Bounty Hunter Archive
Thread: New Bounty Hunter Profession Upgrade Idea
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Imperial-Guard
Mon Oct 31, 2005 7:28 pm
#1
With how EVERY BH issaying how Jedi need to be nerffed or BH needs to be made stronger here is the perfect solution!
Taking in account of the many hours Jedi grind and how many months it takes for Jedi to even unlock let alone the time to grind exp to that of a BH grinding to finished temp in 2 or 3 daysI came up with this...
What was once NoviceBounty Hunter would now be "Novice Investigator"
The Investigator Tree, skills and mods would remain the same as the old Bounty Hunter Tree.
Master Investigator would have all the skills and mods as what Master Bounty Hunter had andunlocksNovice Bounty Hunter Profession.
Requirements:
Marksmen 0-0-0-4
Scout 4-4-0-0
Master Investigator
------------------------------
Novice Bounty Hunter:
EXP Needed: 50,000 Bounty Hunter EXP
Skills:Advanced Duelist Stance.
Mods:
Bounty Mission Difficulty +1
Droid Speed +20
Droid Precision +20
Droid Effectiveness +20
Tracking Droids +5
Melee Defense +10
Ranged Defense +15
General Ranged Accuracy +15
General Ranged Speed +10
------------------------------
Man Hunting I
EXP Needed: 75,000 Bounty Hunter EXP
Bounty Mission Difficulty +1
Droid Speed +5
Droid Precision +5
Droid Effectiveness +5
-----------------------------
Man Hunting II
EXP Needed: 100,000 Bounty Hunter EXP
Bounty Mission Difficulty +1
Droid Speed +5
Droid Precision +5
Droid Effectiveness +5
-----------------------------
Man Hunting III
EXP Needed: 125,000 Bounty Hunter EXP
Bounty Mission Difficulty +1
Droid Speed +5
Droid Precision +5
Droid Effectiveness +5
-----------------------------
Man Hunting IV
EXP Needed: 150,000 Bounty Hunter EXP
Bounty Mission Difficulty +1
Droid Speed +5
Droid Precision +5
Droid Effectiveness +5
-----------------------------
Weapon Familiarity I
EXP Needed: 75,000 Bounty Hunter EXP
Skill: Advanced Eye Shot
General Ranged Accuracy +15
-----------------------------
Weapon Familiarity II
EXP Needed: 100,000 Bounty Hunter EXP
Skill: Improved Torso Shot
General Ranged Accuracy +15
------------------------------
Weapon Familiarity III
EXP Needed: 125,000 Bounty Hunter EXP
Skill: Advanced Spray Shot
General Ranged Accuracy +15
------------------------------
Weapon Familiarity IV
EXP Needed: 150,000 Bounty Hunter EXP
General Ranged Accuracy +15
Advanced Proton Carbine Certification
AdvancedDP-23 RifleCertification
-------------------------------
Evasion Techniques I
EXP Needed: 75,000 Bounty Hunter EXP
Mod: Ranged Defense +15
Mod: Melee Defense +10
----------------------
Evasion Techniques II
EXP Needed: 100,000 Bounty Hunter EXP
Mod: Ranged Defense +15
Mod: Melee Defense +10
----------------------
Evasion Techniques III
EXP Needed: 125,000 Bounty Hunter EXP
Mod: Ranged Defense +15
Mod: Melee Defense +10
----------------------
Evasion Techniques IV
EXP Needed: 150,000 Bounty Hunter EXP
Mod: Ranged Defense +15
Mod: Melee Defense +10
----------------------
Cheap Tactics I
EXP Needed: 75,000 Bounty Hunter EXP
Traps: Bolo. (Roots target humanoid)
Mod: Trapping +10
-----------------------
Cheap Tactics II
EXP Needed: 100,000 Bounty Hunter EXP
Traps: Tranquilizer Dart (Slows target humanoidsmovement rate, rate of attack and lowers defenses)
Mod:Trapping +10
-----------------------
Cheap Tactics III
EXP Needed: 125,000 Bounty Hunter EXP
Skill: Take Down (Powerful knock down that dizzies and stuns target)
Mod: Trapping +10
-------------------------
Cheap Tactics IV
EXP Needed: 150,000 Bounty Hunter EXP
Traps: Komino Saber Dart (strong poison that does damage over time)
Mod: Trapping +10
--------------------------
Master Bounty Hunter
EXP Needed: 200,000 Bounty Hunter EXP
Skills:
Advanced Duelist Stance.
Mods:
Bounty Mission Difficulty +1
Droid Speed +15
Droid Precision +15
Droid Effectiveness +15
Tracking Droids +5
Melee Defense +10
Ranged Defense +15
General Ranged Accuracy +25
General Ranged Speed +20
*NEW* Bounty Hunter Content Missions and Quests:
Added missions to BH Mission terminal of players who fail missions.
Added mission optionNPC Jedi hunt.
Added new Bounty Hunter long quest series FS vilage equivalent,only available for Master Bounty Hunter (reward new Bounty Hunter only Armor, Mandolorian)
*NEW* smuggler ability: ConcealPersons "group buff" (makes it harder for Bounty Hunter Droids to locate Mark for those in group and prevent contraband from being found)
*NEW* Image Designer ability: Apply Disguise "single target" (makes it harder for Bounty Hunter Droids to locate Mark for 20 minutes)
Added Schematic: Komino Saber Dart forBioengineer Profession
Added Schematic: Bolo for Weapon smith Profession
Added Schematic: Tranquilizer Dart for Bioengineer Profession
Changed Mandolorian armor to Master Bounty Hunter only
Moved player Jedi bountymissions to Manhunting I
Added NPC Jedi bounty missions to Investigation III
AddedNEW Bounty Mission Terminal option: Player Jedi to list all player Jedi missions currently in the database
AddedNEW Bounty Mission Terminal option: NPC Jedi missions
AddedNEW Bounty Mission Terminal option: Failed Mission Bounty Missions for hunting those who have failed a mission from am employer.
OK so there you have it!
Now im sure many of you will look at the exp required and the length of grinding it would takeand you willsay "thats too long of a grind!"and those who do say that are not worthy of being a Bounty Hunter and should try a diffrent profession all you do is cry how you're content should be nerffed so it is no challange, Yes thats right Jedi is you're content in the game! Hunt Jedi till they go extinct rip them to shreds but dont sit there and cry NERF JEDI cause you suck as a Bounty Hunter and have no real skill!
BTW: I am both finished temp Jedi and a long time Bounty Hunter andI seewhat both professions have to deal with and Bounty Hunter has it too easy.
I just gave you a way in on getting Bounty Hunter stronger. If you like it cool! if not thats fine too, but shut up about nerfing Jedi and learn your profession or quit!
IM done you all can flame my post now.
NoStyleGuy
Mon Oct 31, 2005 7:35 pm
#2
i like the idea of turning BH into a prerequ. to Actually being an Alpha class. I think we would need alot more specials/options in order to compete with jedi however. (jedi have 5 disciplines, all focusing on 1 areas) but i like the general idea. Leave NPC's to the "investigators" and make JEdi hunting for the truly elite.
Licence_to_Kill
Mon Oct 31, 2005 7:53 pm
#4
I like the idea of adding trapping to BH.
However, no where do you talk about SP, how much would the Investigator tree cost and would the BH SP stay the same, if they do, it doesn't leave much for other skills.
Imperial-Guard
Mon Oct 31, 2005 7:58 pm
#5
Thats the whole point making BH so you dont have to stack it with other professions lol
Fugitron
Mon Oct 31, 2005 8:02 pm
#6
I don't see why you need to incorporate Combat Medic type skills if you are adding so much already.
DanielDirem
Mon Oct 31, 2005 8:11 pm
#7
I like the idea of making MBH a Alpha Class profession. I'm sure SOE would do the the numbers differently to make sure that players wouldnt lose anything, currently it looks as though Ranged Defense/Melee Defense along with Accuracy/Speed would be sufficiently decreased, maybe not.
*NEW* smuggler ability: ConcealPersons "group buff" (makes it harder for Bounty Hunter Droids to locate Mark for those in group and prevent contraband from being found)
*NEW* Image Designer ability: Apply Disguise "single target" (makes it harder for Bounty Hunter Droids to locate Mark for 20 minutes)
The above thought seem to be a problem only because of the potential for complete exploit, SOE and most BH probably would not go for this at all.
Other then that as nothing more then an idea for something in the future it looks nice and you have obviously taken time on it. I applaud you and hope this will be an example to BHs on how to create procreative threads and hopefully we can get Samous seriously considering a proposal to the Devs about an Alpha Class.
p.s. You may want to change the skill at Master level BH from Advance Duelist Stance to Master Duelist Stance, seeing as in your plan you get Advance Duelist Stance at Novice Level Bounty Hunter.
Message Edited by DanielDirem on 10-31-2005 07:12 PM
Imperial-Guard
Mon Oct 31, 2005 8:12 pm
#8
I never said anything about combat medis skills... If I had I would have included healing too =D everything said was a type of trap
Fugitron
Mon Oct 31, 2005 8:28 pm
#9
A DOT trap? In your words its a strong poison. Come on. Thats combat medic to a T. 
Imperial-Guard
Mon Oct 31, 2005 8:49 pm
#10
some ranger traps do the same this are you going to call them CM's too? and the diffrence between my idea and a CM is a CM has that ability as an inate.. and a trap is something that has to be made and then baught and used =P read more carfuly =D and know professions before jumping on other peoples ideas
nanod
Mon Oct 31, 2005 8:56 pm
#11
Nice
- Other than adding a couple of special medical skills this is the way BH, and many other professions should be. SOE should hire devs like you!!
DanielDirem
Mon Oct 31, 2005 8:56 pm
#12
CHANGE:
Advance Duelist Stance to Master Duelist Stance @ Master Bounty Hunter Level.
Advance Duelist is also listed at the Novice Bounty Hunter Level.
Imperial-Guard
Mon Oct 31, 2005 9:14 pm
#13
yeah i copy and pasted my skill list to save time and forgot to change that 1 part lol its just a typo
its just a great idea that the devs will never do cause it is a good one
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