Bounty Hunter Archive
Thread: Im tired of Padawan hiding in Kashyyyk
I live on kash now. I'm starting to drop a few jedi there a night. However - Droids are not working 'as intended'...they are however working 'as they ended up working'. The way they have it now, was not the original vision, they admited to this and ended up backpedeling on it.
LOSER THE CU IS ALL STRADAGY personaly i hate the idea of grinding on kashyyyk its just a trap rofl if they find you and you cant handle em your kinda in trouble unless you got cloak god that power rules but i dont really worry about bh any more well ganks but who doesnt the only reason i should fear a bh is my lag my spike then im a sitting duck.
Jedi Padawan Danta Darkcloud
Only the dead have seen the end of the war.
Younglings, younglings! remember always woop a NOOB BH make them hate you earily make themfear you NOW.
Meterreader960 wrote:FIve probes sent out, and all 5 is in Kashyyyk. I might as well use my scatter pistol on NPC.
you can always try your mettle against the 226k folks, I can almost guarantee you they are not hiding from ya.
Dlek_Krego wrote:
Meterreader960 wrote:
FIve probes sent out, and all 5 is in Kashyyyk. I might as well use my scatter pistol on NPC.
you can always try your mettle against the 226k folks, I can almost guarantee you they are not hiding from ya.
There is a problem with kashyyk(?)
Not that droid doeesnt work there, but there is safe-spot close (10m) to one of the favorit grinding places.
So even if you locate your target they just run to safe-spot.
You have to be lucky to find one that is grinding afk, or find one you can kill in 2-3 shot, where first shot is KD, otherwise theyll just run to safe-spot.
Droids not working, just make it take longer, but not impossible.
DJ100 wrote:
You have to be lucky to find one that is grinding afk, or find one you can kill in 2-3 shot, where first shot is KD, otherwise theyll just run to safe-spot.
** NOTE ** Jedi have now got LookOuts buzzing around the Trail Entrance and at the starts of Trails to alert Jedi...Remember to take you marks name out of your FriendsList(Tracking Collar)before hunting your mark..This goes for any jedi Hunt (I found out this the hardway LOL)
If your asked who your hunting for eather make-up a name or pick another jedi in your FriendsList..Dont give the real name..They will alert the Jedi and he will Logout on you, Cloak(if they have the skill)use /unstick to hop out while your going down..
Also, if your Mark is there, get off the the side where you wont get mixed up with the spawns and tell'm you mark isnt there
and stand for a min wait for them to get into combat and UNLOAD on your mark ![]()
Message Edited by DayWalkerRori on 07-01-2005 07:57 AM
Meterreader960 wrote:
If your so tired of Padwans hideing out there, go down there and kill them...
"You cannot see your target"
"You cannot see your target"
"You cannot see your target"
("You kill some single wookies and suddenly one of the exploiters says she's submitting an harrasment ticket becauseyou're griefing them")
Case in point, try watching an entertainer, even after the supposedly fixed the "too far away" problem, it still happens from time to time. Same thing with the cloning terminals on adventure planets couldn't radial them for 2 or 3 patches, mobs that are doing melee damage from 60m, that all seems to me to have the same core cause, something in the CURB severely borked LOS calcuations.
When they figure out how to fix the LOS bug on the bridge, I suspect the whole game will be improved as a result.
devious507 wrote:
The interesting thing about that LOS bug, is I do not think SOE knows HOW to fix it.
Case in point, try watching an entertainer, even after the supposedly fixed the "too far away" problem, it still happens from time to time. Same thing with the cloning terminals on adventure planets couldn't radial them for 2 or 3 patches, mobs that are doing melee damage from 60m, that all seems to me to have the same core cause, something in the CURB severely borked LOS calcuations.
When they figure out how to fix the LOS bug on the bridge, I suspect the whole game will be improved as a result.
They are pretty dumb if they cant fix it. I have been working with DX9 and .NET for the past few months and this is a very basic thing to accomplish. There is a function built into DX to check to see if a line intersects with a mesh. Its litteraly only a couple lines of code. Since SWG is a DX9 game I know they can do this. Not sure why they are taking their sweet time. Of course they prolly have that dev ego thing going. Ex: "Its my code and its absolutly perfect! Im Perfect! There are no bugs in my code at all and anyone that says otherwise is a dork!". I work with devs all day long and trust me, they do think like this. They dont like to be shown that they coded something wrong or that there was a better way to do something.