Bounty Hunter Archive

Thread: Defense Question

Kunderu17
Sat Jul 12, 2003 10:53 am
#1

So how good are defensive modifiers? For example how much better is +60 ranged defense than +30 ranged defense? Is the damage reduced the higher defense you go or is there more of a chance of missing? Also how does this apply to the modifiers to resist to stun, position change and such?

Thanks in advance.
iRiExjEDi
Thu Oct 02, 2003 11:43 am
#2

I was just wondering which melee class had the best defense. After I am done aquiring all the skills that I need, I will have about 32 SP left. I want to put that into defense so I was hoping that some of you guys can let me know what melee class had the best defense. Thanks



Out


EyErE




In game name: Irpad
Shimond
Thu Oct 02, 2003 11:56 am
#3

I'd probably say TKA or Fencer.


The precision line in TKA gives the best bonuses to melee and ranged defense, which determines how often you are hit (and missed).


The footwork line in Fencing gives the best specific bonuses to special attacks such as knockdown andposture change, which contrary to popular belief is still a big threat in a fight.


Either of those is a strong choice to pick up, depending on what you feel you'll be hit with most. General hits or specific effects.


-Shi

iRiExjEDi
Thu Oct 02, 2003 4:07 pm
#4

Thanks



Out,


EyErE




In game name: Irpad
CrimmMoga
Mon Jun 07, 2004 4:23 am
#5


I need anyone's help this morning. I have had two different opinions on this matter from different people, so I thought I would ask you guys. I was wondering this: I'm a Master Commando and I get a Melee Defense of +9, which is really low, so I though I would Master TK to up that bonus, yet I was told that the Defense Bonus given to me, by TKA would only be in effect when my vibro's were equipped (+60). And my +9 Melee Defense would be in effect whenever my FlameThrower was equipped. Yet, I was then told, because I already have a +9 melee defense in Commando, whatever Melee Defense Mods I get from any other proffession, would help no matter what is equipped, whether it be heavy weapon or vibros. My question is, if it is not clear, Can I Master TK so that when I equip my Flame Thrower any Defenses from TK will be in effect?



THE SMILEY KING
Crimm-Wanderhomian Commando/Smuggler/TK
Peyoan-Wanderhomian Droid Engineer/Master CH
Loyal VVV Member | Ackis ©'s Me | Dev's Hate Me
Leader of the Secret Society of Billy Lovers

RazerWolf
Mon Jun 07, 2004 5:05 am
#6

Melee and Ranged Defence, Melee and Ranged Mitigation, Devence vs Knockdown/Stun/Blind/Dizzy/Any other states all stack, regardless of weapon. Unarmed Toughness and other types of "Toughness" only apply with using a specific weapon. Unarmed toughness when fighting unarmed or with VKs, one-handed toughness when fighting with fencer weapons etc.



_________________________________________________________
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CrimmMoga
Mon Jun 07, 2004 5:11 am
#7

Thanks for your time, that helps alot



THE SMILEY KING
Crimm-Wanderhomian Commando/Smuggler/TK
Peyoan-Wanderhomian Droid Engineer/Master CH
Loyal VVV Member | Ackis ©'s Me | Dev's Hate Me
Leader of the Secret Society of Billy Lovers

Baar_Shada
Thu Jul 01, 2004 9:44 am
#8


Just curious. If one were to add Carbine 0020, Rifle 0030, and Pistol 0040 would the defense vs. knockdown and dizzy, etc... stack well or at some point would it just max out its effectivness and be a waste of skill pts. Seems like a good solution to the Jedi knocking Bounty Hunter on his ass with dizzy attacks to me.
-UF-GmAnOo5
Thu Jul 01, 2004 9:46 am
#9


i too have thought of this but that is an ok temp...if your just want defenses go up fencer!!!


Defense vs Blind+50
Defense vs Dizzy+50

Defense vs Intimidate+25
Defense vs Knockdown+65

Defense vs Posture Change+50
Defense vs Stun+50


that is the MBH, 0/0/3/0 rilfe, 0/0/2/0 carbs, and 0/0/4/0 pistols...


Defense vs Blind+80
Defense vs Dizzy+80

Defense vs Intimidate+20
Defense vs Knockdown+70

Defense vs Posture Change+40
Defense vs Stun+40


this is MBH, Pistols 0/0/4/0, fencer 0/2/4/0



Defense vs Blind+50
Defense vs Dizzy+50


Defense vs Intimidate+10
Defense vs Knockdown+100


Defense vs Posture Change+70
Defense vs Stun+40


this is MBH, pistols 0/0/4/0, fencer 0/4/2/0


personally i like the MBH, pistols 0/0/4/0, and fencer 0/2/4/0....but here is the real question with the new delay on weapons y would MBH be a good choice...u are delaying yourself 15 seconds just to weapon switch these 3...i would focus on one weapon...usually carbines or pistols and work from there...


Message Edited by -UF-GmAnOo5 on 07-01-200409:53 AM


Message Edited by -UF-GmAnOo5 on 07-01-2004 09:54 AM

Message Edited by -UF-GmAnOo5 on 07-01-2004 09:57 AM



Gonzalo

"Rogue"


Baar_Shada
Thu Jul 01, 2004 9:51 am
#10

The problem with fencer is that I want to be a gun brandishing bounty hunter, not a axe swinging Gamorian.
Baar_Shada
Thu Jul 01, 2004 10:00 am
#11

I do like the idea of concetrating on one weapon. Love my pistol...I have only tracked down 2 jedi so far so I dont have much exp at fighting them...How does pistol melee defence shot work on them? works great against MOBs.
-UF-GmAnOo5
Thu Jul 01, 2004 10:04 am
#12






Baar_Shada wrote:

I do like the idea of concetrating on one weapon. Love my pistol...I have only tracked down 2 jedi so far so I dont have much exp at fighting them...How does pistol melee defence shot work on them? works great against MOBs.






i have noticed that Pistol Melee Defence 1 works more often that 2 but 1 is less powerful than 2.....all u really want from that hit a a KD so i use 1 on people and works great....



Gonzalo

"Rogue"


dezi
Thu Jul 01, 2004 10:07 am
#13

Personally, i realize the defenses for fencer are better, but what about offence? Personally, im going to take Master Pistoleer and Carbs 0020. It may give less defense, but as far as offense is concerned, the accuracy and speed pistoleer offers just cant be beat, and from experiencing the new accuracy modifier fighting with fencers, we need all the help we can get.


/2cents

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