Bounty Hunter Archive

Thread: What is the best BH > JEDI template.

trifidac
Sun Oct 09, 2005 10:59 am
#14



PedricCuff wrote:
I'm a MBH/MP/CM4xxx and I love it. I was an MCM but I switched to MP and it feels much better to me. It's all about taste though.



Let's see: throw in a +110 medic droid, a capped Scatter or FWG5 or even Kashyyyk stalker pistol, 8K 75% AB sliced Recon armor, intimidate, disarming, warning, stopping, 1100-1800 heals, yeah this is a good template with the right equipment even against pre CU Jedi.




pacobigcheese wrote:
youre like a friendly hampsterball of doom


Aliman
Sun Oct 09, 2005 11:13 am
#15


OK


chekk this out guys.



Healing Improved Advanced Improved Advanced
Efficiency Bacta Shot Bacta Toss Bacta Toss Bacta Toss Bacta Spray Bacta Spray Bacta Spray
5 273 191 x x 159 x x
10 432 303 x x 252x x
15 545382 x x 318 x x
20 633 444 x x369 x x
25 705 494 x411 x x
30 766 537 x 446 x x
35 818 574 x 477x
40 864 606 878 504 x
45 906 635 911 528 x
50 943 662941 550 x
55 978 686 967 570 777
60 1009 708 992 588 798
651038 728 1014 605817
701065747 1035 621 834
75 1091 765 1055 635 851
801115 782 1073 649 866
851137 797 1090 662 880
90 1158 812 1106 675 894
95 1179 827 1121 687907
100 1198 840 1135 698 919
1051216 853 1149 708 931
1251282 899 1198 747972
150 1351 947 1249 787 1015
175 1410 989 1293 8211052
200 146110251330 8511083
225 1506 1056 1363 878 1111
250 1547 1085 1393 901 1136


What about this :


Master Bounty Hunter, Master Rifleman, 0003 Pistol and 0020 Medic

To that apply +19 healing eff. Shirt and bandolier


That will give you an healing efficency of 53. 53 = 943Healing with bacta shot. then add 1 droid to that with +110.

Im not sure how much that droid gives you in healing but it helps.

After you got it all like that: you will be able to snare them, root them and give a LOT of damage since you got rifleman.


General Ranged Acc. - 175

Rifle Acc. - 85

Total 260 of accuracy.


General Ranged Speed: 55

Rifle speed : 65

Total120 of speed.


I would say that with this accurcy and speed and with this healing ability + all does specials including root, snare, knockdown.

I belive you will have real good first strike alpha attack.


Or what do you guys say ?






Akillas Hammer
Master Commando
Aliman Namila
Elder Light Jedi
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)

Alibeg Gebila - Master Elder Bounty Hunter

PedricCuff
Sun Oct 09, 2005 11:15 am
#16

Again, I think it's all about taste and how well you play your template. If some BH can play an MBH/MSmug like a pro, they can take down anyone they want. An MBH/MCM that knows squat about strategy, dots, or the dynamics of their temp will lose against the lowliest of paddys.



----------------------------------------------------------------------------------------------------
"I've one of those faces that used to appear familiar to everyone."

Boba Fett, The Unifying Force

Pedric Cuff, Bria: MBH/MPistols/CM4xxx
da-bro
Sun Oct 09, 2005 1:07 pm
#17

MBH/MCM is so good because its not particularly difficult to tank a Jedi until their Force runs out.



Jocelynn [SFR]
Sunfall Rebels Helperbear
Jocelynn - Elder Jedi & Rebel Ace Pilot
Evvosas - Elder Bounty Hunter & Master Pilot

Home Is where the Sun Falls



Cerosis
Sun Oct 09, 2005 1:50 pm
#18

The best BH template for anybody to use is the one they like the best. Right now i would say that having master pistols or master rifles is a definate advantage because of the recon armor and 8k resists. Also, having rifles is nice because of high dmg.

Combat medic is the crowd favorite because it is the easiest to use, you just have to constantly heal yourself and eventually the jedi will not be able to compete.

Personally i am master carbineer, master BH, CM 4000. Although i am thinking about changing templates to CM 0004 for the paralize and thyroid rupture. With CM 4000 i have amazing healing capabilities and with my master carbineer i can deal a fair chunk of dmg. But my lack of having a root really hurts me in battle. Most of my jedi fights don't last that long, and in close combat i usually don't last long, but the nice thing about carbineer is that if my target does last longer then the first few seconds, usually i can stay out of range. What i have to be carefull for is smart targets. The smart ones know to use terrain to their advantage. as well as rocks and trees, and if they do that it makes it VERY difficult to succeed.



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Moriendor
Sun Oct 09, 2005 2:09 pm
#19






Aliman wrote:

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=97332


there it is .... right off doc forums


and by the way droid with +110 medic gives you additional +327 in healing


so with 0020 medic + 19 healing eff. shirt and bandolier + droidyou will be able to heal for 1270


That is some awsome healing.





I think there might be an error in your calculation. You added up all the HE from the clothing (+19 ... +19 = +38). It doesn't work like that. All non-inherent mods, i.e. all mods that are not coming from a skill are capped at +25 (clothing, attachments, special items etc). Your character sheet might say +38 but only +25 are actually working. This means that your HE at Medic 0/0/2/0 has a cap of +40 from skills + clothes.

StormTroopercpt0
Sun Oct 09, 2005 3:55 pm
#20

stickies are above..



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DarwinFTW
Mon Oct 10, 2005 12:02 am
#21


Ok first off, where did you get this list? and is it definately credable?

If it is... awesome work... I have been looking for something like this!


Healing Improved Advanced Improved Advanced
Efficiency Bacta Shot Bacta Toss Bacta Toss Bacta Toss Bacta Spray Bacta Spray Bacta Spray
5 273 191 x x 159 x x
10 432 303 x x 252x x
15 545382 x x 318 x x
20 633 444 x x369 x x
25 705 494 x411 x x
30 766 537 x 446 x x
35 818 574 x 477x
40 864 606 878 504 x
45 906 635 911 528 x
50 943 662941 550 x
55 978 686 967 570 777
60 1009 708 992 588 798
651038 728 1014 605817
701065747 1035 621 834
75 1091 765 1055 635 851
801115 782 1073 649 866
851137 797 1090 662 880
90 1158 812 1106 675 894
95 1179 827 1121 687907
100 1198 840 1135 698 919
1051216 853 1149 708 931
1251282 899 1198 747972
150 1351 947 1249 787 1015
175 1410 989 1293 8211052
200 146110251330 8511083
225 1506 1056 1363 878 1111
250 1547 1085 1393 901 1136



ggggggggggggggggggggggggggg

Denten Valterra
3Master Bounty Hunter4
"A man walks into a bar.... ouch"
ggggggggggggggggggggggggggg

Aliman
Mon Oct 10, 2005 12:10 am
#22

http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=97332


there it is .... right off doc forums


and by the way droid with +110 medic gives you additional +327 in healing


so with 0020 medic + 19 healing eff. shirt and bandolier + droidyou will be able to heal for 1270


That is some awsome healing.




Akillas Hammer
Master Commando
Aliman Namila
Elder Light Jedi
(gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg)

Alibeg Gebila - Master Elder Bounty Hunter

Raygh
Mon Oct 10, 2005 12:23 am
#23

I'm trying master rifle/bh, 1003 CM, but I can't get the thyroid to stick. Anyone know what the bio-supression lvl has to be or am I going to have to go 0004 CM?



I can't heal for crap with this template, but I'll try one of the healing droids.


blaketheone
Mon Oct 10, 2005 12:33 am
#24






Raygh wrote:

I'm trying master rifle/bh, 1003 CM, but I can't get the thyroid to stick. Anyone know what the bio-supression lvl has to be or am I going to have to go 0004 CM?



I can't heal for crap with this template, but I'll try one of the healing droids.






only the imrpoved version of thyroid works.




--------------------------------
Jundon jundon- lvl 90 Sith Lord
Melee Stacker from Pre-Cu and CU
#14 out of 100 on "Wanderhomes Hall-of-Fame"

Svisxo- Ex Pre-Cu Jedi (Banned)
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