Bounty Hunter Archive
Thread: I heard it through the grapevine(reason for jedi to fight bh)
Kissodeath wrote:
Should not be allowed places BH cant go corvette ....space...locked house
Kissodeath wrote:
Yeah i was around but was mp smog bh temp fought jedi couple times to realize ranged had no hope so wasnt up on bh stuff
No i meant that jedi got FRS xp from killing MBH in the old system.
i was referintg to them going into space to avoid me not because thats what they are doing ATM. So far 2 Jedi took corvette 1 rebel and one nuetral(vette missions)
1 ran into base recharge come out did this 3x .
.one got ride in buddies av21 not sure how.
Many got buddy to invite in sp. 2 had buddy DB.
alot fought till out ran logged wasting at least 45 min my time and armor/weapon cond.
many ran to private house
this is example off top of head al the time wasted by bh will easily match ur grind, the good ones have a prep time then we got to find u, then have to fight u im mp mbh cm4000 so my fights last awhile.
OK make it easy for jedi being on terminals in UR punishment for doing things as jedi u shouldnt be doing. Dont do them and you wont be on it
Kissodeath wrote:
this is example off top of head al the time wasted by bh will easily match ur grind, the good ones have a prep time then we got to find u, then have to fight u im mp mbh cm4000 so my fights last awhile.
Ugh, you people really need to learnto view the game objectively. Jedi HAVE TO GRIND to advance in this game. BHs DO NOT HAVE TO HUNT JEDI to advance in this game. Your comparison is meaningless. If you find that you're wasting your time hunting jedi, maybe you need a different line of work.
Jedi should be able to go into space if they want. And BHs should be able to follow them into space and kill them. See what I mean? If you think about these things for a second you'll realize there's a better solution to the problem I'm not getting at you specifically, but the vast majority of posts about jedi on the BH boards (and vice versa) all follow this type of rant: "My Jedi/BH opponent did "X" to defeat/escape me, therefore "X" should be removed from the game". If you really want some attention from the devs about an issue, come up with a real solution.
Too many jedi sitting in houses? Take them off the terms.
Jedi hiding in space? Let BHs attack them in space.
Jedi getting their friend to DB them? Reinstate exp loss on cloning.
I dont want to get credit for killing a BH. Maybe a dark jedi would but that doesnt fit into the light jedi model.
SOE should consider the following:
- Make BH have to be part of a BH guild/ faction. Not unlike being a rebel or imp.
- BHs can then only take missions from their guild/ faction.
- There should be a time limit by which the mission must be completed.
- BH’s should get notoriety based on the number and level of their kills. As a hired assassin notoriety is something you should not want. There could also be some modifier based on the number of people that see the BH do the assassination.
- Notoriety then places a BH on a BH terminal so that a mission can be taken by a rival BH guild member. This makes sense as there would be competition among the guilds.
- BHs would loose money not XP if they are killed. This should happen weather they are after a Jedi or after a Smuggler (see below)
I would also introduce Smugglers into this equation by giving them smuggler missions to make deliveries of items.
- They would get notoriety by completing smuggling missions ala the BH.
- BHs would then be “hired” to take out smugglers by rival guild/ faction.
- You may also want to consider allowing smugglers to “know” that a BH is coming because of their underworld connections.
At least this gives some game and role play into environment not just free reign by the BHs to come and hunt Jedi and make money with no repercussions.
Urae wrote:
I dont want to get credit for killing a BH. Maybe a dark jedi would but that doesnt fit into the light jedi model.
SOE should consider the following:
- Make BH have to be part of a BH guild/ faction. Not unlike being a rebel or imp.
- BHs can then only take missions from their guild/ faction.
Why is this necessary?
- There should be a time limit by which the mission must be completed.
Isn't there already a three-day limit on BH missions?
- BH’s should get notoriety based on the number and level of their kills. As a hired assassin notoriety is something you should not want. There could also be some modifier based on the number of people that see the BH do the assassination.
I would suggest the opposite ... BH's gain a negative notoriety by failing missions. If you fail enough missions, the BH guild sends someone after you to pay up for the losses.
- Notoriety then places a BH on a BH terminal so that a mission can be taken by a rival BH guild member. This makes sense as there would be competition among the guilds.
I don't see a need for multiple guilds. In my mind there isn't a lot of "cameraderie" amongst BHs, they're more solo-type characters.
- BHs would loose money not XP if they are killed. This should happen weather they are after a Jedi or after a Smuggler (see below)
Agreed.
I would also introduce Smugglers into this equation by giving them smuggler missions to make deliveries of items.
- They would get notoriety by completing smuggling missions ala the BH.
- BHs would then be “hired” to take out smugglers by rival guild/ faction.
- You may also want to consider allowing smugglers to “know” that a BH is coming because of their underworld connections.
I believe this is more or less what the plan is (or was) with the smuggler revamp. Except, again, the smuggler gains notoriety by FAILING missions, not completing them.
At least this gives some game and role play into environment not just free reign by the BHs to come and hunt Jedi and make money with no repercussions.
SOE should consider the following:
- Make BH have to be part of a BH guild/ faction. Not unlike being a rebel or imp.
- BHs can then only take missions from their guild/ faction.
Why is this necessary? - I believe to make competition among the different guilds/factions of BHsthat are supposed to exist. When a Bh currently is given a mission it is from a guild or faction.
-
BH’s should get notoriety based on the number and level of their kills. As a hired assassin notoriety is something you should not want. There could also be some modifier based on the number of people that see the BH do the assassination.
I would suggest the opposite ... BH's gain a negative notoriety by failing missions. If you fail enough missions, the BH guild sends someone after you to pay up for the losses. - Respectfully disagree. You should get notoriety as you get "known" for completing assignments. Maybe you could add getting kicked out of the guild/ faction if you fail to many missions.
BHs are essentially mercenaries hired by the Empire (or local governments, or whatever) to hunt down criminals, correct? So why would they be punished for doing their job successfully?
I think your idea of guilds/factions is neat but would be better suited to smugglers. To me, BHs should all be part of one very loose-knit "mercenary" guild (as implied in the game now ... "the bounty hunter guild pays you XXX credits" etc). Smugglers could belong to all sorts of factions that already exist in the game (Jabba, Valarian, Nym, etc). I think that's where your idea would really shine ... i.e. smuggler vs smuggler missions.