Bounty Hunter Archive
Thread: Why Jedi bounties ? Shouldnt BH be focuses on regular professions instead like movies and books ?
tuffness55 wrote:
I think it would be fun if you could put up money to have another player killed
won't be implemented, griefing for crafters then
they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.
I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.
This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc
Sandsifter wrote:
they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.
I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.
This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc
Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.
HMMurdock2K wrote:
Sandsifter wrote:
they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.
I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.
This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc
Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.
Then dont impliment player made bounties, but have "critical" style missions that players can do that if failed would create visibility. That way the players know that by taking that mission and failing it, they will be on the BH terms. Something similar to this is being talked about on the smugglers forum.
Jaster_M wrote:
HMMurdock2K wrote:
Sandsifter wrote:
they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.
I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.
This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc
Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.
Then dont impliment player made bounties, but have "critical" style missions that players can do that if failed would create visibility. That way the players know that by taking that mission and failing it, they will be on the BH terms. Something similar to this is being talked about on the smugglers forum.
I'd lean toward having the players available for Bounty DURING the mission. Then you're not really taking anything away from the player if they lose, you're just preventing them from receiving the payout for that mission.
You'd have to make it pretty high up on the scale (referring to the percentage chance that it would show up on a BH Term refresh) so that an adequate amount of Bounty Hunters have the opportunity to take it.
thats a pretty good idea. Anyway, my point is smugglers WANT content and they want risk. After all, a smuggler's life is supposed to be a dangerous one. Not a slicer for crafted goods bleh.
And BH wouldnt have to be concerned about nerfing smugglers either as they arent exactly the alpha males of the galaxy.
The answer is not publish 19 though. Now the jedi will scream (and rightly so) that they cant handle a BH one on one. The devs themselves have stated repeatedly that a fully templated knight can handle 1.5x other elite combat players. A master, if they ever fix the FRS can handle 5 elite players. A BH should only have a shot at mid to low level padawans.
And dont be surprised to see pub 20 give something back to the jedi and rebalance again. Meanwhile the fighting and whining and arguing will continue on these forums. Enough already, the effort could best suit everyone elsewhere.
We all should be screaming for player bounties or at least smuggler type bounties. Everyone wins...
Heres a Thought..
We could start putting SWG offenders on the terminals
Example: The Crafter who put a bunch of junk in a Backpack and sold it as a suit of Faction Armor for 1mill. Or that pervert who sends vulgar /tells to the Entertainers in the Cantina's.
Its 4am...my mind is thinking strange crap I know.
SWG could expand the whole Jabba theme park. Someone kills a jabba thug, terms for him. Crank up spawns of jabba thugs near towns to make sure players run into them.
Allow more missions for jabba that involve smuggling or maybe kill missions against valarians...fail it and jabba is most displeased and again terms for ya (think han solo)
but alas all we get is screaming about nerf this and balance that. So much potential here for all of us if only we'd focus on the real issues
Thunderbolt - Jedi padawan (until trials get turned back on)
Icebolt - 12 point Master Droid Engineer, specializing in BH droids and gear with a sympathetic ear
Original topic: I agree. What do we see in the movies? Darth Maul tracksQui-gon and Kenobi(Dark Jedi vs. Light Jedi), Jango and the shapeshifter attack Padme (BH vs Politician), Greedo confronts solo and Boba and the rest of the bounty hunters tracking him to Bespin (both BH vs. Smuggler). The only one after Luke was Vader, never sicced any bounty hunters on him...
On the issue of player bounties: It won't work. Here's why:
Player 1: Damn that Player 2 for banning me from the guild! Let's see how he likes it when I put a 100k bounty on his rear!
/addbounty Player 2 100k
Bounty Hunter: Hey, look, Player 2's on the terms! I know that guy! Let's see here...
*BH takes Player 2's Bounty*
Player 2: Hey, it's my friend BH! How've ya been?
BH: Oh, not bad, not bad. Listen, Player 1 put a Bounty on you.
Player 2: Oh, really? How much?
BH: 100k. I'll split the money with you if you let me kill you.
Player 2: Deal
Player 2: /tell Player 1 Hey, thanks for the 50k, sucker!