Bounty Hunter Archive
Thread: determining raw dps vs net dps.
Message Edited by Jedi_Xan on 09-06-2005 11:27 AM
From the calculations I was doing the DPS is worked out from your speed modifiers calculated with the weapons speed modifier and the damage figures, I remember working out what effect adding x amount of speed to a template would have on the dps, but I dont believe the figure takes into account cool down timers specials types or armour resists \ defense stats.
Could be wrong.
basically, what I am noticing, at least from the logs, is that my modified dps is more in the range of 1000-1100, instead of 500-600 or whatever is mentioned in the gun stats.
The amount of damage a target takes depends on the targets armor, the stats and buffs, and mitigation.
mod dps is simply calculated as
max + min / (2*mod speed)
and has absolutely no relevence to the real game - the ONLY time this works is when you sspam ranged shot vs a CL80 non elite mark
MasterSheep wrote:
mod dps is simply calculated as
max + min / (2*mod speed)
and has absolutely no relevence to the real game - the ONLY time this works is when you sspam ranged shot vs a CL80 non elite mark
in every other situation your dps can vary alot... depending on specials (up the dps) CL (in pve) of the target defences of the target (pvp) - also in pvp your weapon damage is divided by .7 at the very start
That is what I am saying though. The modded dps as the details lists it is not correct.Themod dps of the rifle I just bought is alot higher than the details specify. Modded dps 535. pfft. Yea right, I am hitting for 1100 per sec according to the combat logs. (My default attack is ranged).
MasterSheep wrote:
yep but what were you shooting?
Mostly my hunting has been pickets/bols. I make the base calculations though when shooting anything that has no armor. In this case it was a charitable wookie. lol. The 1100 damage hits are also recorded when hitting a lair, and also the same for the healing crystals in mels camp.
As I said. I am looking for raw damage. No armor, mitigation, yada yada... just plain pure raw damage against an unarmed target.
it doesnt work that way - let me explain
PvE targets have no "armour" as such the damage you do is entirely dependant on combat level - over a range of 30 CL around your current CL your base damage (ranged shot) varies from max to min.
The exact range over which thi svaries depends on your accuracy - if you have 0 acc then its max dam at 15 CL below yours and min at 15 CL above - with 200 acc its max dam at 11 or more CL less than you and min at 19 more than you. so to hit at eaxctly your base dps you need to find a pve target at the right combat level.
your example of shooting crystals means you hit for MAX dam - hence your dps seems to be 2x your mod dps
shout me your acc number and ill tell you whjat CL target you will hit for your exact dps
eg acc = 0 - youll dps at a CL 80 target
acc = 200 youll need a level 84 target
MasterSheep wrote:
it doesnt work that way - let me explain
PvE targets have no "armour" as such the damage you do is entirely dependant on combat level - over a range of 30 CL around your current CL your base damage (ranged shot) varies from max to min.
The exact range over which thi svaries depends on your accuracy - if you have 0 acc then its max dam at 15 CL below yours and min at 15 CL above - with 200 acc its max dam at 11 or more CL less than you and min at 19 more than you. so to hit at eaxctly your base dps you need to find a pve target at the right combat level.
your example of shooting crystals means you hit for MAX dam - hence your dps seems to be 2x your mod dps
shout me your acc number and ill tell you whjat CL target you will hit for your exact dps
eg acc = 0 - youll dps at a CL 80 target
acc = 200 youll need a level 84 target