs, and always keep it on my toolbar. So I just added a /dump into my loot macro so it is like /lootall; /harvest meat; /dump. This gives me a quick toggle for my targeting macro. You can use different commands that are unrelated into one macro so you are giving tiers to your macro in a sense, just have to think about how it is going to react in each situation. For my loot macro, /dump will have no effect on looting or harvesting, and when I am hunting jedi, /lootall and /harvest will have no effect. Macros will also skip to a function not on a timer. So if you stack KD recovery, Stun recovery, Blind, etc. and you get KD'd and dizzied, you can hit it twice to remove both states as it will skip KD recovery since it is no longer needed. I used to use this when I was Master Doc by having all my state, disease, poison, and fire heals on one macro, just keep hitting it until all states clear. You want to order your commands in the macro in order of importance, like back when DoTs were the rage I would always order them fire, poison, disease, then dizzy, and so on.



From what you say, would it be possible to place say a dizzy recovery or KD recovery within your regular combat macro? I mean if say you were not in these states, would it just skip these and do the next item after it without a delay? I guess my question is, do adding these in, even if they dont fire off, cause any sort of delay?



Vlamr Englis of Wanderhome
Redondo
Fri Jul 01, 2005 8:42 am
#23






Vlamr wrote:





Redondo wrote:
Well I use a targeting macro all the time and never had a problem with it mistargeting. I found that when my jedi is trying to flee on a bike I would have a hard time targeting the bike and they would get away, since typing /dump while your fighting can be annoying. Anyway, I also have a /loot; /harvest macro that I use for hunting MOBs, and always keep it on my toolbar. So I just added a /dump into my loot macro so it is like /lootall; /harvest meat; /dump. This gives me a quick toggle for my targeting macro. You can use different commands that are unrelated into one macro so you are giving tiers to your macro in a sense, just have to think about how it is going to react in each situation. For my loot macro, /dump will have no effect on looting or harvesting, and when I am hunting jedi, /lootall and /harvest will have no effect. Macros will also skip to a function not on a timer. So if you stack KD recovery, Stun recovery, Blind, etc. and you get KD'd and dizzied, you can hit it twice to remove both states as it will skip KD recovery since it is no longer needed. I used to use this when I was Master Doc by having all my state, disease, poison, and fire heals on one macro, just keep hitting it until all states clear. You want to order your commands in the macro in order of importance, like back when DoTs were the rage I would always order them fire, poison, disease, then dizzy, and so on.





From what you say, would it be possible to place say a dizzy recovery or KD recovery within your regular combat macro? I mean if say you were not in these states, would it just skip these and do the next item after it without a delay? I guess my question is, do adding these in, even if they dont fire off, cause any sort of delay?





Im not sure as I havent tried to run these in a macro, just suggested it based on my experience with macros. However, I would imagine if you ran KD recovery and Dizzy recovery in a combat macro it would skip both if those states werent applied and also skip combat moves if they couldnt be used while in these states. You would probably get system messages like cant critical shot while KD. I would imagine a seperate macro running just state recoveries would be better, then loop it. If you run a long combat macro this might delay your state recoveries from being instantly applied. I dont run a combat macro though, although I have been considering setting up a general root/critical/KD/critical macro.


One thing I have noticed is that setting KD recovery as your default attack will cause annoying clicking while you are in combat. it seems there is a slight delay when the auto attack tries to click the KDRaction before you can hit the next attack, this delay is miinimal though and probably less than a second, but I stopped using KD recovery as an autoattack because of it. You might test it with a friend who can apply multiple states and see if it works. I would probably add a /pause .25 in between commands just to smooth out the process. I will test it too though as I am in need of toolbar space.





Prin Eckbo
Hall Monitor

Hnglka
Fri Jul 01, 2005 9:23 am
#24

Acompilation of comments directed to the posts throughout this thread.


Pets and droids do not affect targeting macros. "(jediname)" is not "jediname".


Atargetting macro can mess up your healing using certain abilities. Workaround is bind a macro using self as target ie /bactajab self or whatever


Targetting macros are great for acquiring your target from a distance. It's best to /dump it when you have acquired your target.


deathblow macros are useless if they loop. the timer will get you, and you dont have a way to accuratelypredict the timing of the incaps.Bind /deathblow to a key.






Hnglka - Wookiee Jedi, Intrepid
M'ack- MBH/MC Medic, Intrepid
Meklor- Crafter of Biowares Trader, Intrepid
Tucheck
Fri Jul 01, 2005 11:07 am
#25

The macros I set up all AWESOME! They worked like a charm....and I killed a Jedi with the "trial run".

I LOVE the fact that I was able to bind these macros to a different key (right arrow, left arrow, up arrow).

I even came up with a macro I called "lasthope". I will use it when I'm down to my last chance.

/dump
/tar self
/ui action toolbarSlot23; (bacta toss enchancer)
/ui action toolbarSlot20; (stimpack, in case my healing is still on a timer)
/pause .3 (this pause is used to "wait" for the healing cycle IN CASE it needs just a bit more time)
/ui action toolbarSlot22; (bacta spray enhancer)
/bactashot;
/macro target;

I decided to bind this to the "down arrow" key. With just inital testing, it looks like I can fully heal twice, inside of "about" 6 seconds....should things get really rough. I won't be attacking, but I hope I'll be running.

Now I just need to work on my "knockdown recovery" macro. I want to add /stand to the command.

Lastly, does anyone know the command to "instantly stop" all qeued attacks?



_________________________________
Tubeck Idos
________________[-FUN-]________________
Master Bounty Hunter
"Tubeck knows better then to trust Sculley"
"Diplomacy is the art of saying 'nice doggie' while reaching for a stick. "It has been said, "Let he who hath no sin, cast the first stone". So why didn't someone pass Jesus a rock?
Geauxx
Fri Jul 01, 2005 11:14 am
#26








Tucheck wrote:
The macros I set up all AWESOME! They worked like a charm....and I killed a Jedi with the "trial run".

I LOVE the fact that I was able to bind these macros to a different key (right arrow, left arrow, up arrow).

I even came up with a macro I called "lasthope". I will use it when I'm down to my last chance.

/dump won't this stop the remainder of the macor from firing off?
/tar self
/ui action toolbarSlot23; (bacta toss enchancer)
/ui action toolbarSlot20; (stimpack, in case my healing is still on a timer)
/pause .3 (this pause is used to "wait" for the healing cycle IN CASE it needs just a bit more time)
/ui action toolbarSlot22; (bacta spray enhancer)
/bactashot;
/macro target;

I decided to bind this to the "down arrow" key. With just inital testing, it looks like I can fully heal twice, inside of "about" 6 seconds....should things get really rough. I won't be attacking, but I hope I'll be running.

Now I just need to work on my "knockdown recovery" macro. I want to add /stand to the command.


/knockdown recovery;


/pause .1;


/blind recovery;


/pause .1;


/stun recovery;


/pause .1;


/dizzy recovery;


/pause .1;


/stand;

Lastly, does anyone know the command to "instantly stop" all qeued attacks? I think "Esc" will do that.










Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
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