Bounty Hunter Archive
Thread: A word from a Jedi...
Caelrie wrote:
You planning on splitting the payout with them too?
mindspat wrote:
Keep in mind we're not looking for the golden egg here. There needs to be a way to dump missiosn that players are sitting on thus reintroducing them back to the terms.
ABH should be able to "hire" 2-3 mercs (other BHs in their group) to up there firepower.
Well, I guess that would be up to you now wouldn't it. Either you can get pwnd by your 210k payout or "hire a few mercs" for the firepower.
You do raise an intresting issue. It would be nice to see something like a "merc" option included in BHs where they could be able to hire a merc for the mission if the target BH/Merc was in the group and at the terminal. The payout would seem like they should be slightly inclreased with the current build on Jedi and once the DEVs turn on elemental dmg you ALL will be wishing that BHs got something more for their time.
I would like to see BHs have an option to go after NPC Jedi or Player Jedi - player Jedi should give the higher payout.
mindspat wrote:
Would it be prefered to have Bountyhunter missions fail after 2-3 days thus preventin Jedi from having their alts or guildies sit on the missions?
Not really. I take 5 days to a week to hunt track Stalk and get to know my targets habits. One jedi took me 2 weeks. AFK house sitter which is no big deal to me.I can wait.
So No time Limits would not be a Fix. A fix would be the More time they have missions taken and No complete and have more Vis tacked on. the More Missions would be opend. So basically if Johnny has his guild hold his missions. Johnny is out goin fun and Fancy free. collecting VIS. Another Slot avail to have a Bh take his mission and another 10k-20k added to make it sweeter. more vis more Mission Slots open up.
lol, funny joke.
So, do you think novice Doc or Medic 0040 would be able to heal as well with bio clothing for +25 to efficiency? I would only have shot and jab I believe and stim B's of course.
Mfodish wrote:
...I fought one of my guildies that was [TKM][Master Swordsman][4000 Doctor]
He was wearing no armor with a powerhammer with 1000+ max dmg.
I am a full templated jedi, [Master defender][0404 LS][4004 Enhancer][4100 Healer]
When we dueled, he was litterly invincible because of his TK innate armor + his healing abilty which outhealed my damage input to him.
It was frusterating but I'm geussing it is intended because of the balancing between non-jedi to jedi...
I have the exact same template and theres one thing u can do against a tkm/swords/doc4xxx
thank them for the duel
tkm innnate armour with cob is awsome and i have to say exactly how it should be, i was tkm doc (before the dark times) lol , and love the proffession dearly. i only hope that the devs concentrate on some tk love in the near future and let us have some more moves
even if there lacking in power and defencive snares/roots ect new moves would be awsome, and i think very much appriciated by a dedicated player base
Ciao wrote:
If he only had novice doctor you think you could have beaten him?
Indeed I would have. ![]()
But without a doubt, if I wasn't a jedi, I would defently go tkm/master swordsman/doc. ![]()
I have this template on Test Center, and it works pretty well.Can easily solo krayts ![]()
Fought one as my Jedi, same results as the original poster. Nerfing Jedi Healing and Increasing Doctor healing had some strange effects.
Know what funny