Bounty Hunter Archive

Thread: Less Talk of Nerfs to BH/CM and Jedis!

sli-aib
Sat Oct 08, 2005 2:26 am
#1



Theres been a lot of talk about this is the last weeks and I would just like to say a couple of things, this is not really an issue with MCM as far as I can see but more of an issue with MBH/CM vs Jedi, from my experience from both sides as a Mrifles/CM and a jedi I can safely say that a CM/BH with amour break res armour and a good weaponand the correct use of foods and an 'indestructible droid'will win against a jedi every time if they know what they are doing. You get a lot of so called 'leet' jedi saying that they handle MCM/BH with ease, what you got to realise is that a lot of people dont like to admit when theyget beaten and spout on about how they can kill anyone they meet! They are talking bull and they know it.


This is not a whine at all as I admire the MBH/CM temp as one that is a pure jedi killer temp, its all in there.. high damage, combat speed debuff, movement debuff, mind debuff, state debuff, fire dot, poison dot, paralyse along with the BH own skills too.. bleeds, kd,critical, etc


The minute I encounter one of these temps now and the debufs start pouring in I have stopped even bothering to fight as I know it will result in a healling war which I can never win. Thats even after using a holo. Think you may find soon that the FOTM jedi templates MLS/MDef will soon be retemplating to add an escape option into the builds, ie FR, Statis or cloke as any jedi that does not have at least one of these is easy prey to any decent BH/CM.


I really dislike nerfs on any profession and would rather in fact see fixes and boosts. I think that we all need to understand that ever since the CU and before there have been some major balancing flaws between professions which seems to be really slow in being rectified. Its also natural for people to gravitate towards the strongest templates especially the BH profession whose task is to kill jedi so we cant blame the BH for picking an option that the devs have put there. I just hate all the animosity between profession espeicially the jedi BH ones as it spills over into all other professions where BH choose to take their abilities from.


From a selfish point of view as a jedi I would love to have some kinda counter to the CM debuffs (please dont say force speed please as its crap as it stands!) but I have to make do with what I have as this isnt the case. I guess the devs are really busy with the new expansion atm but I can feel a few balancing changes coming in the near future and I hope they are not nerfs, but rather boosts to certain proffs as it would make for a more diverse range of proffs. Seriously as a jedi the only temp that has hunted me in the past 4 months is the BH/CM variety and it gets a little stale. Maybe by boosting some other proffs will give the BH more choice and get rid of this boring heal wars thing!

Message Edited by sli-aib on 10-08-2005 12:00 PM

Zemon
Sat Oct 08, 2005 2:47 am
#2

You do know this will end in childish flames don't you?


Never-the-less, is not the Master Powers template a good match for MCM?





ZEMON "The Zany Zabrak" KIMBALL
Elder Jedi * Leader of IMPS * Anyone seen a BH?
<-------------~~~~~ :IMPS: ~~~~~------------->
EAMON "Lone Wolf" KIMBALL
Elder Bounty Hunter * IMPS * /bountycheck; /accept;

Should you defeat me in battle, have the courtesy to /spit on my corpse. For I am Imperial and you are Rebel scum!

Zelerex Online - Massively Multiplayer Strategy Game - Employer ID: 68860
sli-aib
Sat Oct 08, 2005 2:52 am
#3

Yeh I agree master powers is helpful against CM/MBH but useless 1 v 1 against other jedi. But I just wish all skills and professions had some good things in them so everyone could have a greater choice in templates. It seems a bit stale at the moment as all I see is MBH/CM, Melee stackers and jedi. Maybe the upcoming Sl revamp might change things a little?
Terv
Sat Oct 08, 2005 2:56 am
#4


BOOST MANY OTHER PROFS...


LIKE...RIFLEMAN...COMMANDO...SMUGGLER...


And make a freakin Elite BH Prof to rival Jedi... GOSH!!!


Wookiee out!



-TERV-
Terv Co. 12pt Weaponsmith
Elder Master Smuggler
Wp 2002 -6380
Dant. Agro Outpost


Terv
Sat Oct 08, 2005 2:58 am
#5

Oh and the Squad leader publish has been M.I.A. for a month+ now...


I don't care about Squad leader so much but after it should be the Ranger revamp which I would really like.





-TERV-
Terv Co. 12pt Weaponsmith
Elder Master Smuggler
Wp 2002 -6380
Dant. Agro Outpost


Sundal
Sat Oct 08, 2005 3:08 am
#6

MDEF only lose to the dots. Without the dots a MCM/MBH is hitting for 125-300 damage. Missing 2 out of 3 times, getting blocked 1 out of 4 shots. All in all you're looking at maybe 600 damage every 10 second. Add the dots and it's 1100 every 10 second now.


Solution: Take x.x.x.3 inhealing line to neutralize DoTs. Jedi normally dont take this line since outside BH fights why would you need to cure poison/fire? Here's news for you. Outside Jedi fights MCM/MBH dont really use poison/fire either. But they made the sacriface so they could be better in pvp.


Oh, but wait, that would mean you cant have cloak and the other fun stuff. So it comes down to a choice.

MtnSurfer303
Sat Oct 08, 2005 3:10 am
#7


I hunt mainly NPC's and the occasional jedi who runs his mouth


but i find cm every bit as helpful and sometimes a nesissity when fighting high level npc's, ill take all the food have 8k energy armor and will still sometimes lose against a 35.5k ham NPC mark the last one i faught just a cpl of hours ago was hitting me on adverage 530-550 dps and unfortuneately was the 2nd npc to kill me in about 600 hunts, if they take away our healing power im going to be really disappointed. i concur that the rest of the profs. i.e. rifleman carbineer etc. should be boosted.


as far as jedi are concerned, i feel the dps count on sabers is low when compaired to normal profs. bh etc. but if they have a well balanced well worked template standing toe to toe with any bh is very easy, saber/defender saber/enhancer or even powers/enhancer can take any bh if played right just as any well played bh/mix profession can take down a jedi. all the griping about jedi being too powerful or bh's also is just dumb, if your playing bh to kill every jedi you come across you need to wake up and realize that a fight with a jedi is hard and your not garinteed a win, same for jedi your going to lose some and crying about it wont help. my words to everyone both as a jedi and a bounty hunter is not to complain about eachother, learn how to play your toon because when it gets to the wire, YOUR SKILLS are what wins your battle or keeps you alive to fight another day.

sli-aib
Sat Oct 08, 2005 3:11 am
#8


Sure I agree, you are missing my point thoughy we shouldnt all be constrained into the same templates, its boring. There should be enhancements made so we are not all walking around like clones.

And as for the dots thats fine we can choose that healer tree, but each use costs force something which you really have to watch when fighting a CM/BH which most of you are. Its just turns into a healing war again which gets boring.

I just want all of us to be able to choose from a variety of skills to make things more interesting.

Message Edited by sli-aib on 10-08-2005 11:16 AM

Zemon
Sat Oct 08, 2005 3:17 am
#9

I think the goal of the developers were to encourge group play and mass PvP. Not good for the solo player. Although that is the idea behind BH. It is all confusing. The game has taken several sharp turns and I can't wait to see what they change next.


Ahhh, who knows. No matter what they throw at us, we will make changes to our templates and complain about what overpowers us.






ZEMON "The Zany Zabrak" KIMBALL
Elder Jedi * Leader of IMPS * Anyone seen a BH?
<-------------~~~~~ :IMPS: ~~~~~------------->
EAMON "Lone Wolf" KIMBALL
Elder Bounty Hunter * IMPS * /bountycheck; /accept;

Should you defeat me in battle, have the courtesy to /spit on my corpse. For I am Imperial and you are Rebel scum!

Zelerex Online - Massively Multiplayer Strategy Game - Employer ID: 68860
MtnSurfer303
Sat Oct 08, 2005 3:18 am
#10






sli-aib wrote:

Sure I agree, you are missing my point thoughy we shouldnt all be constrained into the same templates, its boring. There should be enhancements made so we are not all walking around like clones.





yes i agree but soe's awnser to things like this isnt a revamp its a nerf,they take the easy way out, which will hurt all bh's jedi hunters or not, i very rarely hunt jedi but still use cm heals just as much as the next guy. im using this example to show that even though bounty hunters have heals equivalent to jedi that a jedi can still stand against them. trust me, ive faught every fotm bh temp thats come in the last few monthsand yes ive lost 2 times ive wont 13 it wasnt because of template it was because of the persons skills with the temp. to the 2 bh's that got me, *bow*
MtnSurfer303
Sat Oct 08, 2005 3:21 am
#11

i agree wholeheartedly, id love to face a bh who's temp is unknown, every one that comes at me now is the same and i can lay waste to them like nuna's on tat. i would like to see something better for bh because i, also am a fotm bh *mbh mrm 4xxx cm* it works for me and keeps me alive against npc's im happy with it but would like something new as well
Sundal
Sat Oct 08, 2005 3:27 am
#12






sli-aib wrote:


Sure I agree, you are missing my point thoughy we shouldnt all be constrained into the same templates, its boring. There should be enhancements made so we are not all walking around like clones.

And as for the dots thats fine we can choose that healer tree, but each use costs force something which you really have to watch when fighting a CM/BH which most of you are. Its just turns into a healing war again which gets boring.

I just want all of us to be able to choose from a variety of skills to make things more interesting.

Message Edited by sli-aib on 10-08-2005 11:16 AM





If you want variety, you want to increase skills and classes. Not call for nerfs.


By the way MCM spawned from 90% of the jedi choosing Mdef. BH were the ones that had to adapt to it. So I dont see how variety can come from this considering Jedi had that option at the start but all choose to negelect it and choose the same template anyway.


As for the healer tree. You healing it is much better then the MCM trying to reapply it. Poison/fire even with enhancers will take 1/4 of your mind. How can a MCM beat you without any mind?
sli-aib
Sat Oct 08, 2005 3:38 am
#13

I knew there would be one, there always is! READ THE POST! I am calling for boosts not nerfs and a reasonable discussion about shared issues that effect us all.


As for PvP tactics a good BH/CM wont run out of mind I have seen many finish a fight with 80% mind as they know what they are doing, you have traumatize and thyroid and elecrolytewhich are really useful skills. With the use of a droid and foods and the correct armour you mind should never be an issue.


Many jedi are retemplating as you are probably aware to enhancer/powers/LS type builds so they have an escape option to avoid these long boring mind was battles.


I want it to be exciting again, with the surprise of not knowing what template is coming for you, at the moment its just 'Oh another Bh/CM' best get cloak or statis and bye bye!

I want other ranged proffs to be given boosts so you have more options.


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