Bounty Hunter Archive

Thread: The Win by Attrition template.

Actairr
Sun Jul 17, 2005 5:11 pm
#14



Tarja- wrote:
pfft, get 0/4/0/0 carbs for snare, its repeatable unlike the long timer on root

Message Edited by Tarja- on 07-17-2005 04:53 PM





Yea feel free to write up your template guide, this is my template. Why would I get carbineer for the snare when I have a snare and I get a TON of defense with pistoleer (not to mention I use pistols and the extra speed accuracy of pistoleer helps).
Chaind2f8
Sun Jul 17, 2005 6:00 pm
#15






Bree-Chay wrote:
booster blue + mandolorian wine + canape is a good mind regen recipe. (action too)




I didn't think that you were able to stack foods that effect the same value. How can you stack both madalorian wine and canape?



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JaymzRiken
Sun Jul 17, 2005 6:59 pm
#16

yeah this has been my template since the curb hit, other than a brief stint as CH/CM hoping they'd fix CH sooner than they have.


I'm slightly different, going 0/0/3/1 pistols, the improved stopping shot is missed but i found with this template i wasn't needing the root that often anyway.


I have a different approach..rather not share it honestly because i already hate being called FOTM on a temp i've been using ever since the curb, and i'd rather not see one thing that makes me somewhat unique (as unique as you can be in an mmo) become another FOTM...but let's just say sometimes you don't wanna kite 100%....





-----TTF-----
- Alonzo – The Viceroy-
s Toront is my pet Jedi
sNoob Is Yous
You don't know the power of the RP DB

CrashNgoBoom
Sun Jul 17, 2005 7:25 pm
#17

I switched to this templet basically right after curb(I refused to play CM before then). It's a very good templet. You do out lst them, but it's not on force, it's their mind that goes. You can stop the regen of it and your DOTs will keep them healing. But I'd have to say the best PRO is the paralyze. If they get a few good blows on you, paralyze and get yourself back up. Also, if they use A.I., just get them to 0 or close to it and paralyze them. They are either going to incap when it wears off, or your first shot will incap them (assuming it hits).



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Actairr
Mon Jul 18, 2005 12:43 am
#18

I hope this does not become a FOTM template but here is my template (this is done with several jedi templates and I find it useful so feel free to make a template guide for your template).

Master Bounty Hunter
Master Combat Medic
Pistoleer 0004

(scaled from 1-5, 5 highest)
Offense: 3
Defense: 4
Healing: 5

Pros- The biggest pro to this template is the healing ability. MCM has the ability of 3 heals, but only two will really be used. The defense ability of duelist stance and MBH is pretty good. Add in the defense of 0004 pistoleer and it is pretty good defensively. If things get sticky you always have a root to help get some range. Advance Critical shot is the best range special there is as far as damage goes. Plus there is a root, snare, KD, states, dots and a whole slew of debuffs from MCM. Also you have a choice of either pistols, rifles, carbines or the LLC.

THE BIG PRO- To me the big pro is surprisingly not healing. It is the ability to use both your mind and action bars. Use your offensive CM abilities and then switch to BH specials when your mind gets low.

Cons- With only one full range template you are gonna lack some accuracy and speed. You are not held down to one range weapon type but at the same time you do not excel with any weapon either. With this template the majority of your wins will take a while, hence the Win by Attrition title. This will not be a quick kill template.

THE BIG CON- The lack of accuracy and speed is the biggest con for us. ALthough alot of accuracy and speed can be made up threw food and attachments it is not the same as a double master.


Strategy- I will not tell you all how you "should" open up with this template but will tell you a general strategy. There are two opening strategies to choose from for us.
1)The old KD power attacks trying to catch the jedi off guard or wounded and get the quick kill.
2)Get in close (this is what I prefer) start with sticking all the useful debuffs on the target, using paralize so they can't do anything then sticking the dots and getting some range. Remember after you stick the debuffs on, just before you go to your dots use the paralize in case you miss a dot they will not be able to attack.

After your opening attacks get ready because you will most likely get KD'd. After you recover from this go for a root get some space, go with power shots to wear down their mind/force. As soon as they get free from the root hit with a KD and go with more power shots (this does two things, 1) Causes them to use more mind and force, 2) Gets them mad cause they are not able to do what they want). Now they will get up and either try to run (in which case you will give chase until you can kd or root them again), or charge you. If they charge you run for a few seconds (recharge some action, and get them thinking they got you on the run) but let them close in on you and stand in close and fight in their face. After a few hits stick a paralize on them (this again is a mental move, get them thinking YOU control them). After a while either their mind, action or force will get low. If their action goes hit them with a KD and they won't be able to recover right away. If their mind or force goes unload with power attacks as they will not be able to heal.
truewildman
Mon Jul 18, 2005 12:50 am
#19

What do you eat/take to keep from running out of mind before the jedi runs out of force?

I mean, I understand timing and paralyze comes into play here, you'll have 40 seconds (an eternity in PvP ) to regen, but has it consistently been enough?

Message Edited by truewildman on 07-17-2005 02:54 PM





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
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I'on
-Pirate-
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