Bounty Hunter Archive
Thread: Quick template question
Rifleman/ Ranger/ CH seems to be the best combo.
your pet can tank while you remain safe in the distance plinking away.
Message Edited by jmc2 on 02-13-2005 05:51 AM
Message Edited by jmc2 on 02-13-2005 05:51 AM
jmc2 wrote:I am 0/4/4/4 BH,(going MBH), Master Carbineer, Novice Brawler atm. Should I keep novice brawler or go up to 0/0/3/0 or 0/0/0/3 Pistoleer. I'll be mainly hunting jedi (160k less<)thankslymanMessage Edited by jmc2 on 02-13-2005 05:51 AM
Message Edited by jmc2 on 02-13-2005 05:51 AM
Master BH, Carb 3,4,0,0 Pistol 0,0,4,4, Nov Brawler Works for me, I managed a couple of Knights like this but it's not easy, and I usually lose to MLS (I have no good DoT carbs
I used to have nov medic instead of brawler, but the small heals were a waste, nowadays I just drink Mandalorian wine for even faster regen and that works fine
TheGreatFreyr wrote:
how about
Master Powers *always wanted that, non-negotiable*
LS 0404
Healer 4004
ENH 0004
novice def
my prob with it is low def and still has 5 pts left in the end, can someone maybe tweak it so it's still got mpowers some lightsaber and channel force? ty much, this is all post cu mind u
I wouldn't take xxx4 healer. States just don't do much in the CU (I've been on TC PvPing every day, states are pretty much ignorable). And for enhancer, I'd take 2004, so you have FR1 and can move quickly around in a fight. You've got channel (that's in the xxx4 line of enhancer--actually is in the second box of the fourth column) already, so you're good there. The two extra points you'd save by dropping meditation, which isn't all that, aren't going to do any better elsewhere, so may as well leave them there. The primary thing you're lacking is defense.
Intimidate only lowers offensive output by about 20% in the CU era and costs a lot of force, so depending on that for defense is not a good thing. Let's see--after the changes I outlined (this is without using a builder), you should have enough with the points you had left over originally to pick up another line. I recommend that if you're only going to get one, that you get the xx4x line of defender. That would give you improved Force Aura, which works like COB for TKMs in the CU. It's great--people will miss you like mad and you'll feel like a defense stacker of old ![]()
Best of luck--don't be in a hurry to log in and respec. Wait and let the bugs get worked out a bit first!
just a thought.
sanct_squadleader wrote:
i dont like it... see my "best master powers template..." post, should still be on page one
ya, didn't like it
LokieEgi wrote:
x1xx healer seems essential, because only Doc's can heal wounds now.
just a thought.
TheGreatFreyr wrote:
sanct_squadleader wrote:
i dont like it... see my "best master powers template..." post, should still be on page one
ya, didn't like ithow about gettin synergy 4? drain force seems better then channel if i'm playing vs a jedi
i just think the one i came up with is the most well rounded master powers template is all.