Bounty Hunter Archive

Thread: A TIMELINE CORRECT, JEDI-FREE SERVER OPTION?

TheMadCoder
Mon Aug 01, 2005 2:51 pm
#196






shooooobie wrote:
i say not no jedi but less jedi





Perma-death would settle that really quickly. I agree. Still leave in the possibility, but if you die a certain number of times, you die for good. That'll keep you from showing off at the starport...



*** *** *** *** *** ***
SW:G - Catering to the 12-year-old Jedi since 2003.
*** *** *** *** *** ***
*** *** *** *** *** ***
I am NOT posting invalid HTML, you stupid message board!
*** *** *** *** *** ***
Nim_Cross
Mon Aug 01, 2005 3:09 pm
#197

A good system which would keep the Jedi population low on a "less jedi" server would/could work like this...

You enter a lottery to become a Jedi. A system randomly chooses maybe 5 accounts a month and gives them a second slot. the random system would do this until there is 40 to 50 Jedi on the server. Once this happens, perma-death would be implamented. Lets say, for example, permadeath works like this:

You die 5 times in a week, your second slot character loses his/her jedi abilities. Everything they have invested in Jedi will be lost. Your character will be able to keep their sabers and stuff, just not use them or make anymore. Once one person loses their status as Jedi, the "lottery" system picks another person to make as a Jedi. If a Jedi dies four times in a week, (assuming week is Sunday to Saturday), the following Sunday the system will wipe their slate clean to zero deaths.

So the system keeps rotating itself. When a Jedi gets permadeath, they become a second normal character, free to be used as a crafter, a healer, or whatever... so in it's own right, even losing the Jedi still has it's benefits.

After a Jedi dies, someone else is selected and given a second slot. They are free to work Jedi as they please.

When a person is selected, they have a week to either confirm or deny getting a Jedi. If they don't accept or deny in a week, the system picks someone else for Jedi and that person lost their chance that time.

If a person gets a Jedi and works them a little, but then lets them sit and has no progress what so ever in a few weeks or a month, they will lose their status as Jedi and become a regular character.

If a person who had a Jedi before and lost it gets reselected to have a Jedi, they will get a "respec" screen, where they can regain all the skills they had before they died the other time, at the expense of losing whatever skills they have at the time. When the person loses their Jedi status again, they will be able to "respec" back to what they had before they regained their Jedi skills.

As for grinding Jedi, they could make it slightly easier... as in lower the overall XP need by about 10 or 15 million (since I think it takes over like 30 million). Get rid of XP loss all together, since the penalty of dying will be the price of being one step closer to losing your Jedi.

In this system, everyone would have a chance to become a Jedi. Crafters and combat professions alike. No fighting needed. You just need to apply.





Resident of Starsider
Waylan Chuvstva -- Elder Bounty Hunter
Ianator Darkmist -- Elder Jedi
sss Elder Forum Warrior sss
"Some people write poetry. I erode the Human soul..."

JoBoFedderish
Mon Aug 01, 2005 5:32 pm
#198

Sounds like some real good ideas flowing into this thread..maybe Tanks will leave the jedi forums long enough to glance at it? Or even hand it off to the devs! Cmon, give us a timeline correct server!



Commando
Tailor

Mandalorian
--ROLEPLAYER--
501st Member
Nim_Cross
Tue Aug 02, 2005 12:35 am
#199

I have several friends... call them "fallen comrads" (ex-bounty hunters), who agree, Jedi have gotten out of control on EVERY server. I don't think it matters where you go. You port into the Mining Outpost on Dantooine, you hear a crack of a saber. You make your way to the Theed Cantina and you hear the activation of a force power.

I miss the days when you'd hear rumors of an NPC Jedi in the hills of Corellia, far away from any civilization. I miss the days when Jedi were "mysterious" and you would be in awe when you saw a player Jedi... right before you blew them appart for the saber TEF...

Man, We need to find a way to get this to either Tanks or the Devs.





Resident of Starsider
Waylan Chuvstva -- Elder Bounty Hunter
Ianator Darkmist -- Elder Jedi
sss Elder Forum Warrior sss
"Some people write poetry. I erode the Human soul..."

Jargal
Tue Aug 02, 2005 4:25 am
#200

Yes!


I'd actually pay 100 bucks to transfer my character and all itmes to such an server.


Jedi is unbalancing the present game too much. Some regular professions has become very, very rare since all go jedi and there for jedi has become THE regular profession. Artisans are hard to come by and theyr very often some jedis alt character, wich means they are not online much and craft stuff thats good for jedi.


I want the GCW and PvP back! I want to see some risk vs the reward for becoming jedi. It's all too easy now and nerfing them cause theyr growing in populance is not good either, since it's not as they are in SW.



____________________________________________________________________
Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
AnzelVincir
Tue Aug 02, 2005 4:43 am
#201






JoBoFedderish wrote:
Sounds like some real good ideas flowing into this thread..maybe Tanks will leave the jedi forums long enough to glance at it? Or even hand it off to the devs! Cmon, give us a timeline correct server!






Hilarious. I have to say that most of the people on Corbantis are either Jedi or grinding towards Jedi. Personally, I love BH. When the game first launched I went straight for BH and was one of the first MBHs on my server. I started the Jedi grind out of sheer frustration. Jedi missions were a joke then. Droids always sent you to 0,0 and if you did find your Jedi they would just block 9/10 of your shots and then kill you and laugh.


I would also like a timeline correct server. That way I could get TIEs, Stormy Armour, Imp Weapons... all for free. Just like they did during this time period. Because during this time period Imps didn't pay for their own stuff right? That would be awesome. I can't wait to hop on this new timeline correct server and gun down a bunch of Rebel scum from way up high in my shiny new AT-AT. Now I'd pay extra for that as well!






AnzelZenalXenalXahnAgrippina
Messiah78
Tue Aug 02, 2005 4:49 am
#202

Most people were not doing that BEFORE the Jedi era (yes, for a long time there was no Jedi and then, there was but very few)... ...Instead, they were looking for the uber template of the moment (CH and then commando, followed by BH and then TKM before CM/Rifleman)...


...so I ask : what would it change ? Instead of BH whining on Jedi and Jedi whining on BH (and currently CM's), people would just find another profession to whine about, most likely a profession not part of their template. Jedi is just the obvious part covering this fact : PEOPLE NEED TO WHINE !




_______________________
Ce'e Sharp
- not here to fight, only to kill.

Member of Honour, Chimaera
00000000000000000000
00000000000000000000
00000000000000000000
00000000000000000000
00000000000000000000
00000000000000000000
00000000000000000000

00000000000000000000

00000000000000000000

00000000000000000000


Jargal
Tue Aug 02, 2005 4:51 am
#203

Anzel: Sure you would get all your stuff....after Imperial Army Basic Training, which would be a pretty long serie of missions and unlocking certain skills.


And you would be a grunt in a squad led by a stricktStaff Sergeant that pushes you around during the training. If you made it you should have earned the armor and weapons. But you wouldnt ever be allowed to leave the compuond for your own missions and to join your friends when you wanted to.


Or...we could have it the way faction missionsare today...I'd like it as it is today.





____________________________________________________________________
Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
AnzelVincir
Tue Aug 02, 2005 5:01 am
#204






Jargal wrote:

Anzel: Sure you would get all your stuff....after Imperial Army Basic Training, which would be a pretty long serie of missions and unlocking certain skills.


And you would be a grunt in a squad led by a stricktStaff Sergeant that pushes you around during the training. If you made it you should have earned the armor and weapons. But you wouldnt ever be allowed to leave the compuond for your own missions and to join your friends when you wanted to.


Or...we could have it the way faction missionsare today...I'd like it as it is today.







No, I'd rather have all free stuff. I've been playing for over two years so I would be expempt from Basic Training. I'm already a Colonel and Colonel's don't go to Basic. I wouldn't object however if newer players had to...




AnzelZenalXenalXahnAgrippina
Jargal
Tue Aug 02, 2005 5:06 am
#205

Even colonels stay at thier compounds and dont not go anywhere except forwhen the General orders his men. And they got alot of paperwork and daily missions to execute.



I'd still like it as it is today.





____________________________________________________________________
Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
AnzelVincir
Tue Aug 02, 2005 5:20 am
#206






Jargal wrote:

Even colonels stay at thier compounds and dont not go anywhere except forwhen the General orders his men. And they got alot of paperwork and daily missions to execute.



I'd still like it as it is today.







So the only part that you want 'timeline correct' is the part with Jedi? You don't see any other discrepencies?




AnzelZenalXenalXahnAgrippina
Jargal
Tue Aug 02, 2005 6:16 am
#207

Jedi is the most unbalancing part of all the not-in timline issues, since theyr the strongest combat profession.


All other stuff like the BARC speeder, armor graphics, certain weapons, number of faction members etc, etc does not imply on the game at the same way as overpopulation of the strongest combat profession.


Any gravitation in regular professions does not unbalace the game since all regular combat professions are balanced towards eachother since the CU.



(Then I can add I think it's sad the only temp for killing full temp jedis is MBH/Mrifle/CM, it sure puts BHs in a tiny box with the anonymous jedi missions today)






____________________________________________________________________
Heylocke Investigations & Expeditions Bureau (Dearic @ 1250 -2323)

Jargal Heylocke - Bounty Hunter / Pilot / Loot merchant / Spaceminer / Hunter /
100 preNGE Jedi kills

Neledas Heylocke - Master Weaponsmith / Armorsmith / RIS Certified
JoBoFedderish
Tue Aug 02, 2005 7:35 am
#208

Hmmm actually join the Imperial armor and be issued items....hadnt thought of that one! I do like the idea of AT ATs inthe game, havent seen one yet. My AT ST got took down by a hand full of reb NPCs and I havent bought a new one since, they were nerfed to uselesness. Would be great to see huge battles again, large numbers of crafters and the cities full...maybe even vendors with soething other than jedi items in them!



Commando
Tailor

Mandalorian
--ROLEPLAYER--
501st Member
Page 16 of 22