Bounty Hunter Archive
Thread: FEEDBACK: Jedi (Player Bounty) Missions Being Moved to Master Box
Kodpese wrote:
I do like player bounties being moved to master - however, it does make a melee BH template pretty unviable now.
However if your goal is player bounties. The Jedi's weakness is ranged combat so you would have better luck hunting Jedi as a ranged BH.
Most Jedi concentrate on melee defenses because of fighting other Jedi and the max range of a Jedi is 32m and only if they have ranged skills.
Camelz wrote:
Leatherneck_of_Alderaan wrote:
JaredNomac wrote:
Best change I think they could integrate is something like EQ2 where if you attack something you and your target are locked in combat and no one can interfere. By all means retain the ability of more than one BH able to take a Jedi's mission, otherwise people would just make BH alts and hold their own mission. If you lock the two, BH and Jedi in combat 1 v 1 it would stop all the ganking.
No, it would just change form.
It would be a fight of attrition instead of overwhelming. BH1, BH2 and BH3 get together to kill a Jedi. BH1 fights until killed. BH2 immediately opens up without giving the target a chance to recuperate. Fights until killed. BH3 swoops in and given the drain to the Jedi's force bar wins easily. BH's split the cash and go get another.
Anonymous terminals will fix that.
But do we really need both?
Hell, if the anonymous bit goes through and two BH's come for me at the same time, let 'em. Sometimes you just plain have bad luck.
Leatherneck_of_Alderaan wrote:
Camelz wrote:
Leatherneck_of_Alderaan wrote:
JaredNomac wrote:
Best change I think they could integrate is something like EQ2 where if you attack something you and your target are locked in combat and no one can interfere. By all means retain the ability of more than one BH able to take a Jedi's mission, otherwise people would just make BH alts and hold their own mission. If you lock the two, BH and Jedi in combat 1 v 1 it would stop all the ganking.
No, it would just change form.
It would be a fight of attrition instead of overwhelming. BH1, BH2 and BH3 get together to kill a Jedi. BH1 fights until killed. BH2 immediately opens up without giving the target a chance to recuperate. Fights until killed. BH3 swoops in and given the drain to the Jedi's force bar wins easily. BH's split the cash and go get another.
Anonymous terminals will fix that.
But do we really need both?
Hell, if the anonymous bit goes through and two BH's come for me at the same time, let 'em. Sometimes you just plain have bad luck.
/agree.
If names are not displayed and several BH's hit you that is just bad luck lol
Attention all those who wonder or care about the faction of jedi...
"The Empire has no need of the ancient Jedi, no matter their political affiliation. The
Empire pays good credits for extinguishing the lives of this scum. We've received word
through our trusted informants of a Jedi hiding place. We have heard you may be up
for the challenge.Can you be counted on? The Empire needs such citizens working
hard for peace and prosperity."
This my friends and enemies, is an exact quote of a bounty hunter mission description, taken directly from a mission terminal in Kaadara, Naboo... andread closely the first and second sentences. So... all you whiners out there who say "omg, you're an imp killing an imp?" or "I'm gonna have you banned for hunting imperials since you are an imperial" and any other such nonsense, which I'm sure anyone who's been a bounty hunter long enough to actually hunt a jedi has heard... you can all take a good look at the above text and realize one thing...
THE EMPIRE PAYS FOR THE KILLING OF ALL, that's spelled A-L-L, JEDI, NO MATTER THEIR POLITICAL AFFILIATION.
And for those of you who still don't understand, /sigh... I refer you to the movies titled, Star Wars I, II, III, IV, V and VI. Pay attention when you watch them because that's where the reality of the STAR WARS universe comes from.
and btw, I don't remember the Rebellion hiring bounty hunters for anything... /shrug
Infiniium
BH, MCM, MCarb/ -DFA-, Intrepid
I'm completely against moving the Jedi missions to the MBH box. (The topic of this thread.) I was a BH 4000 before CU and I have always been a MRM (oct 2003) - so being MBH has hadlittle value. Now I'm MBH since advanced duelist stance was very cool for PVE but was stealth nerfed to 30 seconds after my respec ended.
In general I find torso shot to be useless (the bleeds do less DOT than the improved head shot would have done),confusion shot renders an ugly graphics but it's a mystery what it actually does in combat, spray shot is great for pve - should be good with a team of ranged in pvp (especially with 80m cones) but sucks for attacking a single target. The only good pvp BH skills for taking a jedi seem to be underhand shot (30 second timer) and advanced critical (is it about 5% better than other improved - 30% better about 1 in6 times.) oh, yeah assault armor ... let me see jedi use energy weapons, assault armor is weak against energy weapons... better pick up a ranged master with recon in it.
As others have said - it's not the MBH who can hunt jedi knights with great success but the dabbler especially the JEDI BH dabbler.
If names are going off the terms - might as well put PVP missions in the NOVICE BOX of BH. 3 day decay ? LOL - I know a few jedi who have been in the same instance of the ryatt trail for more than 3 weeks.
Moving jedi missions to MBH is not fixing anything. If it's not broken don't fix it.
GermanXVI wrote:
This is my opinion on this....I could give a flying *Bleep* less about them cutting out names and payouts. I hunt Jedi to KILL jedi...I dont descriminate. I don't care who it is, how much i get just give me jedi to kill thats it. (Thaloz-Starsider) MBH
I was thinking (Ya, I know..uh oh). With the new changes going to be applied to Jedi Vis, and with the ease it is to get closer to Full Temp Jedi now...The majority of Jedi going to beon the Terminals are going to be Full Template or close.
And since they are moving the ability to hunt Jedi to the MBH box strictly....wouldnt that call for some upgrading to the MBH?
While I'm not opposed to the change I feel it goes about acheiving the desired result (that jedi hunters actually have MBH, not just Inv 3 or 4) the wrong way. By moving Player Bounties to Master they are forcing people to master the profession to hunt jedi. What they should do is leave player bounties at Invest.3 and simply put things that aredesirable to have as a jedi hunter in the master box, urging people to master it to get them - for example, an Advanced Duelist Stance.
The current suggestion is essentially giving players the choice master bounty hunter or don't hunt jedi. My suggestion gives players the choice of remain with invest3-4 or master the profession for better jedi hunting benefits.
An example of other things that could be included at Master:
General Ranged Accuracy vs Jedi
Bounty Hunter Defense vs Jedi (melee defense equivalent)
No real problem with player bounties going to MBH box, as I am a MBH anyhow, so won't effect me in any way. This kinda makes sense anyhow, as surely only a 'Master' BH would be going after jedi in the first place?
A BH respec would be called for for those that don't have MBH though. Only fair to give them a chance to re-evaluate their temp and either drop BH altogether or select MBH to continue taking player bounties.