Bounty Hunter Archive

Thread: Eliminate Jedi experience loss

Cyrrex
Tue Aug 16, 2005 4:49 am
#131


I support elimintating the xp loss for Jedi.


Yes, I am a Jedi, but hear me out for a moment. I have only ever lost about 140k xp (one loss to a BH), so its not as if I am overly worried about my own personal safety. I can deal with it. XP loss does NOT limit the number of Jedi. For most Jedi, I dare say it doesn't even slow down their progression much for it to be a worthwhile penalty. For the rest, the penalty is probably too harsh, bordering on grief (even if it is not intentional).


The paradox of the xp loss system is that it punishes the newbs too harshly, and means little or nothing to the completed templates. It really should be reversed, if anything. XP loss accomplishes NOTHING positive. Not one thing. Unless of course you believe that giving a new Padawan a major setbeck asa positive thing andcausing xp loss gives you the jollies, in which case you need to take a longhard look at yourself...that is a disgusting attitude, and regardless of whatever else I say, 90% of the people here would agree with me on that.


On the contrary, I believe thatxp lossis the single largest cause of tension between the BH and Jedi communities. Regardless of your motivations as a BH (whether it be the thrill of the hunt, the payout, or the griefing that drives you), the Jedi on the other side is going to attribute this setback directly to you. Personally. Simple cause and effect. You kill him, he loses xp as a result, simple cause and effect. Most of them probably know you are just "doing your job", but that does not change the psychological effect that comes from getting sent to the cloner and losing a few hundred thousand xp. At best, the Jedi will be ambivalent. At worst, he will be mad as heck. It does not mean that you deserve to be the object of hate, but it is a fairly natural human response. Sure, we can argue that the person should not have gotten on the terms, and so forth, but those concepts become a bit abstract and intangiblewhen a BH is standing there pounding on you...being on the terms opens you to the hunt, but the DBfrom the BH is the cause of the loss. I am fully aware that this is not a logical viewpoint, and I see the flaws in my arguments - but the root of the problem is, in my opinion,an emotional one, not a logical one.


There are better ways to implement a risk system without generating the hate between thetwo professions. The key is to remove the link that says a death by Bounty Hunter X = Loss of Y. Don't make me get mad at the guy that just sent me to the cloner. Make me get mad at myself, or get mad at a system that randomly sets my punishment. Not that I suggest that any of these are workable in the current system, but a few ideas to give you a general idea:


- Upon death from a BH, destroy one random lightsaber component in my inventory (a crystal, a pearl,a hilt). It would hurt plenty for this to happen. It is deliciously scalable too, as it would likely punish the finished temps harder than the new Paddies. There is a random mechanism involved that a) leaves open the possibility that only a crappy item will be destroyed, and b) directs some of my anger at the random system rather than the BH. Pearl and Crystal drops would have to be fixed before they could dream of doing something like this.


- Do not punish Jedi too hard for a single death, only for cumulative deaths in a set period of time. Two possible ways of implementing this, for sake of argument lets say that the timeframe is14 days: First, you could give no loss for any deaths until (for example) the 5th death over that time frame. When that last death occurs within the set time, the xp loss is severe. Or second, you could simply start with a small loss on the first death with incremental increases with each successive death. This changes the dynamic a bit, because it makes ME feel more responsible for my losses, and gives me a way to reducepenalties by either being more careful, or logging off for a few days to reset the penalties. Careless people would get punished more severely.


-Temporary skillloss. For a day, or a week, or whatever - we will just use 1 day as an example. If I get killed, I will temporarily lose the benefits of a random top level box in my template (even a master box). The skills will automatically return after 24 hours, without having to regrind. While the box is disabled, I cannot train anything higher in the same tree. Successive deaths result in additional boxes being disabled, but skills will only return at a rate of one box per 24 hours. Nicely scalable punishment - an annoying inconvenience to the new Paddy, and a big pain in the butt for the uber Theed PvP Jedi who lose their MLS box for a day. Continues to punish the careless, but gives the rest more control and responsibility over the loss incurred. Less hate for the BH that sent you tothe cloner.


Anyway, that is just a few ideas of how I think the punishment system could be improved. The focus should be in removing the immediate tension between the Jedi and the BH that is trying to kill him. The xp loss system as it works now has no positive value, but there are definitely negative side effects.




____Cyrrex____________________________
MASTER ROFLMAN

The greatest human being ever. ROFL
Yes, even better than you. ROFL

GlargTheKelfn
Tue Aug 16, 2005 5:32 am
#132

how about this:

xp loss is removed. no more death penalty.

jedi and bh get to fight, and jedi get to play and enjoy their character, and we all have fun.

too simple? no one get griefed? im sure these are the reasons it will be rejected here.




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

DiggyNO
Tue Aug 16, 2005 5:40 am
#133

Instate permadeath both ways.

Whoever loses become - to put it in Tiggs' words - "a naked baby". Regardless of whether its the Jedi or the BH.



Imperial General
ANTAGONIST
Elder Hologrinding Newt
DIGMUS
Secretary of Exquisite - The Emperor's Finest

TashunkaSapa
Tue Aug 16, 2005 6:16 am
#134






GlargTheKelfn wrote:
how about this:

xp loss is removed. no more death penalty.

jedi and bh get to fight, and jedi get to play and enjoy their character, and we all have fun.

too simple? no one get griefed? im sure these are the reasons it will be rejected here.





No, the reason it should be rejected is because that leads to an unregulated explosion in the Jedi population and completely removes any risk associated with the reward.


When an MBH has an even chance against a fully templated Jedi 1-on-1 then we can think about it. You seem concerned about "everyone" having fun - sorry, but my fun is affected every time I see two Jedi duelling in front of a starport. Why do they do it? Because there's already not enough incentive for them to be discreet.


Fine, do away with BH missions against Jedi - but when Jedi blatantly use their powers in public, have Vader show up and kill them dead. Sound better?





Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
LGandalf
Tue Aug 16, 2005 6:26 am
#135



swg-albert wrote:
BH would be a hell of a lot more fun if Jedi would stay and fight. At this point in the game, why the hell would they.





I will tell you why. Yesterday I was helping my gf grind her swordsman doing good old bol missions on dant. We kill n-th lair, when all of sudden a red bolt comes and hits me for 3/4 of my health. My heart jumped, my hands started to tremble, when I realized - a BH! After me! So I run away and hit cloak. Omg, I'm alive! I get tell from bh - "Almost got ya, damn cloak". I don't respond - I click all foods, force armor, speed and run towards bh. He is is going away, thinking probably that I ran. I close to him, decloak and cut on his legs, tripping him over. We start to fight, my hands still trembling. After a couple of minutes I won the fight, deliver mercifull DB and then cloaked and had to go for a smoke, to peace myself. This kind of experience doesn't come every day in computer games. Duels and usual PvP doesn't feel like that.
That's why I wan't BH's to come rarely as they do now - so they are real surprise to me. If you take away exp loss, BH vs Jedi will be just another glowstick flashing in Theed and more of such childish "i pwn, u suck" smack-talking , will be boring. SWG is boring enough by the most part.
GlargTheKelfn
Tue Aug 16, 2005 6:33 am
#136


TashunkaSapa wrote:


GlargTheKelfn wrote:
how about this:

xp loss is removed. no more death penalty.

jedi and bh get to fight, and jedi get to play and enjoy their character, and we all have fun.

too simple? no one get griefed? im sure these are the reasons it will be rejected here.


No, the reason it should be rejected is because that leads to an unregulated explosion in the Jedi population and completely removes any risk associated with the reward.

When an MBH has an even chance against a fully templated Jedi 1-on-1 then we can think about it. You seem concerned about "everyone" having fun - sorry, but my fun is affected every time I see two Jedi duelling in front of a starport. Why do they do it? Because there's already not enough incentive for them to be discreet.

Fine, do away with BH missions against Jedi - but when Jedi blatantly use their powers in public, have Vader show up and kill them dead. Sound better?






bh do nothing to change the jedi population. read that over until you understand it. once a char unlocks at the village, they are a jedi. you can not change that in any way.

you guys need to move beyond this 'we are the jedi pop control' becuase
a) its stupid
b) it's incorrect
c) you never were pop control, you were a time sink


if seeing someone duel in front of a starport bothers you, don't go there. i guess it's ok when 2 bh duel there, just not jed. once again, it's not about anything else other than someone decides 'i hate jedi, make them go away' and tries to push it. go play your game and leave others alone, and you will have a much better time.

wanna fix the duel prob? anytime ANYONE uses a weapon within 100m of a starport, l500 sentinals come kill everyone with a weapon equipped. that would solve the whole problem.

Message Edited by GlargTheKelfn on 08-16-2005 08:36 AM




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

TashunkaSapa
Tue Aug 16, 2005 7:33 am
#137







GlargTheKelfn wrote:

if seeing someone duel in front of a starport bothers you, don't go there. i guess it's ok when 2 bh duel there, just not jed.





First of all, BH don't need to hide themselves from the public eye for fear of being hunted down by the Dark Lord of the Sith. Jedi do. Do you even understand the word "discreet"? Jedi should not be seen in public, for fear of being hunted.


Secondly, how can you tell me "leave me alone and let me play the way I want" and then tell ME not to go to a starport because of what YOU do there? Bloody hypocrite. You want to play a Jedi, go play Jedi Knight II or KotOR. In this setting, Jedi are as out of place as a Klingon with a bat'leth fighting a Minbari with an An'la'shok.


I don't want to fix the "duel" problem, I want to fix the continuity problem. The only way to do that is permadeath combined with making it harder to become a class that should never be in the game in the first place.




Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
LGandalf
Tue Aug 16, 2005 8:07 am
#138



TashunkaSapa wrote:


GlargTheKelfn wrote:

if seeing someone duel in front of a starport bothers you, don't go there. i guess it's ok when 2 bh duel there, just not jed.


First of all, BH don't need to hide themselves from the public eye for fear of being hunted down by the Dark Lord of the Sith. Jedi do. Do you even understand the word "discreet"? Jedi should not be seen in public, for fear of being hunted.





Blah blah blah, the same old story all over again. Don't you underestand it is just a game, and a broken one? Please, go to devs, beg them to give jedi some worthwile content and I promise you, you won't spot me in public place, waving my glowstick. But right now Theed and Coro are main social hubs, this it the place you go if you want to PvP. It's that simple. Noone gathers around pvp bases, because there is no point. Noone raids anemy cities, because all you can do is roam the streats and do a /flex, you can't even pee into fointan to make any difference. Nothing to do. So a jedi, to find something to do, goes where people are - Theed, Coro. So stop whining and think a little before you post. And all you people with "jedi shouldn't be visible" crap.
Leatherneck_of_Alderaan
Tue Aug 16, 2005 9:53 am
#139






TashunkaSapa wrote:





GlargTheKelfn wrote:
how about this:

xp loss is removed. no more death penalty.

jedi and bh get to fight, and jedi get to play and enjoy their character, and we all have fun.

too simple? no one get griefed? im sure these are the reasons it will be rejected here.





No, the reason it should be rejected is because that leads to an unregulated explosion in the Jedi population and completely removes any risk associated with the reward.


When an MBH has an even chance against a fully templated Jedi 1-on-1 then we can think about it. You seem concerned about "everyone" having fun - sorry, but my fun is affected every time I see two Jedi duelling in front of a starport. Why do they do it? Because there's already not enough incentive for them to be discreet.


Fine, do away with BH missions against Jedi - but when Jedi blatantly use their powers in public, have Vader show up and kill them dead. Sound better?






Sorry, MBH's aren't the only profession in the game. TKM/MSwords/Doc 4000 can easily hold their own against Jedi with a minute fraction of the work to get there. They're also not held back from having the best gear in their profession because the crap doesn't drop anymore. And that's just ONE example of professions that do quite well against Jedi.




Igitur qui desiderat pacem, praeparet bellum
daz007
Tue Aug 16, 2005 10:56 am
#140






TashunkaSapa wrote:

Maybe you don't understand the definition of "nerf".


If you think that any of that was reasonable or balanced, then I can see how you'd interpret it as a "nerf".


Guess what? You asked for fewer risks, you got it - and fewer rewards as well.


Seriously! I think all you Jedi won't be satisfied until you win the game! When nothing can hurt you and you can kill anything in the game with one swing of your e-p3nis, then you can have d!ck-measuring contests in the starport instead.


I'm starting to understand why some people enjoy griefing Jedi. Maybe if the munchkins and power-gamers are driven off, the rest of us could actually play a game that resembles Star Wars.







* * * * *




Neeo [

Can't do itanymore...

Account ends Dec. 8
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