Bounty Hunter Archive

Thread: List of ideas to improve pub 20

LordMarr
Fri Jul 08, 2005 5:29 pm
#1


Well after reading about pub 20, i must admit that at first i was very let down, and still am a bit, but i thought of some ideas to improve bounty hunter and to make it fun again for hunting jedi.


1. Increase Damage mulitplier on Advance Critical Shot from 1.9x to 2.5x.


2. Scale the critical hit chance

a) Critical shotto 25 percent to score a crit

b) improved critical shot to 50 percent to score a crit

c) Advance critical shot to 75 percent to score a crit


3. Alllow BH to click on mission in data pad to check if the mark is a friend. Must be on you friends list and you must be on the mark's friends list so this a true friend and a jedi on your list that u can identify. This would be difficult to code, but would save alot of time for us chasing after a friend that we would abort when theidentity was discovered.


4. Jedi that are online inside a private structure are considered offline and do not show up on terminals.


5. Jedi and BH can not run and hide in a private structure after combat has been initiated by the BH.My mistake, i missed that in the notes, its in there, one good thing about patch 20


6. Start all BH at standard mission pay of 50k for any mission. This can change, see next item.


7. BH Ranking and pay system.


a) all bh start at 0 points and for every 10 ranking points you get an increase in mission payout by 25k.

b) every 10 points you lose your bh mission your mission payout decreases 25k.

c) if a BH is at -10 ranking points then payout is 25k and a bounty is placed on the BH

d) every 5 consecutive mission failures, a bounty is placed on the bounty hunter, regardless of ranking.

e) jedi are are worth ranking points,


0 to 50 jedi skillpointsare worth 1 bh ranking point

51 to 100 jedi skillpoints are worth 2 BH ranking points

101 to 150 jedi skill points are worth 3 BH ranking points

151 to 200 jedi skillpoints are worth 4 BH ranking points

200 plus jedi skillpoints are worth 5 BH ranking points


any non jedi BH mission is worth 3 BH ranking points


f) failing a mission causes ranking loss of same point value.


g) Payout for a sucessful BH caps out at 500k a mission. thats a BH with 350 plus ranking points


h) if a BH accumalates 50, 100, 150, 200, etc bh ranking points, you get a visit from one of jabba's associates for a special mission that is a BH high end quest that rewards you with a special item, this would work alot like the old man visits for the FS quests.


i) a plaque is located in jabba's palace that will display the top 10 BH on each server.


So any thoughts? Bad, Good? wanna add are ammend any of these ideas?

Message Edited by LordMarr on 07-08-2005 07:11 PM

Bendar
Fri Jul 08, 2005 5:40 pm
#2


item 5 was already included I think



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
zukem
Fri Jul 08, 2005 5:41 pm
#3






LordMarr wrote:

Well after reading about pub 20, i must admit that at first i was very let down, and still am a bit, but i thought of some ideas to improve bounty hunter and to make it fun again for hunting jedi.


1. Increase Damage mulitplier on Advance Critical Shot from 1.9x to 2.5x.

They would need to fix certain exploits first. All master attacks should be equal in multiplier, since it seems they are equal in weapons. All of these attacks should also have a warmup. Or a very large cooldown.


2. Scale the critical hit chance

a) Critical shotto 25 percent to score a crit

b) improved critical shot to 50 percent to score a crit

c) Advance critical shot to 75 percent to score a crit

disagree. What you are asking for is not only a higher %. but also a higher amount.


3. Alllow BH to click on mission in data pad to check if the mark is a friend. Must be on you friends list and you must be on the mark's friends list so this a true friend and a jedi on your list that u can identify. This would be difficult to code, but would save alot of time for us chasing after a friend that we would abort when theidentity was discovered.

If coding alows, yes. Rather would like to see the marks name show up after the seeker identifies for the first time. (Rather than the Araknid. Since the araknid is just looking for a signature on a planet, and a seeker is actually looking for the person.)


4. Jedi that are online inside a private structure are considered offline and do not show up on terminals.

No, since you don't know if a jedi is just shopping, just logged on. Just waiting on something etc. Also, can't you just target, send a bomb droid in, TEF them, and eject them from the house technically in the next patch?


5. Jedi and BH can not run and hide in a private structure after combat has been initiated by the BH.

Already in next patch.


6. Start all BH at standard mission pay of 50k for any mission. This can change, see next item.

Already in next patch.


7. BH Ranking and pay system.


Lots of work here. it should be based on level + how long since the last death by a jedi. So 50k + bonus of 175k if fully templated + 10k per day that the jedi has not died. On the flip side, jedi should get some decent xp when killing a bh. At least 33% of what they would lose if they died. (Jedi are supposed to be 1.5 times as strong theoretically, so 33% isn't too much to ask to is it?)



So any thoughts? Bad, Good? wanna add are ammend any of these ideas?










Zuker - Jedi
Zuke - Commando
Bastia - Structures Trader
SPAM Sales - South of Coronet Starport 84, -5588 Sales Inventory Lottery
Bendar
Fri Jul 08, 2005 5:44 pm
#4

I really like H and I btw. That would be quite cool



-----------------------------------------------------
In Caesar Veritas

The Unknown Jedi - Glowstick Junkie
Niamh Coventina - Riflewoman and Ranger Extraordinaire
LordMarr
Fri Jul 08, 2005 7:10 pm
#5


1. Increase Damage mulitplier on Advance Critical Shot from 1.9x to 2.5x.

They would need to fix certain exploits first. All master attacks should be equal in multiplier, since it seems they are equal in weapons. All of these attacks should also have a warmup. Or a very large cooldown.


2. Scale the critical hit chance

a) Critical shotto 25 percent to score a crit

b) improved critical shot to 50 percent to score a crit

c) Advance critical shot to 75 percent to score a crit

disagree. What you are asking for is not only a higher %. but also a higher amount.


I think advance critical shot really needs a boost in damage and in percentage to score a critical hit. 75% to score a crit maybe be too high. maybe 60 % would be good. Master force defenders can make a critical hit not do a whole lot of damage. If up the damage of critical shot by 25 percent, much of that will still be mitigated by innate force armor and force aura. The critical shot should have a high chance to score a critical hit, it already has a long cool down, so i dont think increasing that would help. as for exploits with critical, i do not know of any exploits with that move.




4. Jedi that are online inside a private structure are considered offline and do not show up on terminals.

No, since you don't know if a jedi is just shopping, just logged on. Just waiting on something etc. Also, can't you just target, send a bomb droid in, TEF them, and eject them from the house technically in the next patch?



as far as i know you can only place vendors in public structures. but i thought of another problem though that i didnt think of is that a jedi can place a house near his grind spot and when he is recovering from an attack he can run in and prevent his mission from appearing on the terms. so rescind this idea.



6. Start all BH at standard mission pay of 50k for any mission. This can change, see next item.

Already in next patch.


sorta of, its 52k to 62k and maybe more pay after the kill. i rather have a system that rewards a successful bounty with more money to do a job much like the more combat level you have the more money the mission terms will display, as for the jedi level increasing the pay im all for that, but i dont think thats going to be much from what i read..
LordMarr
Fri Jul 08, 2005 7:15 pm
#6

well as the patch looks in its current form i wont be jedi hunting much as i used to. its a crap shoot with nothing good in return.


They NPC missions are getting beefed up which sounds great so i might go back on do those if theyare more challenging plus i think in the long run you can make more money than chasing unknown jedi for unknown pay outs that most of the time will result in jedi in house or jedi on kash, or a friend that u wouldnt want to kill or maybe if your lucky a jedi that is starport or out grinding on a normal planet.
Vlamr
Fri Jul 08, 2005 8:08 pm
#7

your number 3 I like but we should just be gven the name when the seeker or probot reports in. There are several reasons. One is they might be a friend, guild memeber, etc. Also it is best when fighting to have the element of surprise on your side rather than having to introduce yourself in person before a fight. Now we have to tab through all those bols/whatever until we get the jedi name and this wastes valuble time we need to surpise the enemy.

Devs always said that we had the element of surprise and that was one of our advantages. Not with this pub changes. We can have the changes go both ways. Just give us the name with the probot or seeker and that makes a good portion of us happier.

Message Edited by Vlamr on 07-08-2005 08:09 PM



Vlamr Englis of Wanderhome
OhBuggah
Fri Jul 08, 2005 8:58 pm
#8


This original poster's list sounds like a power grab. They won't listen to power grabs. However there are certainly things they could do to make the changes they make more palatable. Such as:


(1) Have mission terminals filter out all Jedi who are in your friend's list. Pro: You won't inadvertantly get a mission on a guildie or friend whom you do not want to attack. Con: The Padawan Hunters will add all the full template Jedi to their friends list so that they have a greater chance of only receiving missions on low level paddies.


(2) Have mission terminals display if the Jedi is in a private house. Pro: You won't waste 20 minutes of your time tracking a Jedi down only to find out that he's AFK inside of a private structure since you will naturally skip over selecting a mission on a Jedi AFK inside of a house. This preserves a Jedi's right to lounge around AFK in his home, and saves the BH from wasted time tracking. Con: Something like this would be hard to code. The Devs don't like to do anything hard.


(3) Have your mission's Jedi automatically/temporarily added to your friend's list while still masking his name. Notifications will look like: "Your mark is offline" or "Your mark is online". Pro: This way you will be notified whenever your mark goes online or offline and still preserving the anonymity of the mission. This will thwart the Jedi who log on and off every 5 minutes to throw a bounty hunter's droids off. Con: Something like this would be hard to code. The Devs don't like to do anything hard.

Message Edited by OhBuggah on 07-08-2005 08:59 PM

Vlamr
Fri Jul 08, 2005 9:41 pm
#9



OhBuggah wrote:
This original poster's list sounds like a power grab. They won't listen to power grabs. However there are certainly things they could do to make the changes they make more palatable. Such as:
(1) Have mission terminals filter out all Jedi who are in your friend's list. Pro: You won't inadvertantly get a mission on a guildie or friend whom you do not want to attack. Con: The Padawan Hunters will add all the full template Jedi to their friends list so that they have a greater chance of only receiving missions on low level paddies.
(2) Have mission terminals display if the Jedi is in a private house. Pro: You won't waste 20 minutes of your time tracking a Jedi down only to find out that he's AFK inside of a private structure since you will naturally skip over selecting a mission on a Jedi AFK inside of a house. This preserves a Jedi's right to lounge around AFK in his home, and saves the BH from wasted time tracking. Con: Something like this would be hard to code. The Devs don't like to do anything hard.
(3) Have your mission's Jedi automatically/temporarily added to your friend's list while still masking his name. Notifications will look like: "Your mark is offline" or "Your mark is online". Pro: This way you will be notified whenever your mark goes online or offline and still preserving the anonymity of the mission. This will thwart the Jedi who log on and off every 5 minutes to throw a bounty hunter's droids off. Con: Something like this would be hard to code. The Devs don't like to do anything hard.

Message Edited by OhBuggah on 07-08-2005 08:59 PM



I like your ideas but it can easily be solved by giving us the name from the probot or seeker. This solves the element of surprise issue and also the friends/guild issue as well. Im am speculating here but I am guessing it would probably be harder to give us a targetable/friends listable ID rather than to simply suply the name. My biggest concert in pub 20 is going to be going after marks that happen to be my friends or guild members. I happen to be on a small server so this will impact me much more than the crowded servers. The element of surprise wont be as big a deal for me since I am a rifleman and can go into cover but any BH that isnt rifles is going to be playing Tab games to locate their target amongs whatever other targets are in front of them and this is going to destroy their element of surprise. The devs have always said that the element of surprise is one of our strategic advantages against the 1.5x greater power jedi. Well anyone that isnt rifles is sh!t out of luck after pub20 hits live.



Vlamr Englis of Wanderhome
Iakimo
Fri Jul 08, 2005 10:12 pm
#10






LordMarr wrote:


Well after reading about pub 20, i must admit that at first i was very let down, and still am a bit, but i thought of some ideas to improve bounty hunter and to make it fun again for hunting jedi.


1. Increase Damage mulitplier on Advance Critical Shot from 1.9x to 2.5x.


2. Scale the critical hit chance

a) Critical shotto 25 percent to score a crit

b) improved critical shot to 50 percent to score a crit

c) Advance critical shot to 75 percent to score a crit



Um, you want even more of an advantage in DPS over Jedi lightsabers?




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
LordMarr
Fri Jul 08, 2005 10:32 pm
#11

hey, its suggustion, i dont see as of right now critical shot being much effective against a knight with all the force buffs. even with a 25 percent damage increase, it would be about 2.4x or 2.5x damage modifier, then u take an account the force armor, and force aura then the damage increase isnt as much, if its too much damage they can always tone it down to about 2.1x or 2.2x.


maybe 50 or 60 percent to score a critical hit, there is one knight on my server that can hit you for 1200 to 1800 points of damage a hit with his saber. u cant heal fast enough to deal with that kinda damage output, when i score a critical hit with my 1100 damage rifle, its about 500 damage after all the damage is mitigated. if the damage is increased by 25 percent tthen your looking about about 625 damage. the damage is still very low compared to his damage output.


this ofcourse is from my point of view with the weopons i am can use.



as the other poster about me being a power grabber, which idea was that seemed like a power grab? The BH ranking system?
Turel777
Fri Jul 08, 2005 10:41 pm
#12


Sigh...the BHs on the BH terminal idea again.... this makes no sence what so ever, especially since failure isn't a crime. it also conflicts with this:






Bounty Hunters Creed


Rule #3


No Hunter Shall Slay Another Hunter.








Turel Hellbrass
<Order Of Kain>
//Master Pistoleer | Master Bounty Hunter | Mandalorian\\
"The Empire has a campaign against all Jedi. The soldiers of the Empire have
no knowledge of what differences there are between Dark & Light Jedi. There
is nothing to indicate that the Emperor and Vader want Dark Jedi around."
-Pub13.1 FAQ

Turel777
Fri Jul 08, 2005 10:42 pm
#13

I think the rest of the ideas in thisthread r great btw!



Turel Hellbrass
<Order Of Kain>
//Master Pistoleer | Master Bounty Hunter | Mandalorian\\
"The Empire has a campaign against all Jedi. The soldiers of the Empire have
no knowledge of what differences there are between Dark & Light Jedi. There
is nothing to indicate that the Emperor and Vader want Dark Jedi around."
-Pub13.1 FAQ

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