Bounty Hunter Archive

Thread: FEEDBACK: Jedi Missions No Longer Showing Player Name, or Bounty Payout

EmobBreiPistoleer
Tue Jul 05, 2005 8:08 pm
#170






JutMan wrote:


I would say perfect and perfect....


This is what the game has needed for a long time!



  1. No more griefing! You cannot selectively attack the same person over and over and over because they called you a little girley Bounty Hunter! I don't know one bountyhunter that does that. And I've been playing since launch, so I know a lot. Or are you maybe talking from 1st hand experience?

  2. You can no longer get 4 buddies to take the same Jedi mission! No more teaming for the win! Bounty Hunting is a solo profession not a gang up. Wow, if I recall right, in the movies all the BHs are listening to their bounty payer? No? And do you know how long it takes for just 2 people to find the same bounty? Well if you arn't lucky, it takes about 1.5 hours avrage.

  3. You no longer can select the lowliest padawan to pick on to boost your ego! Only complete newbs do that. All the BHs I know (and im in an all BH guild) only go after 200k+ bounties. The avrage BH takes 150-190k missions.

  4. You cannot see a Jedi at a starport and go take his mission for fun! OMG you must be stupid, or a newb. Do you know how hard it is to find a persons bounty when u don't know what his bounty is? There are 2,100 different pay outs. It's basically impossible to do that.....

5. You cannot selectively take a Jedi mission while he is doing PvP! Read #4.


OK, where is the down side?


Ohhh.. I have to do ALL of Bounty Hunter to get teh Skill!!!


Ummmm... WHAAAAAA.. try being forced to take Master Lightsaber... Try being forced to have to take defender... Try being forced to have to take 4004 healing to live. You don't have to? I'm a MCH, and I don't have to take the underpowered proffession.



Finally, Try getting NERFED for the millionth time! This is the FIRST and ONLY (not even a real nerf) that Bounty Hunters have EVER and i mean EVER gotten. And look! You are still the #1 Proffession! And you are a nub to think this is the 1st nerf ever..... how long have you been playing? I've been playing since launch. And Jedi arn't being nerfed, you are being Balanced! Ohhhh! Jedi arn't supposed to be balanced! They are supposed to be uber and have an I win button! Most of you Jedi are complaining about the last patch saying u were nerfed..... you were upgraded. You guys now hit for 900 damage on a person with 9500 armor, and +100 melee defense food.... but oh noes! U can only heal 20 times now!!!


Suck it up... There is no downside here... None... Nada... Zip and Zero... For Jedi...


**EDIT** or get off the pot... Be a bounty hunter go do something else..



BTW, Good luck to all you stinking lowlife FRS Grinding Jedi Masters... So much for your little game!



PEACE!








Message Edited by EmobBreiPistoleer on 07-05-2005 08:11 PM



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Ebei - Bria |
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4me2p00pOn
Tue Jul 05, 2005 8:14 pm
#171

I dont see this "change" helping in any way. Im not hunting a mark I know nothing about. Im not sure the devs are actually thinking (again) about this change. They are just listening to the whines and doing a quick fix to make them shut up. The only thing I see changing is that BH's will stop hunting Jedi, which is what they want. I aint gonna hunt friends, people in the same player city as me,or guildmates. Lets see if the Devs actually think this one through or screw it up like half the other things in the past.
Biirta-Baadu
Tue Jul 05, 2005 8:21 pm
#172

think it through?? since when did they ever do that?
sammerz
Tue Jul 05, 2005 8:27 pm
#173

Two very important points.

ONE:

I'd hate to:

1. Get a mission;
2. Talk to the informant;
3. Leave town;
4. Launch Arakyd;
5. Wait for the result;
6. Travel to right planet;
7. Launch a Seeker;
8. Wait for the Seeker's result;
9. Get (and pay for) a buff;
10. Take a shuttle to the nearest location;
11. Approach the waypoint...

...only to find out I was hunting a GUILDMATE all the time.

TWO:

Kashyyyk is Heaven now.

It's impossible to locate a Jedi there...you, Developers, don't expect us to TAB every single player until the cursor change to a red cross...do you?
I don't recall a statement claiming that sooner or later the Jedi would be allowed to grind in total safety somewhere.

And it's never too much to say again...a bounty hunter would *never* take a mission with no information on name or payout.

What's the point? What's the POINT in this?



_________________________________________________________________________________________
IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.

Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.

Halcor Drackar: Commando & Pilot - a very proud non-Jedi!

Biirta-Baadu
Tue Jul 05, 2005 8:34 pm
#174

the point is the devs are retarded. jedi = $$ for SOE ->insert exciting new commercial here<-

Message Edited by Biirta-Baadu on 07-05-2005 08:36 PM

_Apache
Tue Jul 05, 2005 8:38 pm
#175






sammerz wrote:
Two very important points.

ONE:

I'd hate to:

1. Get a mission;
2. Talk to the informant;
3. Leave town;
4. Launch Arakyd;
5. Wait for the result;
6. Travel to right planet;
7. Launch a Seeker;
8. Wait for the Seeker's result;
9. Get (and pay for) a buff;
10. Take a shuttle to the nearest location;
11. Approach the waypoint...

...only to find out I was hunting a GUILDMATE all the time.

TWO:

Kashyyyk is Heaven now.

It's impossible to locate a Jedi there...you, Developers, don't expect us to TAB every single player until the cursor change to a red cross...do you?
I don't recall a statement claiming that sooner or later the Jedi would be allowed to grind in total safety somewhere.

And it's never too much to say again...a bounty hunter would *never* take a mission with no information on name or payout.

What's the point? What's the POINT in this?




The point is that the Devs are trying to negate Grieving of Jedi who gain Vis. Although theCSR's themselves say that there is no such thing as Grieving a Jedi because the Jedi willingly create Vis on themselves. Sounds alot like the Devs are chasing the CSR's tails.



Silly Jedi...Mind Tricks are for Kids
Clarf
Tue Jul 05, 2005 9:03 pm
#176

The idea of removing names from the terminals is JUST STUPID.


If the only reason SOE is doing this is to prevent BH grouping against Jedi, then SOE haved hired some really pathetic developers and programmers. There's just GOT to be a better way of preventing BHs groups, like just a 1-on-1 BH/Jedi TEF. Whoever shoots the Jedi first is the only one who can attack. That would solve the problem.


I also liked the idea that if a BH sees a Jedi showing off with his lightsaber in a major city, then the BH can find his mission and kill him quickly. Isn't that the whole point of Bounty Hunter - TO KILL THE MOST VISIBLE JEDI.


It's also PATHETIC that we won't know mission payouts. Seriously, what percentage of Jedi missions on the terminals are 226K? About 4 out of 5 maybe? Now imagine if 4 of 5 Jedi you hunt end up being 226K. Bounty Hunters won't stand a chance! Game balancing my @ss. All this will do is increase the rate which Jedi will be able to level, so whoopee, more full templated Jedi Knights, when they are supposed to be rare in the game, and almost extinct in the movies.


And seriously, WHO PUTS A BOUNTY ON SOMEONE'S HEAD WITHOUT PROVIDING THE NAME OF THE MARK AND THE AMOUNT OF THE BOUNTY. Man SOE really ticks me off with their stupidity.


This idea is so utterly stupid, the only reasoning i can see behind it is thatSOE's intent is just to reduce the Bounty Hunter population significantly.


A message to SOE - just because you ruined the game already, doesn't mean you have to make it worse all the time.


Seriously people like you and me would be better than SOE at making an immersive Star Wars game.



"The Jedi are relentless;
if they are not all destroyed, it will be civil war without end"

- Emperor Palpatine

Zorron
Tue Jul 05, 2005 9:08 pm
#177






Penguinzx wrote:

This whole idea seems like a fix for a percieved problem that doesn't really exist. The only possible reason I can see for the implementation of this is to prevent one BH from taking the same jedi's mission over and over again. While I imagine this has been known to happen, I would also imagine that it is very infrequent, and is only the work of someone that enjoys griefing in general. It is not the sort of problem that should be attributed to the BH system as a whole.




Even infrequent griefing calls for game design changes so that it can be eliminated. If you really wantthe gamethat people are paying for tohave features that can be used to grief the game's customers,you're basicallytellingus that murdershave beenknown to happen, but because they are very infrequent, the policeand the courts shouldnot look into them.




==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Tamianx
Tue Jul 05, 2005 9:19 pm
#178






Knightcrest wrote:





nari2 wrote:








  • So we can role play, ask PCs for help in finding marks and learn the behaviors and habits so we know when its best to strike! Exactly, Boba didn't go to vader and say ""Hey let me hunt Han Solo PLEAAAASEE". That's the mark he was given. Boba never "choose" his mark.












He knew he was going after Han Solo when he accepted the mission from Vader though. He wasn't told to go find "Smuggler X" with no lead to go off of.






You need to rethink that process. Mission terms are like the rumor mill, 'psst Vader is looking for someone to kill a Jedi' ... after you accept the mission/visting spynet op your simulating the info being given to you. You WILL be given the name, but not directly on the term .. later in the stream. Stop this worrying about not having name .. the point was to prevent BH's from selecting their mark and abusing the system.



Zorron
Tue Jul 05, 2005 9:22 pm
#179






Warryyr wrote:





Saarkai wrote:





Tamianx wrote:




This was done because:



1- There were many BH's focused on lower level Jedi

2- There were many BH's that focused on a SINGLE Jedi, which is intent to grief

3- BH system was not intended for you to find a Jedi's Name, then go look it up. This can be exploited (and has been) to grief, as well as to be utilized during GCW which it was not intended as such.


This is not game breaking, as if read posts you will see the Name will be eventually given (there was someone that posted from Test) either after the mission is accepted or at the Spynet Op. The only reason you would have problems is if you were focused on the person, and not the 'hunt'.







Umm, explain how if I get the name after I talk to the Spynet guy, or after I accept the mission, if it's not the Jedi i want to hunt, why I can't just abort and choose the next name?


If I was focused on one person (which Is absolutly my style, i only hunt select Jedi) why would getting the name from the spynet guy stop me?







Because after awhile, hopefully, you'd realize the futility in aiming your aggression towards one particular player. You'd eventually kill Jedi to kill Jedi, not kill A Jedi.


Also, you'd waste a ton of time finding that needle in a haystack, and if you went through THAT much effort to repeatedly hunt one particular Jedi, you'd:


1) Not be able to do it as soon as you hit the boards, knowing who you've got


2) Be working contrary to the system and could rightfully be called on for griefing, with repeated mission deletes proving the Jedi's case


3)Be a LITTLE too much of a real life stalker for my own personal tastes.


The focus of BH should be hunting Jedi, not hunting one Jedi who called you a name, or a friend's enemy who makes them mad, or the Jedi that killed your Jedi the other night, etc.





QFE




==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Zorron
Tue Jul 05, 2005 9:28 pm
#180






DotSWarlock wrote:

Sorry guys but the SWG community (meaning all of us) gave the devs little choice:


The GCW players and PVE players did not want an alpha class so Jedi is being nerfed to a normal class or normal classes being boosted to Jedi values (check out doc or CM heals they are great, a melee unit can have Jedi defences, etc). Right now a Jedi is pretty close to a normal full combat template and there are many ways to emulate a far better version of a Jedi using normal classes (feel free to read the guides in my SIG). If you cannot defeat a Jedi solo then try defeating a master doctor, master swordsman, tk 2200… you probably can’t do it either and that template can seriously hurt a Jedi. There are many more that can tear one to pieces.


If Jedi was being lowered to a normal profession then there was no way that they could allow more then one bh to go after one Jedi. Since a Jedi could – as Tank clearly elaborated – have a friend hold their mission for them then they cannot limit the number of missions to 1 per Jedi. Removing the names was the only way that they found to largely restrict the damage done on the Jedi which could not be exploited easily.


The effect has the benefice of largely spreading the bounty hunter attacks against all levels of Jedi instead of mostly padawans. I recognize that yes, there are a few exceptional bounty hunters that made it a point of honor to hunt only high level Jedi but let’s not kid ourselves: padawans are being largely more hunted then templated Jedi at this very moment.


As a guild leader I am concerned that removing the name will cause wide spread same faction hunting incidents that will give me headaches and I would support a system to show the Jedi’s faction at the very least (please make it so!). I can also see that the terms should only show the Jedi that are online as well. As for Kashyyyk, sorry, I’m not aware enough about bounty hunting to have an enlightened opinion there.


Overall though people asked Jedi to be nerfed to a normal class and the devs clearly said that they were aiming for 1 vs 1 conflict between Jedi and bh. It’s only now that people start to understand what that truly meant.






Very good points, I agree with everything you posted.



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Nebo_Sabot
Tue Jul 05, 2005 9:30 pm
#181


I hear all this Role Play stuff... I have yet had one BH that actually roled played anything in hunting me. How is roll up on your speeder, store, KD, root, poison, shoot blaster, root more, DB role play with no interaction? Role play consists of interaction between at least two people is it not.. sure interaction of you getting rooted and poisoned etc...but I know some BH that actually role play it out.. go as far as actually meeting the target before hand getting close interacting with the mark, then later goes back and hits the mark for a good fight. Then after words.. a nice conversation... no hate tells.. no ignoring ... its good when you can fight your mark and talk civilized with you intended target afterwards... that is the interaction that I would like to see more of.
BenkeiHami
Tue Jul 05, 2005 9:36 pm
#182






Nebo_Sabot wrote:


I hear all this Role Play stuff... I have yet had one BH that actually roled played anything in hunting me. How is roll up on your speeder, store, KD, root, poison, shoot blaster, root more, DB role play with no interaction? Role play consists of interaction between at least two people is it not.. sure interaction of you getting rooted and poisoned etc...but I know some BH that actually role play it out.. go as far as actually meeting the target before hand getting close interacting with the mark, then later goes back and hits the mark for a good fight. Then after words.. a nice conversation... no hate tells.. no ignoring ... its good when you can fight your mark and talk civilized with you intended target afterwards... that is the interaction that I would like to see more of.





you're dead, what is there to say? your vision of RP is notThee vision.
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