Bounty Hunter Archive

Thread: Why Jedi bounties ? Shouldnt BH be focuses on regular professions instead like movies and books ?

Sandsifter
Fri Jun 24, 2005 10:23 am
#1

Curious as to why SOE thinks jedi bounties should be the norm ? Everyone seems to scream about too many jedi in the timeline. But shouldnt we also be screaming where are regular player bounties ?


Most BH in movies and books dont hunt jedi for obvious reasons. They're the alpha male of the galaxy. The BH focus should be on Hutt quests / bounties, and other underworld type missions.


This solution does two things for the game...


1. It gives BH something unique to work on. Their own world of quests, Hutt faction and possible alliance (if they ever make them possible in GCW).


2. It will end the nerf cries from BH to knock down Jedi. Also it ends the complaints from the jedi profession. Let the jedi be the alpha males they're supposed to be from the movies and books.


You simply cant balance a game with an alpha male class in it. So stop trying to create conflict via pvp with two opposing professions that in reality should have little to do with each other.

tuffness55
Fri Jun 24, 2005 10:27 am
#2

I think it would be fun if you could put up money to have another player killed

Mythrindir
Fri Jun 24, 2005 10:31 am
#3







tuffness55 wrote:

I think it would be fun if you could put up money to have another player killed





won't be implemented, griefing for crafters then



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
Sandsifter
Fri Jun 24, 2005 10:37 am
#4


they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.


I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.


This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc


HMMurdock2K
Fri Jun 24, 2005 10:50 am
#5






Sandsifter wrote:


they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.


I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.


This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc







Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
Jaster_M
Fri Jun 24, 2005 11:32 am
#6



HMMurdock2K wrote:


Sandsifter wrote:

they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.

I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.

This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc




Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.





Then dont impliment player made bounties, but have "critical" style missions that players can do that if failed would create visibility. That way the players know that by taking that mission and failing it, they will be on the BH terms. Something similar to this is being talked about on the smugglers forum.



-----MERCS-----
-Novall Talon, Last of the Supercommandos -
sJawa Beer solves all!
s MercsforHire! s
To bad Jedi arnt as rare as theMandalorians

Leatherneck_of_Alderaan
Fri Jun 24, 2005 11:37 am
#7






Jaster_M wrote:





HMMurdock2K wrote:





Sandsifter wrote:


they could base it on combat level. Like say anyone at lvl 30 or higher has the possiblity of being hunted.


I see all sorts of possiblities with this idea. Just think, smugglers could get the content they want via smuggling goods. If they fail said mission or try and steal their cargo, a bounty is put out for them.


This is win-win for everyone. BH dont need nerfs or groups to take on fully templated Knights. They can easily go one on one with other professions. Smugglers get their content they badly need. Other professions get to experience some fun as well if they are forced to get involved. Heck, let imperial BH run missions from Vader to hunt rebel colonels, etc







Simple fact of the matter is no one wants PvP forced upon them if they mess something up, when you take up Jedi, then you know PvP is part of the deal should you get enough vis. Also with the moaning BH V Jedi bounties ceate, the devs ain't gonna make it worse by having general player bounties. In principal I agree with the idea, but theres just not enough players that are mature enough for such a system.







Then dont impliment player made bounties, but have "critical" style missions that players can do that if failed would create visibility. That way the players know that by taking that mission and failing it, they will be on the BH terms. Something similar to this is being talked about on the smugglers forum.





I'd lean toward having the players available for Bounty DURING the mission. Then you're not really taking anything away from the player if they lose, you're just preventing them from receiving the payout for that mission.


You'd have to make it pretty high up on the scale (referring to the percentage chance that it would show up on a BH Term refresh) so that an adequate amount of Bounty Hunters have the opportunity to take it.





Igitur qui desiderat pacem, praeparet bellum
Sandsifter
Fri Jun 24, 2005 11:47 pm
#8

thats a pretty good idea. Anyway, my point is smugglers WANT content and they want risk. After all, a smuggler's life is supposed to be a dangerous one. Not a slicer for crafted goods bleh.


And BH wouldnt have to be concerned about nerfing smugglers either as they arent exactly the alpha males of the galaxy.


The answer is not publish 19 though. Now the jedi will scream (and rightly so) that they cant handle a BH one on one. The devs themselves have stated repeatedly that a fully templated knight can handle 1.5x other elite combat players. A master, if they ever fix the FRS can handle 5 elite players. A BH should only have a shot at mid to low level padawans.


And dont be surprised to see pub 20 give something back to the jedi and rebalance again. Meanwhile the fighting and whining and arguing will continue on these forums. Enough already, the effort could best suit everyone elsewhere.


We all should be screaming for player bounties or at least smuggler type bounties. Everyone wins...



_Apache
Sat Jun 25, 2005 4:11 am
#9

Heres a Thought..


We could start putting SWG offenders on the terminals


Example: The Crafter who put a bunch of junk in a Backpack and sold it as a suit of Faction Armor for 1mill. Or that pervert who sends vulgar /tells to the Entertainers in the Cantina's.



Its 4am...my mind is thinking strange crap I know.






Silly Jedi...Mind Tricks are for Kids
Sandsifter
Sat Jun 25, 2005 9:55 pm
#10


SWG could expand the whole Jabba theme park. Someone kills a jabba thug, terms for him. Crank up spawns of jabba thugs near towns to make sure players run into them.


Allow more missions for jabba that involve smuggling or maybe kill missions against valarians...fail it and jabba is most displeased and again terms for ya (think han solo)


but alas all we get is screaming about nerf this and balance that. So much potential here for all of us if only we'd focus on the real issues


Thunderbolt - Jedi padawan (until trials get turned back on)


Icebolt - 12 point Master Droid Engineer, specializing in BH droids and gear with a sympathetic ear


Eleutherios
Sat Jun 25, 2005 9:57 pm
#11


Player bounties would be great griefing. Even if you placed them on CL30 and up, you could have fun wiping out newbs. Plus, let's say you have 5 people in your guild with a grudge against one guy somewhere. You could all take bounties on him repeatedly just to make his life hell.



Colonel ||
Asada Tiberius ||
TXF || Elder Bounty Hunter
|| Elder Carbineer
|| Elder Pistoleer
|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





THE PEOPLE'S CHAMP
Acheron5
Sat Jun 25, 2005 10:08 pm
#12


It's been suggested in another post and I largely agree that bounties should be on smugglers after smugglers are revamped. The idea as I understand it would be that smugglers and BH's should be balanced for combat and that smugglers would only have the equivalent of visibility if they took specific high risk missions, sovisibility would be accepted as a matter of choice and not necessity. It was also suggested, and I think it might be kind of cool, that smugglers would make an interesting target if they were the only profession that could launch into space while in combat and while grouped so as to encourage the use of multiplayer ships and that you'd have a limited amount of time to launch into space and disable their ship while they have a timer set to calculate the jump to lightspeed. This corresponds with how they were portrayed in the movies.


So basically you would track a smuggler down and they would probably loitering near a starport to have an easy escape route, you'd engage in combat and the guy might launch into space aboard his YT-1300with a couple of buddies depending on his skill. So you'd launch into space after him, and engage in combat while the guy is trying to evade you for a preset amount of time. If you disable his ship you can board it and succeed in your mission. If he escapes to lightspeed at that point you'd lose. This ability to launch in space during combat might also make smugglers worth having in groups in other PvP situations. I also like the idea that if player bounties were ever implemented there would be other options other then deathblow to finish the mission.
Darkknight109
Sat Jun 25, 2005 10:25 pm
#13


Original topic: I agree. What do we see in the movies? Darth Maul tracksQui-gon and Kenobi(Dark Jedi vs. Light Jedi), Jango and the shapeshifter attack Padme (BH vs Politician), Greedo confronts solo and Boba and the rest of the bounty hunters tracking him to Bespin (both BH vs. Smuggler). The only one after Luke was Vader, never sicced any bounty hunters on him...


On the issue of player bounties: It won't work. Here's why:


Player 1: Damn that Player 2 for banning me from the guild! Let's see how he likes it when I put a 100k bounty on his rear!


/addbounty Player 2 100k


Bounty Hunter: Hey, look, Player 2's on the terms! I know that guy! Let's see here...


*BH takes Player 2's Bounty*


Player 2: Hey, it's my friend BH! How've ya been?


BH: Oh, not bad, not bad. Listen, Player 1 put a Bounty on you.


Player 2: Oh, really? How much?


BH: 100k. I'll split the money with you if you let me kill you.


Player 2: Deal


Player 2: /tell Player 1 Hey, thanks for the 50k, sucker!




-Desceron Malekith: Killed by the NGE-

A user-friendly clicky maker for the HTML impaired...

I still say we were better off before April 27th....
Page 1 of 2
Previous Next