Bounty Hunter Archive
Thread: An idea to bring balance to the game without nerfing jedi...
JediAsh wrote:
Ok, not to completely shoot down your idea... but if you put in more 'elite' classes, whats the reason for having the other classes at all?
If you make a set of classes that are 1.5/2.5/eleventybillion times better then the others, everyone who PvP's or wants to do high end PvE will pick up those classes only.
A better way will be to make each other profession appealing (and the SL revamp is a very good step in that direction), while making jedi not as appealing for the same things.
The idea is not 'new' classes, but a sort of super-elite or "legendary" level of skill for each class beyond Master. The simple reality is, peoplecan, and generally do, grind out completeMaster Rifleman, Master Combat Medic, Master Bounty Hunter, or Master whatever templates (anything that's not designed with specified time-sink mechanisms built in, such as Jedi's Force-Sensitive prerequisites and the infamous three-week wait between quests) in a matter of a few days. On the one hand, such easy attainability for "elite" classes makes for a fast entry into the game's killin' fields. On the other hand, such easy entry cheapens the whole game, including the inevitable Jedi kills.
Jedi were nerfed downward to be on a par with these "easy-to-attain Master" classes in the name of game balance. That was the EXACT OPPOSITE of what should have been done. Rather than nerf Jedi, the other professions should have been given an upgrade path of their own. One of comparable difficulty to the Jedi grind -- and one of comparable levels of power. That way, instead of the current dismal state of affairs ("Ho-hum... just one-shot pwnd another Jedi. Tell me when we're done, okay?"), we would havehad a marvelous situation in which people had toactuallywork -- HARD -- to build up a toon to the point where he could defeat a Jediin battle... but when he actually reached that level,boththe Jedi and his nemesisobtained well-earned recognition fortheir respectivegrand, glorious achievements.
Which would you prefer? Personally, I think the whole Jedi-hunting thing right now is totally lame. It's like visiting a catfish farm and catching a whopper. Whoop-de-freaking doo. Give me a game where I have to work to reach the pinnacle of achievement. This idea points the way.
Iakimo wrote:
JediAsh wrote:
Ok, not to completely shoot down your idea... but if you put in more 'elite' classes, whats the reason for having the other classes at all?
If you make a set of classes that are 1.5/2.5/eleventybillion times better then the others, everyone who PvP's or wants to do high end PvE will pick up those classes only.
A better way will be to make each other profession appealing (and the SL revamp is a very good step in that direction), while making jedi not as appealing for the same things.
The idea is not 'new' classes, but a sort of super-elite or "legendary" level of skill for each class beyond Master. The simple reality is, peoplecan, and generally do, grind out completeMaster Rifleman, Master Combat Medic, Master Bounty Hunter, or Master whatever templates (anything that's not designed with specified time-sink mechanisms built in, such as Jedi's Force-Sensitive prerequisites and the infamous three-week wait between quests) in a matter of a few days. On the one hand, such easy attainability for "elite" classes makes for a fast entry into the game's killin' fields. On the other hand, such easy entry cheapens the whole game, including the inevitable Jedi kills.
Jedi were nerfed downward to be on a par with these "easy-to-attain Master" classes in the name of game balance. That was the EXACT OPPOSITE of what should have been done. Rather than nerf Jedi, the other professions should have been given an upgrade path of their own. One of comparable difficulty to the Jedi grind -- and one of comparable levels of power. That way, instead of the current dismal state of affairs ("Ho-hum... just one-shot pwnd another Jedi. Tell me when we're done, okay?"), we would havehad a marvelous situation in which people had toactuallywork -- HARD -- to build up a toon to the point where he could defeat a Jediin battle... but when he actually reached that level,boththe Jedi and his nemesisobtained well-earned recognition fortheir respectivegrand, glorious achievements.
Which would you prefer? Personally, I think the whole Jedi-hunting thing right now is totally lame. It's like visiting a catfish farm and catching a whopper. Whoop-de-freaking doo. Give me a game where I have to work to reach the pinnacle of achievement. This idea points the way.
QFE